Please note that new user registrations disabled at this time.

Is enchant worth it?

This forum is to be used for all discussions pertaining to Bethesda Softworks' The Elder Scrolls III: Morrowind and its Tribunal and Bloodmoon expansion packs.
User avatar
moltovir
Posts: 1072
Joined: Fri May 28, 2004 11:00 am
Location: Out of Brynn's longbow range
Contact:

Is enchant worth it?

Post by moltovir »

After finishing the game with my Orc Fighter, I'm so addicted to it that I want to start a new game immediatly, this time with a badass Telvanni Mage. 8 of my major/minor skill slots are already filled with magic skills, one with Blunt Weapon (for staves), and now I have 1 slot left. As the title says, is enchant worth picking? One of the threads is found on this board said it's uber, the other 25 say you can never enchant a constant effect item with your skill at 100 and one million intelligence points. What's your opinion about enchant?

PS: some tips about must-have spells for starting mages are also welcome ;)
"We are at a very serious moment dealing with very serious issues and we are not focusing on the name you give to potatoes" - Nathalie Loisau
User avatar
dragon wench
Posts: 19609
Joined: Tue Apr 24, 2001 10:00 pm
Location: The maelstrom where chaos merges with lucidity
Contact:

Post by dragon wench »

It depends on how you look at it ;)
The reason to choose Enchant as a major or minor skill can be two-fold. The higher your Enchant skill, the more quickly magical items in your inventory recharge. Also, even though it is rare to achieve CE, you can enchant a lot a lot of other things, like weapons with a 'cast on strike' enchantment, which saves you considerable gold.

That being said, however. It is also just as possible to simply pay for Enchant training (practicing this skill can be difficult unless you have a stack of minor soul gems on you that you use for recharging) when you have some money to burn and make do without until then.

Equally, while enchanting your own items can save you gold...it is not as though there are a shortage of funds to be had in the game..
So really, IMO, it is mostly just the satisfaction of doing it yourself.

I have selected Enchant as a major or minor skill previously, but this time I did not, and I really have yet to find a reason for regret, but this is just my opinion, I'm sure others will differ ;)

btw: Handy tip if you don't already know. Highlight to be slightly spoiled... If you get Azura's Star, and have a cast on strike soul trap weapon it is much easier to recharge items and train yourself in enchant.. ;)


EDIT
Just saw your question about spells

My must haves, though some of these apply to any character, are:
Mark/Recall
Divine/Almsivi Intervention
Heal
Ondusi's Open Door (Unlock)
Telekinesis (if you have a bent for pilfering others' belongings, not to mention that it can be used to avoid traps)
Levitate
Water Walking (You will likely need both Water Walk and Levitate if you join Telvanni)
Some kind of Shock/Lightening spell
Poison
Spoiler
testingtest12
Do not meddle in the affairs of dragons, for you are crunchy and taste good with ketchup.
Spoiler
testingtest12
.......All those moments ... will be lost ... in time ... like tears in rain.
User avatar
moltovir
Posts: 1072
Joined: Fri May 28, 2004 11:00 am
Location: Out of Brynn's longbow range
Contact:

Post by moltovir »

Thanks! Gold isn't much of a problem, at level 20 I was already running around with 1 million drakes. But the recharging sounds cool, I didn't know you could recharge your items with a soul gem. This are that stats I'm planning to choose, but it can still change:

Race: Breton
Sign: ?
Attributes: Intelligence, Willpower
Major: Conjuration, Destruction, Alteration, Illusion, Mysticism
Minor: Speechcraft, Unarmored, Blunt Weapon, Enchant, Restoration

Yes, I know unarmored is probably the baddest skill in the game, but I have an excellent mod installed that gives you sanctuary points when you go up in Unarmored, up to a maximum of 50 pts at skill lvl 100.
"We are at a very serious moment dealing with very serious issues and we are not focusing on the name you give to potatoes" - Nathalie Loisau
User avatar
dragon wench
Posts: 19609
Joined: Tue Apr 24, 2001 10:00 pm
Location: The maelstrom where chaos merges with lucidity
Contact:

Post by dragon wench »

Those look fine to me, though it, of course, it always boils down to personal preference and playing style. You may want to consider Alchemy instead of Illusion, but again, very much your choice ;)

Regarding birth signs: If you are going for a pure mage, selecting The Atronach is a thought. The stunted magicka aspect of the sign can be quite easily overcome. All mage guild halls have regularly refilling supply chests that stock magicka replenishing potions...Plus if you practice alchemy these are easily made. Or you could be born under The Mage, which gives you a magic boost without the penalty.

Alternatively, if you are looking to balance your natural skills more and are looking for less of an uber mage, The Lady is not a bad way to go, especially since it gives you a 25 point boost in Personality, in addition to Endurance, handy if you are selecting Speechcraft.
Spoiler
testingtest12
Do not meddle in the affairs of dragons, for you are crunchy and taste good with ketchup.
Spoiler
testingtest12
.......All those moments ... will be lost ... in time ... like tears in rain.
User avatar
Aztaroth
Posts: 483
Joined: Sun Mar 14, 2004 2:00 pm
Contact:

Post by Aztaroth »

Cool mod. Could you give me a link? My mages have all died quite suddenly because of Unarmored suckage.

On the other hand, you can't enchant your body... (now THERE'S an idea for a mod...)
Scribbles: http://vorgoeth.deviantart.com/
I don't suffer from insanity, I enjoy every second of it
User avatar
moltovir
Posts: 1072
Joined: Fri May 28, 2004 11:00 am
Location: Out of Brynn's longbow range
Contact:

Post by moltovir »

Thanks again :)

I had my doubts about the Atronach sign, but the Restore Magicka potions + the Magicka Regeneration Mod (currently set at 800 seconds) will do fine :)

I have also found one of the best mods for mages: one that adds two recolored Exquisite Robes. I just detest the Pink/Yellow combination. Well, not the best mod, but a very enjoyable one :D The reason why I don't take Alchemy is simple: when you start making potions it levels up so quickly that taking Alchemy as a Major/Minor skill is a waste of space. Just my humble opinion though.
"We are at a very serious moment dealing with very serious issues and we are not focusing on the name you give to potatoes" - Nathalie Loisau
User avatar
dragon wench
Posts: 19609
Joined: Tue Apr 24, 2001 10:00 pm
Location: The maelstrom where chaos merges with lucidity
Contact:

Post by dragon wench »

lol! Not to get too far off topic, but I hate the game robes too. I use a very nice black number, along with a black cape, from the Metal Queen Boutique mod (though it only really caters to female characters). The look suits my dark elf very well :cool:

I know what you mean about Alchemy, I think, really, it depends on where we want our handicaps to lie. I get bored collecting/finding alchemical ingredients, so I find successive potion failures irksome. Yes.. I am impatient by nature :D
Spoiler
testingtest12
Do not meddle in the affairs of dragons, for you are crunchy and taste good with ketchup.
Spoiler
testingtest12
.......All those moments ... will be lost ... in time ... like tears in rain.
User avatar
moltovir
Posts: 1072
Joined: Fri May 28, 2004 11:00 am
Location: Out of Brynn's longbow range
Contact:

Post by moltovir »

[QUOTE=dragon wench] Yes.. I am impatient by nature :D [/QUOTE]
Join the club ;)

I just left the Census Office, kept Fargoths ring (mwuahaha), stole his money (mwuaha #2) and didn't give it to Hriskarr (mwuahaha #3). Being evil is cool
:cool: Thanks for your tips, right now I'm searching 5 pieces of muck for my first Telvanni quest :) . Tip for a newbie who just started as mage: make sure you have a spell that does Frost or Shock damage. It took me half an hour to figure out why that damned Dark Elf wouldn't die while I was throwing fireballs at him :rolleyes:
"We are at a very serious moment dealing with very serious issues and we are not focusing on the name you give to potatoes" - Nathalie Loisau
User avatar
Sojourner
Posts: 3084
Joined: Sun Mar 25, 2001 11:00 pm
Contact:

