Returning to a land of old...
Posted: Mon Sep 13, 2004 7:12 pm
D&D seems to have a defined area of begging, boring and slow, to a level of play in which you enjoy the game. The first zone is what I like to call The Newb Times.
Early in the Newb Times, I created an adventure, my first or second and it had a realy intriguing plot, well at least to me... Here it is:
You are in a small Human-Halforc fronteer village. The town is Istagdd a small and remote town in the tundra. There you meet a gnoll ranger who tells you of a far away dungeons taken in the Orcish wars, wherein his family was killed and a special ring of his fathers remains there today.
Ungart, the gnoll, would be an NPC that would be sorta like my character through out the game.
I was wondering if I should bring back the idea now that I know how to play, and please share any of your tales from the Newb Times.
Early in the Newb Times, I created an adventure, my first or second and it had a realy intriguing plot, well at least to me... Here it is:
You are in a small Human-Halforc fronteer village. The town is Istagdd a small and remote town in the tundra. There you meet a gnoll ranger who tells you of a far away dungeons taken in the Orcish wars, wherein his family was killed and a special ring of his fathers remains there today.
Ungart, the gnoll, would be an NPC that would be sorta like my character through out the game.
I was wondering if I should bring back the idea now that I know how to play, and please share any of your tales from the Newb Times.