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Soloing BG

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Brynn
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Soloing BG

Post by Brynn »

I'm about to start the BG series all over again. I decided to start a single character, and pick NPCs only if they're really needed for a quest or sg.

Now, I'd like to play both games with the same character, so I installed TuTu - but I've just faced the sad fact that there are no monks in BG I :(

I was wondering which class to pick - I chose F/T finally, but I'd like to hear some opinions if this is the best choice or not. I was seriously considering playing with a cleric - what do you think about not being able to cast spells while wearing armor? Isn't it frustrating to take it off every time you want to cast a spell?

So, my question is, would you recommend a single class, or multi class char? Or maybe a dual-class? (If the latter, is it possible to manage when starting from lvl 1 in the second class?)

Thanks

~Brynn
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Post by qonqueror »

solo

If you want a challenge, and i expect that, because you want to solo.... youre better off taking a cleric, bard or druid. Its lot more fun when you have more challenge, instead of walking through the areas with a F/M/T. So take a challenge and go for your first instinct, the cleric!

Have fun
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Brynn
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Post by Brynn »

:) Honestly, the only thing I don't like the cleric is that it's weapon restrictions. I just can't imagine my chracter whacking around with a spiked morningstar... Come on, she's a lady. A nice, elegant sword fits her better :)

The bard is a good idea, too - do you know if he gets the same HLAs as in BG II? Well, she probably won't reach that high lvl, of course, but I have to know what ot expect :) A bard sounds good, definitely. Fits her personality, I guess.
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Brynn
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Post by Brynn »

More questions about bards:

#1. the BG II class reference says that a bard can get only one point for proficiency/weapon - is it true for BG I, too? Is there a way to unlock this (a mod, or sg)
#2. Do you think he's strong enough in battle to survive alone?
#3. Afaik a bard cannot wear armor greater than chainmail, but I will have to use leather anyway b/c of spellcasting. Do you know if there are good leather stuff available in the game?
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Post by me0w »

ANY character in the game, can solo both BG1 and 2, unless its a monk, because Monks don't work in BG1.

"cleric - what do you think about not being able to cast spells while wearing armor?"

What? Clerics can cast spells in armour. - Thats why there good.

I'd advise you to install mods.

a "fight/theif" is rubish, why bother installing TuTu, if your going to play a character thats already allowed. Maybe play a Kensai/mage, an Archer/mage, a Blade, A cleric/Thief. Do some kind of Multi class, or Dual class, its better than way. (I think a Kensai would fare poorly through BG1, it would be quite poo to play I think.

Also, install mods. (if you've already started a game, then either start again, or don't install the mods, but I'd advise it. Check the big thread I had about a new BG2 game, it has a BIG list of mods, go with all I did, apart from the improved fights one, they will make it too hard to solo.

A ranger/cleric is a good class. Maybe be a stalker.

There are just so many options. Cleric/Illusionists (gnome) is a good class.

But choose something your happy with.
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Brynn
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Post by Brynn »

Clerics can cast in armour? Great news :) (See I've never played a character different form mage :rolleyes: )

Kensai? Archer...? Are these available in BG I too? What about bard subclasses? (A bard sounds really interesting to me, I tend to find that one the best at the moment. But I'm still gathering info :) )

(A pity GB's BGI site doesn't have a class description section :eek: )
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Post by The Great Hairy »

Yeah, Clerics can cast spells whilst wearing any armour. One of their major advantages.

Soloing a Bard is possible - check out the thread here which discusses it. And Bards can not wear any armour and cast spells, unless it is Elven Chainmail (which you will not find in BG1) or Bracers of AC. A Bard can only get one point in any weapon proficiency, the only way around this is to use an editor such as Gatekeeper.

As for Kensai and Archers - they are Kits in BG2. If you have Tutu installed, you should have access to them there.

