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Post-werewolf attack

This forum is to be used for all discussions pertaining to Bethesda Softworks' The Elder Scrolls III: Morrowind and its Tribunal and Bloodmoon expansion packs.
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Kajiudude
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Post-werewolf attack

Post by Kajiudude »

Okay, so I was doing the smuggler cave in Bloodmoon, and I come back and the fort is a wreck. A guard tells me to get to the fighter lady (I went with the smart dude, he died) and she attacks me! What's up with that? Will the Skall still talk to me, or am I screwed?
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Dark Master
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Post by Dark Master »

[QUOTE=Kajiudude]Okay, so I was doing the smuggler cave in Bloodmoon, and I come back and the fort is a wreck. A guard tells me to get to the fighter lady (I went with the smart dude, he died) and she attacks me! What's up with that? Will the Skall still talk to me, or am I screwed?[/QUOTE]

I think that gets fixed by a patch, check to see if you have the latest version, if not, d/l the patch. If you are on X-Box I can only suggest that you keep him alive and reload....
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Aqua-chan
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Post by Aqua-chan »

I once experienced the same problem vice-versa. I had taken the warrior-like woman with me, but she'd gotten overwhelmed and was killed. Upon returning to the Fort the rogue man attacked me.

To counter this I simply downloaded the patch and reloaded. It was fine from there on.
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Rookierookie
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Post by Rookierookie »

Alternatively you could just leave the guy/lady there and clear out the cave yourself. It's not like allies have ever been any help...
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Davidetuna
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Post by Davidetuna »

[QUOTE=Rookierookie]Alternatively you could just leave the guy/lady there and clear out the cave yourself. It's not like allies have ever been any help...[/QUOTE]

True, true. When you draw the weapon to fight, they think you are attacking them and help the enemies instead. On Vas, NOT Vos, helping a Dumner witchunter to clear out that necromancer, she start to attack me instead. That's an mission from Ald'run Fighter's Guild.
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