Please note that new user registrations disabled at this time.

Most stupid enemy in SoA

This forum is to be used for all discussions pertaining to BioWare's Baldur's Gate II: Shadows of Amn.
User avatar
moltovir
Posts: 1072
Joined: Fri May 28, 2004 11:00 am
Location: Out of Brynn's longbow range
Contact:

Most stupid enemy in SoA

Post by moltovir »

What is the most stupid thing you've ever seen an enemy do in SoA?
I was rolling on the floor laughing when the Rakshasha in the sewers yelled "kill him!" at his kobold minions, and after that casting a cloudkill in the centre of the pit, instantly killing them all :D
"We are at a very serious moment dealing with very serious issues and we are not focusing on the name you give to potatoes" - Nathalie Loisau
User avatar
keeB
Posts: 125
Joined: Sun May 18, 2003 11:26 pm
Contact:

Post by keeB »

I've seen a enemy mage cast a fireball onto his people, instead of mine, killing them all. I was like, HEY! Thanks!
User avatar
steve_III
Posts: 4
Joined: Tue Aug 10, 2004 1:52 pm
Contact:

Post by steve_III »

i think beholders and gauths attacking a character with a mirror magic spell or the cape of mirrors on then is pretty dumb seens as they dont get the drift that their own attacks are been sent right back at them until they are a pile of goo on the floor. Clever enemys my arse :rolleyes:
User avatar
Luis Antonio
Posts: 9103
Joined: Sun Oct 05, 2003 11:00 am
Location: In the home of the demoted.
Contact:

Post by Luis Antonio »

Well, I personally think those two guys who come after you in the front of the copper coronet are really disgusting.

"Calm down Corvhale, mr F dont like whatever..."

They are weak and there is not even an I shoulda run thing for them.
Flesh to stone ain't permanent, it seems.
User avatar
glenfar
Posts: 261
Joined: Mon Apr 19, 2004 9:58 am
Contact:

Post by glenfar »

Well, if you're including that kind of stupid, what about the random attacks by bandits when you're wandering around town. I mean let's think about this ... here's six heavily armed and armoured characters ... who have been making a name for themselves around town ... and you're going to pick THEM to try and rob? :rolleyes:
User avatar
Stilgar
Posts: 4079
Joined: Fri Jun 15, 2001 11:00 am
Location: The Netherlands - Sietch Tabr
Contact:

Post by Stilgar »

Habib the scemitar thrower (or what was he called)
I do not have the touch, nor do I have the power.
User avatar
Xandax
Posts: 14151
Joined: Thu Nov 16, 2000 12:00 pm
Location: Denmark
Contact:

Post by Xandax »

[QUOTE=Stilgar]Habib the scemitar thrower (or what was he called)[/QUOTE]

Naa - he was fun and not stupid :D (Scimitar by the way)

The most stupid are ... well pretty much any creature that dosen't move when you cast an AE spell on them and they just stand around doing nothing :cool:
Insert signature here.
User avatar
Nightmare
Posts: 3141
Joined: Fri Mar 30, 2001 11:00 pm
Location: Canada
Contact:

Post by Nightmare »

Most stupid?

Noober.
If nothing we do matters, then all that matters is what we do.
User avatar
SP101
Posts: 572
Joined: Wed Jul 07, 2004 5:47 pm
Contact:

Post by SP101 »

Well... Sure he's stupid, but he isn't an enemy :P
User avatar
fable
Posts: 30676
Joined: Wed Mar 14, 2001 12:00 pm
Location: The sun, the moon, and the stars.
Contact:

Post by fable »

True. Habib has to be the most simple-minded. As I recall, he was part of some publicity stunt to put a player's character (briefly) in the game.
To the Righteous belong the fruits of violent victory. The rest of us will have to settle for warm friends, warm lovers, and a wink from a quietly supportive universe.
User avatar
Tower_Master
Posts: 2003
Joined: Thu Jul 29, 2004 7:37 pm
Location: The floor?
Contact:

Post by Tower_Master »