Post by Sojourner »

[QUOTE=dragon wench]It depends on how you look at it ;)
The reason to choose Enchant as a major or minor skill can be two-fold. The higher your Enchant skill, the more quickly magical items in your inventory recharge. Also, even though it is rare to achieve CE, you can enchant a lot a lot of other things, like weapons with a 'cast on strike' enchantment, which saves you considerable gold.[/QUOTE]

This is where the alchemy skill comes into play - buy stacks of netch leather and ash yams (very cheap), as well as cork bulb and guar hide, buy/steal master's or better alchemy apparatus, and make a ton of fortify health and fortify luck potions. It's best to make some of each, drink them, rinse & repeat until you're making uber-potions. Getting your intelligence around 5000 and your luck around 200 will let you make a lot of CE items, of up to 100 enchant points.
There's nothing a little poison couldn't cure...

What happened here was the gradual habituation of the people, ... to receiving decisions deliberated in secret; to believing that the situation was so complicated that the government had to act on information which the people could not understand, or so dangerous that, even if he people could understand it, it could not be released because of national security.
User avatar
dragon wench
Posts: 19609
Joined: Tue Apr 24, 2001 10:00 pm
Location: The maelstrom where chaos merges with lucidity
Contact:

Post by dragon wench »

Indeed... and those uber potions can also be sold for a nice profit to Creeper :cool:
Spoiler
testingtest12
Do not meddle in the affairs of dragons, for you are crunchy and taste good with ketchup.
Spoiler
testingtest12
.......All those moments ... will be lost ... in time ... like tears in rain.
User avatar
Dark Master
Posts: 729
Joined: Sun Apr 04, 2004 9:29 am
Location: UK
Contact:

Post by Dark Master »

[QUOTE=moltovir]Thanks again :)

I had my doubts about the Atronach sign, but the Restore Magicka potions + the Magicka Regeneration Mod (currently set at 800 seconds) will do fine :)
[/QUOTE]

I may well be wrong here, but I was sure that the regeneration mod didn't work for atronanch players, all part of the balance issues, and you wouldn't regenerate magicka. It can be a problem lugging all those potions around, but remember that you are able to absorb 50% of the ALL magicka cast at you. Casting mark, then divine intervention and then using the cult blessings gives you the biggest magicka hit in the game, (restore attributes), you'll absorb more than enough to refill you totally, cast recall and then go back to your questing.

BTW, since you see, like a fan of mods, have you considered the Less Generic NPC mods? So far the towns Ald Velothi, Khuul, Maar Gan, Gnaar Mok, and Hla Oad have been replaced with the same NPCs, with totally unique dialoge.

DM
If pro is the opposite of con, is Congress the opposite of progress? - Thanks to Blake for the avatar! :)
User avatar
Anonononomous
Posts: 332
Joined: Thu May 06, 2004 11:09 pm
Contact:

Post by Anonononomous »

I would use light armor instead of unarmored. Then you can snag the Cuirass of Saviour's Hide. Combine that with the Atronach and you're good to go.


And I always like the fireball spells.
User avatar
Sojourner
Posts: 3084
Joined: Sun Mar 25, 2001 11:00 pm
Contact:

Post by Sojourner »

[QUOTE=Dark Master]I may well be wrong here, but I was sure that the regeneration mod didn't work for atronanch players, all part of the balance issues, and you wouldn't regenerate magicka. It can be a problem lugging all those potions around, but remember that you are able to absorb 50% of the ALL magicka cast at you. Casting mark, then divine intervention and then using the cult blessings gives you the biggest magicka hit in the game, (restore attributes), you'll absorb more than enough to refill you totally, cast recall and then go back to your questing.[/QUOTE]

Snag the Necromancer's Amulet from a certain Mage for even more spell-absorbing fun.
There's nothing a little poison couldn't cure...

