Multiclass Wizard
- Fiberfar
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Multiclass Wizard
What is "The best" multiclass Wizard
Myself I prefer a pure Wizard, so I don't know any good combinations exept the palemaster. Good idea's are welcome.
Myself I prefer a pure Wizard, so I don't know any good combinations exept the palemaster. Good idea's are welcome.
[QUOTE=Luis Antonio]ONLY RETARDED PEOPLE WRITE WITH CAPS ON. Good thing I press shift [/QUOTE]
[QUOTE=Luis Antonio]Bah! Bunch of lamers! Ye need the lesson of the true powergamer: Play mages, name them Koffi Annan, and only use non-intervention spells! Buwahahahahah![/QUOTE]
[QUOTE=Luis Antonio]Bah! Bunch of lamers! Ye need the lesson of the true powergamer: Play mages, name them Koffi Annan, and only use non-intervention spells! Buwahahahahah![/QUOTE]
Rogue/Wizard has some very nice possibilities. High Int. benefits both classes, the Rogue levels give better weapon options, particularly bows and swords/rapiers, evasion and Sneak Attacks, while the Wizard levels allow for Invisibility, Mirror Image, Visages and other defensive spells plus of course hefty offensive spells if you prefer to stay in the background.
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Generally some kind of Monk/Wizard/Arcane Archer is the best muticlass wizard, there are about 100 different variations on the Wiz/AA builds. Palemaster is not a good multiclass option, almost as bad for Wiz as RDD is to Sorc.
"Heya! Have you been to Baldur's Gate? I've been to Baldur's Gate... Oops, stepped into something. Have you stepped into something?"
- Fiberfar
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[QUOTE=Noober]builds. Palemaster is not a good multiclass option, almost as bad for Wiz as RDD is to Sorc.[/QUOTE]
Actually, the palamaster is good if you don't care about the spells...
A wiz 10/PM 30 (30 int) has a DC on the Deathless mastertouch of 27
the undead graft's DC is 29. With some scrolls he will be a wizard exept the damage his for example Horrid Wilting does(10d8). But he has hitpoints like H*** and are immune to Critical hits, paralysis, hold, stun
Actually, the palamaster is good if you don't care about the spells...
A wiz 10/PM 30 (30 int) has a DC on the Deathless mastertouch of 27
the undead graft's DC is 29. With some scrolls he will be a wizard exept the damage his for example Horrid Wilting does(10d8). But he has hitpoints like H*** and are immune to Critical hits, paralysis, hold, stun
[QUOTE=Luis Antonio]ONLY RETARDED PEOPLE WRITE WITH CAPS ON. Good thing I press shift [/QUOTE]
[QUOTE=Luis Antonio]Bah! Bunch of lamers! Ye need the lesson of the true powergamer: Play mages, name them Koffi Annan, and only use non-intervention spells! Buwahahahahah![/QUOTE]
[QUOTE=Luis Antonio]Bah! Bunch of lamers! Ye need the lesson of the true powergamer: Play mages, name them Koffi Annan, and only use non-intervention spells! Buwahahahahah![/QUOTE]
Yes, and he will have spell penetration of a level 10 Wizard. Which means that with 32 spell res (max from items) none of your spell will touch me (only 20% of your spells will penetrate if you take Epic Spell Penetration). Then we consider Monks...
In fact at level 40 pure palemaster, your summon will be a better caster.
Though the Immunities and nice, as are the AC bonuses, if looks alot like RDD to me (Fire, para, sleep Immunity and AC bonuses too and breath instead of touch).
DC 29 isn't exactly high either (for both PvM and PvP).
In fact at level 40 pure palemaster, your summon will be a better caster.
Though the Immunities and nice, as are the AC bonuses, if looks alot like RDD to me (Fire, para, sleep Immunity and AC bonuses too and breath instead of touch).
DC 29 isn't exactly high either (for both PvM and PvP).
"Heya! Have you been to Baldur's Gate? I've been to Baldur's Gate... Oops, stepped into something. Have you stepped into something?"
Hmmm, I have reconsidered. A Wizard 29/Palemaster 10/Monk 1 is very deadly. Epic Warding + Immunity Criticals makes you almost invulnerable to physical damage . Then we have Energy Buffer, Evasion, etc.....
"Heya! Have you been to Baldur's Gate? I've been to Baldur's Gate... Oops, stepped into something. Have you stepped into something?"
- Fiberfar
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after the 15th level of Palemaster, he gets epic spells on his bonus feat list.