Stupid Enemies

I'd say that Drow are the least intellegent of your multitude of enemies. I ran in to one in the Suldenesselar area who actually cast a demon-summoning spell when my ENTIRE PARTY was already "Protected from Evil". The fool was a great aid in ripping himself apart - with enemies like these, who needs friends?
I sincerely wish we could re-consider this plan from a perspective that involved pants.
User avatar
moltovir
Posts: 1072
Joined: Fri May 28, 2004 11:00 am
Location: Out of Brynn's longbow range
Contact:

Post by moltovir »

Well, as long as you don't write "Hey mr drow, right now im hasted, protected from evil and i have a superior Thac0, so you can't hit me, nanana" on your forehead, i don't see how you can blame the poor drow ;)
"We are at a very serious moment dealing with very serious issues and we are not focusing on the name you give to potatoes" - Nathalie Loisau
User avatar
Locke Da'averan
Posts: 2782
Joined: Sun Jan 28, 2001 11:00 pm
Location: Between North Pole and South pole, on the surface
Contact:

Post by Locke Da'averan »

definately spellcasters that use AE spells to wipe their own party out..
User avatar
lipe
Posts: 123
Joined: Sat Jun 19, 2004 11:00 am

Post by lipe »

if you don't have improved wraith sarevok I think it's him trying to hit you when you have imunity to normal weapons...........
User avatar
Koveras
Posts: 240
Joined: Tue Jun 18, 2002 7:58 am
Location: DC
Contact:

Post by Koveras »

in the beholder lair in the underdark, the mindflayers keep on attacking the gauths but they are immune to the attacks, except for stun. so you just see a bunch of mind flayers shooting psionics mindlessly (haha...) at the stunned gauths
"So I kicked 'im in the head 'til he was dead, nyahahahaha." -Bandits
User avatar
Albert Rose
Posts: 32
Joined: Mon Jun 02, 2003 7:25 am
Location: Orlando, Florida
Contact:

Post by Albert Rose »

I've got to go with the Mind Flayers, who can't open a door when I send a Cloudkill into the room with them and then close the door. They just stand around and die.
User avatar
Ekental
Posts: 614
Joined: Mon Nov 10, 2003 12:14 am
Location: Sigil
Contact:

Post by Ekental »

Hmm... what about all the monsters before you get a tactics mod? cuase none of them seem have a real AI script to protect themselves to save their life... All are easily defeated with a few set tactics
Tact is for people not witty enough to be sarcastic
User avatar
Thrain
Posts: 443
Joined: Fri Feb 13, 2004 1:29 pm
Contact:

Post by Thrain »

[QUOTE=Koveras]in the beholder lair in the underdark, the mindflayers keep on attacking the gauths but they are immune to the attacks, except for stun. so you just see a bunch of mind flayers shooting psionics mindlessly (haha...) at the stunned gauths[/QUOTE]

that's crap. the gauths are often charmed by the flayers and sent at your party as fodder.
User avatar
KoreeGahn
Posts: 276
Joined: Thu Dec 11, 2003 4:18 pm
Location: Oh you'll like to know huh?
Contact:

Post by KoreeGahn »

The orcs in Fiirkraags dungeon, just cast a protection from missiles on a character and unequip any armor, and the orcs (stupid as they are) keeps on firing missiles at you till they are dead.... Muahahahaha :D
Love takes up where knowledge leaves off. -- Saint Thomas Aquinas

When you are courting a nice girl an hour seems like a second. When you sit on a red-hot cinder a second seems like an hour. That's relativity.-- Albert Einstein

http://kevan.org/brain.cgi?Koreegahn
User avatar
Luis Antonio
Posts: 9103
Joined: Sun Oct 05, 2003 11:00 am
Location: In the home of the demoted.
Contact:

Post by Luis Antonio »

[QUOTE=Ekental]Hmm... what about all the monsters before you get a tactics mod? cuase none of them seem have a real AI script to protect themselves to save their life... All are easily defeated with a few set tactics[/QUOTE]

Yep, and the main tactic in tactics that improve difficulty, such as in Johnie dungeon, IMO, exept for the improved team of course, is the non closing doors. You cant close, you avoid cloudkills and lots of different spells to work as cheese.
Flesh to stone ain't permanent, it seems.
Post Reply