Cheers mate!
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Brynn
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Post by Brynn »

Hello Hairy! :)

Now I'm trying to decide between a bard and a fighter/cleric. Or, altering a cleric with GK so that she could use swords as well.. Hard decision...
Thanks for all your help, people!
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Post by VonDondu »

[QUOTE=Brynn]Or, altering a cleric with GK so that she could use swords as well..[/QUOTE]
I don't know of any way to edit a Cleric that will let her use swords. If you want to use a sword, you have to edit the sword with an item editor so that it is useable by a Cleric. If there's an easier way, I'd like to hear it. :)
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Post by me0w »

"fighter/cleric"

Well it can't use swords anyway.

With bards, opt for the blade!!
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Post by The Great Hairy »

Heya Brynn!

Rather than soloing, you could set up a multiplayer game with a Bard and a Fighter/Cleric, and then play the two of them in a single player game.

Picking between these two classes is really an individual choice mate. I'd personally go with the Fighter/Cleric - but I've only recently finished BG1 with a Bard main PC (it wasn't a Solo effort however).

Cheers mate,
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Post by VonDondu »

I'm just curious: why do you want to solo the game?

Here are some general suggestions. First of all, I get bored when I try to solo the game or play a character who can do everything, such as Fighter/Mage/Thief. I enjoy having at least two characters in my party just because it gives me more to do--coordinating movements and attacks and so forth. It's also nice to "tag team" the monsters so that you can use more than one strategy in the same battles.

In general, I prefer multi-class characters over dual-class characters because it's nice to combine the High Level Abilities of two different classes. For example, I like to use Energy Blades in conjunction with Critical Strike. (Dual-class characters don't get High Level Abilities in their first class unless they're really high in level and their first class is inactive for most of the game.)

As a rule of thumb, your party can earn about 1.2 million experience points in BG1 (divided by the members in your party), about 18 million experience points in Shadows of Amn, and about another 18 million experience points in Throne of Bhaal (depending on how you play, how many MODs you install, and so forth). When you divide those points among your party members, you'll have some idea of how far they will advance. I have found that a two- or three-member party progresses quite nicely.

If you're starting BG1 from scratch, I recommend what I once did: I played with a multi-class Cleric/Ranger and Imoen (I dualled her to a Conjurer at 9th Level) through BG1 and Shadows of Amn, and then I let Sarevok join the party in Throne of Bhaal. That made it "The Three" against "The Five". Having my character play with (and against) all of her siblings was a great roleplaying experience, especially with the Ascension MOD installed. With Sarevok first as your enemy and then as your ally, you get to see the whole saga come full circle. Sarevok's girlfriend Tamako claimed that Sarevok was evil only because of his taint, so it's interesting to see what happens to him when his taint is gone (especially if you play a Good character), and it might make you wonder about your own character's soul.

A Cleric/Ranger is a great character. Some people think it's cheesy (it violates the rules of D&D by giving the character 4th-7th Level Druid spells when it's supposed to stop at 3rd Level spells), but I don't think it's too over-powered. A Fighter/Druid or a Fighter/Cleric would be a nice alternative. A Fighter/Thief is going to do most of the killing with backstabbing (or traps, if you're into that), while the others I've mentioned will be buffed-up, hard-hitting melee warriors who are proud to fight bravely on the front line. Imoen (a Thief dualled to a Conjurer) made a great companion with her offensive spells and basic thieving skills, and I even let her backstab on occasion. It was balanced, it was strategically interesting, and it was fun.
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Post by Brynn »

I think the reason I'd like to solo is that I'm bored of this classic fighter-cleric-mage-thief party combination and I'd like to get to know a new class different from mage (you won't believe how hard it is for me :rolleyes: ) .

I don't exclude NPCs, however, but I'll let them join only if they are significant from the roleplaying point of view (like Imoen as my sister), or I really like them (I can't imagine my life without Haer'Dalis :) ). So, I won't neccessarily travel alone, but still, I'd like to rely on my own skills rather than others'. And I'd like to imporve as much as I can, so I plan to fight as much as possible alone to gain some extra XP.

