Please note that new user registrations disabled at this time.

Better wearing no armor if you gain no Def bonus?

This forum is to be used for all discussions pertaining to Black Isle Studios' Icewind Dale II.
Post Reply
User avatar
JEDubz
Posts: 13
Joined: Mon Aug 18, 2003 2:19 pm
Location: Bellevue, WA, USA
Contact:

Better wearing no armor if you gain no Def bonus?

Post by JEDubz »

Okay here's my issue, help me here...

I've got 3 sets of Bracers of Def +4

I've got my Mage Wearing One, but the other two just sit around because if I put them on my Ranger or my Rogue, their defense doesn't go up.

However I've noticed this...

If I put a pair on the Rogue, and then take off her Studded Leatehr +2, she still has the exact same defense(21), only saves a lot of weight. But then I don't get the "Max Dex Bonust +6" What exactly is that?
"Ahhh they'll never miss it"
User avatar
Wrath-Of-Egg
Posts: 1147
Joined: Wed Jul 07, 2004 9:30 am
Location: Finland.. or on that other place..

Post by Wrath-Of-Egg »

max dex bonus is how much you gain dexterity bonus to your armor class.. so if you have +8 in dexterity... and armor has 6 max dexterity bonus so you would get only 6 dexterity bonus... so without armor you would get your whole dexterity bonus to your armor class...
_________

How can you say no to this face? :D

But seriusly.. Party without Bard is not party...

I can understand that SYM forum.. mentally 6 year old people is just running around with scissors on their hand.

Last edited by Wrath-Of-Egg : Today
User avatar
Kydrilyra
Posts: 95
Joined: Wed Jun 16, 2004 2:21 pm
Location: Moonwood
Contact:

Post by Kydrilyra »

sounds like your better off without that armor since you get higher in case you want higher dex
~Sing as you raise your bow, shoot straighter than before
No comfort has the fire at night that lights the face so cold~
User avatar
JEDubz
Posts: 13
Joined: Mon Aug 18, 2003 2:19 pm
Location: Bellevue, WA, USA
Contact:

Post by JEDubz »

Thanks guys is this the same way it would be in AD&D... I'm way cnofused lately.
"Ahhh they'll never miss it"
User avatar
Kydrilyra
Posts: 95
Joined: Wed Jun 16, 2004 2:21 pm
Location: Moonwood
Contact:

Post by Kydrilyra »

your quite welcome, now i may be wrong but i THINK the game goes by the rules for 3rd edition D&D...someone else may know more
~Sing as you raise your bow, shoot straighter than before
No comfort has the fire at night that lights the face so cold~
User avatar
SDMoNoLitH
Posts: 46
Joined: Tue Aug 03, 2004 1:25 pm
Contact:

Post by SDMoNoLitH »

Yes, IWD2 uses almost complete 3E AD&D rules.

Armor Bonus is the base bonus that is added to your armor class.

Max dexterity bonus is the maximum bonus that dexterity can provide to your armor class.

Example:


Studded leather gives +3 Armor bonus and +5 max dexterity bonus.

If a character with 10 dexterity puts this armor on, their AC will become 13. however, if a character with 20 dexterity puts this armor on (+5 modifier), then their AC will become 18. If a third character with 14 dexterity puts this armor on, then their AC will be 15. etc.

Notice that the heavy armors provide a large armor bonus and little to no dexterity bonuses. The lighter armors are the opposite. Medium armor tends to be a good mix.

Overall, because of the way 3E is implemented here, monsters tend to hit regardless of your armor class. This is why max hit points per level is enabled by DEFAULT and why high constitution is a recommendation for any character class.

The above is especially true for those of you who played Icewind Dale. It was possible to go through the Vale of Shadows with a -1 to -2 AC and rarely take a hit. In this game, even characters with armor classes of 18-19 get hit by goblins far more. I'm told that's because of the way the Base Attack Bonus system versus Armor Class works in 3E.
An ancient monument from the past
points towards the future of man.
User avatar
Wrath-Of-Egg
Posts: 1147
Joined: Wed Jul 07, 2004 9:30 am
Location: Finland.. or on that other place..

Post by Wrath-Of-Egg »

well it depends if you turn dificulty down you wont take much hits...

but if you turn it up then it will be almost like in hof... for lower levels...
_________

How can you say no to this face? :D

But seriusly.. Party without Bard is not party...

I can understand that SYM forum.. mentally 6 year old people is just running around with scissors on their hand.

Last edited by Wrath-Of-Egg : Today
User avatar
SDMoNoLitH
Posts: 46
Joined: Tue Aug 03, 2004 1:25 pm
Contact:

Post by SDMoNoLitH »

I still take the same number of hits with difficulty down. I played Very Easy and was ready to tear my hair out on some of the more difficult battles (entering the Severed Hand is almost impossible)
An ancient monument from the past
points towards the future of man.
User avatar
Wrath-Of-Egg
Posts: 1147
Joined: Wed Jul 07, 2004 9:30 am
Location: Finland.. or on that other place..

Post by Wrath-Of-Egg »

perhaps for little secret for you....

in horde fortress those half goblins deal something like 10 damge per hit... but in hardest dificulty... they deal 60-80 damge...

severed hand arent so hard if you play with 1-4 player partys...
_________

How can you say no to this face? :D

But seriusly.. Party without Bard is not party...

I can understand that SYM forum.. mentally 6 year old people is just running around with scissors on their hand.

Last edited by Wrath-Of-Egg : Today
User avatar
SDMoNoLitH
Posts: 46
Joined: Tue Aug 03, 2004 1:25 pm
Contact:

Post by SDMoNoLitH »

Yeah, I know what HoF does. I've never bothered to try it in IWD2 yet because even Very Easy gives me plenty of a curse-fest. I just solo'ed the whole game for the first time, and some of those fights were almost impossible because of the incredibly annoying bug that spawns the same number of monsters for one level 2X character as it would for 6. (BIS forget to take number of party members into account when they made the adjustment functions :rolleyes: )
An ancient monument from the past
points towards the future of man.
Post Reply