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Magic Missiles BUG!!!
Posted: Thu Sep 16, 2004 3:19 pm
by Mayriah
Oy!
Starting level 11 (with the Level Cap Remover patch) the magic missiles of my wizard are reset to 1... (annoying!) Is there anyone who can help?
My ToEE is patched with the second patch.
Please a little help for a little one
Posted: Fri Sep 17, 2004 6:05 am
by Sindegra
Hmmm.
Doesn't sound fair to take the level cap away.
Posted: Wed Aug 03, 2005 7:04 am
by Momo
Can I help?
Ask me, I know anything!Doc. Momo
Posted: Wed Aug 03, 2005 9:41 am
by Lord Plothos
If you patch with patch 2 and then temple.zip (which includes the level uncapper) instead of patch 2 and just the uncapper, then you should not have this problem. It's one of the many things moebius (author of temple.zip) fixed.
You can get it here:
http://www.jadri.com/temple.zip
-or-
http://www.co8.org/files/patch/temple.zip
After unzipping the fix, replace the file in the game folder called "temple.dll" with the new file of that name from the .zip, then transfer the three folders from the "data" folder in the .zip to the "data" folder in the game. After that, you're all set, and m.m. should work great. Does fer me.