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Returning to a land of old...

Posted: Mon Sep 13, 2004 7:12 pm
by Magpie
D&D seems to have a defined area of begging, boring and slow, to a level of play in which you enjoy the game. The first zone is what I like to call The Newb Times.
Early in the Newb Times, I created an adventure, my first or second and it had a realy intriguing plot, well at least to me... Here it is:

You are in a small Human-Halforc fronteer village. The town is Istagdd a small and remote town in the tundra. There you meet a gnoll ranger who tells you of a far away dungeons taken in the Orcish wars, wherein his family was killed and a special ring of his fathers remains there today.
Ungart, the gnoll, would be an NPC that would be sorta like my character through out the game.

I was wondering if I should bring back the idea now that I know how to play, and please share any of your tales from the Newb Times.

Posted: Mon Sep 13, 2004 7:25 pm
by Paranitis
I personally didn't have any Newb Times. I came from D&D/Forgotten Realms comp games like Baldur's Gate and Pool of Radiance into the D&D/FR world so I kinda had some vague idea about what it was all about. :)

Posted: Mon Sep 13, 2004 9:09 pm
by DeathLich
Personally I think it is a good idea Magpie. I liked the newb times, but now they are over and I play at a higher level with one person who is still in the newb times (banshee as I call him). DnD just seems to slow down round him...maybe it's because of his about average IQ, fairly bad memory, or less than average attention span...I also remeber a tale from the newb times...it was in that very same campaign. :D

Posted: Tue Sep 14, 2004 7:03 am
by Rob-hin
You can replay stories, but talk to your players first.
Some may think it's no fun to play a story for the second time.