What happened here was the gradual habituation of the people, ... to receiving decisions deliberated in secret; to believing that the situation was so complicated that the government had to act on information which the people could not understand, or so dangerous that, even if he people could understand it, it could not be released because of national security.
User avatar
Sean The Owner
Posts: 881
Joined: Mon Jul 05, 2004 9:03 pm
Location: Everywhere
Contact:

Post by Sean The Owner »

i think about it this way....you have either an enchanted item(say a weapon) that does more damage than it does when it isnt enchanted...what would you rather use?(id choose enchanted obviously)
:eek:
User avatar
moltovir
Posts: 1072
Joined: Fri May 28, 2004 11:00 am
Location: Out of Brynn's longbow range
Contact:

Post by moltovir »

[QUOTE=Dark Master]

BTW, since you see, like a fan of mods, have you considered the Less Generic NPC mods? So far the towns Ald Velothi, Khuul, Maar Gan, Gnaar Mok, and Hla Oad have been replaced with the same NPCs, with totally unique dialoge.

DM[/QUOTE]

You're right about the mods, currently I have over 55 mods installed. But thats still less than nothing if you compare with Fable ;)

@Anonomonous: I have considered the Cuirass, but it makes the game too easy (the combo Breton + Cuirass gives you 110% magicka resistance), and from roleplaying perspective I think mages shouldn't wear armor, because it decreases their mobility.
"We are at a very serious moment dealing with very serious issues and we are not focusing on the name you give to potatoes" - Nathalie Loisau
User avatar
Rookierookie
Posts: 1253
Joined: Fri Jun 04, 2004 2:22 am
Contact:

Post by Rookierookie »

When you think about it, mages SHOULD wear armor, since they don't need mobility (mages have never been famous for agility anyway, they are famous for blasting people into smithereens before they get within a hundred metres)
User avatar
moltovir
Posts: 1072
Joined: Fri May 28, 2004 11:00 am
Location: Out of Brynn's longbow range
Contact:

Post by moltovir »

They are also famous for never moving, so they don't have the strength or endurance to carry 300 pounds of armor. Just my POV :)
"We are at a very serious moment dealing with very serious issues and we are not focusing on the name you give to potatoes" - Nathalie Loisau
User avatar
Anonononomous
Posts: 332
Joined: Thu May 06, 2004 11:09 pm
Contact:

Post by Anonononomous »

Meh. I like to play defense too.
User avatar
Locke Da'averan
Posts: 2782
Joined: Sun Jan 28, 2001 11:00 pm
Location: Between North Pole and South pole, on the surface
Contact:

Post by Locke Da'averan »

Keeping on Sojourners path... Or kill a certain king that has a certain ring that makes you an immortal if combined with 100sanctuary :p :p but i'm sure that's not what your after..

I just love being the most omnipotent being there is without cheating(i don't consider killing the king of the world cheating just because he dies in 3 hits..)
have you considered becoming a vampire?? it gives nice stat boosts and with the vampire embrace mod you can even complete the main quests as a vampire..
User avatar
Gromph
Posts: 330
Joined: Mon Aug 23, 2004 8:47 pm
Location: Canada
Contact:

Post by Gromph »

Enchant is without a doubt not worth it at all,i had mine maxed and had my luck at 86, and still i could enchant almost nothing, i even used a spell to increase my enchant skill to 200 and my luck to 187, and surprise surprise, i stil cant enchant a damn thing, so enchant to me is just a retarded waste of time, its easier just to spend the 100000 gold to enchant a kick ass item
Finally running a decent computer!
  • AMD Athlon 64 X2 4600+ / ATI Radeon X1900 / 2Gb RAM
Post Reply