I would probably either take Noober's build or a Wizard 20/palemaster 19/ monk 1
I would probably either take Noober's build or a Wizard 20/palemaster 19/ monk 1
[QUOTE=Luis Antonio]ONLY RETARDED PEOPLE WRITE WITH CAPS ON. Good thing I press shift [/QUOTE]
[QUOTE=Luis Antonio]Bah! Bunch of lamers! Ye need the lesson of the true powergamer: Play mages, name them Koffi Annan, and only use non-intervention spells! Buwahahahahah![/QUOTE]
[QUOTE=Luis Antonio]Bah! Bunch of lamers! Ye need the lesson of the true powergamer: Play mages, name them Koffi Annan, and only use non-intervention spells! Buwahahahahah![/QUOTE]
Wizards get a bonus feat evey three levels which can also be used for Epic spells, there's not point in taking extra PM levels unless you are desperate for extra AC and can not/do not want to wear an amulet of Natural Armour.
"Heya! Have you been to Baldur's Gate? I've been to Baldur's Gate... Oops, stepped into something. Have you stepped into something?"
- The Great Hairy
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[QUOTE=Noober]Wizards get a bonus feat evey three levels which can also be used for Epic spells, there's not point in taking extra PM levels unless you are desperate for extra AC and can not/do not want to wear an amulet of Natural Armour.[/QUOTE]
Before 20th, it's every 5 (not 3) levels for bonus Wizard feats (IIRC).
Cheers,
TGHO
Before 20th, it's every 5 (not 3) levels for bonus Wizard feats (IIRC).
Cheers,
TGHO
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- The Great Hairy
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I seriously doubt your chances at hitting an enemy, not to mention that your arm uses are relatively limited. The real advantage here is Epic Warding + Immunity: Criticals, which will allow you to take down most melee opponents.
"Heya! Have you been to Baldur's Gate? I've been to Baldur's Gate... Oops, stepped into something. Have you stepped into something?"
- The Great Hairy
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- The Great Hairy
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- Joined: Wed Sep 29, 2004 6:42 pm
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Taking Monk levels just ensures that you don't get Opportunitied, not change all your attacks to touch. I was talking about deathless, which is only one or three uses a day which means lots of resting.
"Heya! Have you been to Baldur's Gate? I've been to Baldur's Gate... Oops, stepped into something. Have you stepped into something?"
But playing a Monk is driving me crazy! She's level 6, can't bash open chests and is starting to be unable to disarm traps. I used Delean Red Tiger to help with the chests, but he has failed to open some and we're still in the first module. My friend says that lvl 10 Monks start coming into their own, but my problem is I'm running out of creatures to kill, so I'll have to start facing fairly high powered ones. This is a character who couldn't hit a mummy. Her only good points are that not only did she have enough points to up the critical stat that Monks need (Wisdom?) I had enough to make her Intelligence quite high as well. I am thinking of making her a Wizard as well as a Monk. I'm wondering if I should have started as a wizard and then moved to Monk, I never considered that the order might matter as well?
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- Zel Greywords
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Well, it makes no big difference wether you start out as a wizard or a monk - as those are both classes that tend to suck badly on lower levels. ...although one might argue that the wizard class probably begins to un-goof itself a few levels sooner than a monk.
Rest assured that you (most probably) haven't really done anything wrong so fae, though - by now I have read several first-time-monk-player's comments who grieve about how extremely pathetic their charas feel while they are within the level range that you mentioned as well.
Quite a few wondered if they had chosen the wrong class. Yet, know that you will definitely be rewarded with quite some major power candy later on.
Until then, well... Potions always help a bit. They are fairly cheap and each single bonus seems not much, but if you swallow a whole set of them (statboosting ones, blessing ones, ACboosting ones etc...), all the little boosts add up to a fairly acceptable dose of supportive power. Of course a tank henchman like Daelan helps, too - only that you get less EXP when you aren't setting out alone.
-Zel
Rest assured that you (most probably) haven't really done anything wrong so fae, though - by now I have read several first-time-monk-player's comments who grieve about how extremely pathetic their charas feel while they are within the level range that you mentioned as well.
Quite a few wondered if they had chosen the wrong class. Yet, know that you will definitely be rewarded with quite some major power candy later on.
Until then, well... Potions always help a bit. They are fairly cheap and each single bonus seems not much, but if you swallow a whole set of them (statboosting ones, blessing ones, ACboosting ones etc...), all the little boosts add up to a fairly acceptable dose of supportive power. Of course a tank henchman like Daelan helps, too - only that you get less EXP when you aren't setting out alone.
-Zel