I tried creating a fighter/cleric, a pure cleric and a bard just to see their abilities and possible proficiencies and stuff. I found that I can edit a cleric to use swords, the only problem is that the swords are not useable by clerics :rolleyes: :) I stick to this type of weapon in any circumstances, I can't imagine a lady whacking trolls with a club.

A bard seems fine to me, I like their charming personality, but it's not clear for me how their spell range and the number of spells they can memorize are decided. Do these depend on her CHA only, meaning that I don't have to spend ability points on INT and WIS?
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Post by Coot »

BG and BG2 play with 2e rules. That means for magic abilities, you need high intelligence, not high wisdom or charisma.
If you want your char to be self-reliant, a fighter/cleric or a blade are both fine choices. The blade can use almost all weapons. A fighter/cleric is more restricted that way. But if you're considering a f/c, why not pick a ranger/cleric like VD suggested? IMHO the r/c has just a little more to offer than the f/c.
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Brynn
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Post by Brynn »

Multiclass clerics cannot use swords :( That's my only problem with them. Otherwise I wouldn't hesitate to pick a fighter/cleric.

Btw, I didn't want to start a new thread for this b/c I'm expecting a short answer: where do I find Dirzzt?
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Post by VonDondu »

The Mace of Disruption, the Flail of Ages, and Crom Faeyr aren't good enough for you? :) I suppose you might picture your Fighter/Cleric as an avenging angel of doom with a flaming sword, but if that's the case, I wouldn't settle for anything but a flaming sword. How about a Moonblade? :)

I don't understand what you mean when you say that you found that you can edit a cleric to use swords. Does that mean you equipped the sword with Shadowkeeper? The problem with that is that you can't re-equip the weapon if you drop it for some reason, for example, if you switch weapons or try to use Two Weapon Style and then try to equip a ranged weapon. As I said earlier, the only way I know to allow a Cleric to use a sword is to edit the item. Items have flags which determine which classes can use them. If an item won't let Clerics use it, then the only way to allow your character to use it properly is to change her class, but that would defeat the whole purpose. That would mean the tail is wagging the dog. :)

A Blade might be a good choice for you, but you would probably play it as a Fighter/Mage. At higher levels, you might prefer a Fighter/Mage, for a variety of reasons. But Blades are fun to play, and they have some tricks of their own. For example, Offensive Spin combined with Melf's Minute Meteors will serve you well, especially at lower levels. If you want the Bard stronghold in Shadows of Amn, I suggest that you make your INT and CHA as high as possible (19 and 17 respectively). As Coot pointed out, they won't affect the number of spells that you can memorize.

From a roleplaying point of view, I can't think of a compelling reason to keep any of the NPCs with you in BG1. There simply isn't anything that binds you together until you play Shadows of Amn. But I enjoy the company, and I like having their skills at my disposal. If were playing a non-Thief character, I would not attempt Durlag's Tower without a Thief in my party. If I were looking ahead (with knowledge that my character could not possibly possess), I'd take Imoen with me in BG1. But to some people, she's annoying. :)

When you play Shadows of Amn, you can ignore everyone but Imoen in Irenicus's dungeon (just pretend that Minsc and Jaheira don't exist). After she is kidnapped, you can solo Chapter Two and Chapter Three, or you can let Nalia join your party when you do the D'Arnise Keep quest, or you can let Keldorn help you with the Unseeing Eye quest, or you can let either of them help you with the Windspear Hills quest (I like to pretend that they have a personal stake in that particular quest). If you want Haer'Dalis in your party, I would not attempt the Astral Prison quest without some kind of help. Have you let Haer'Dalis romance Aerie? I think a Swashbuckler, Haer'Dalis, and Aerie would make an interesting party--a dashing troop with a flair for the dramatic. :)

If you look at the experience figures I gave you earlier, you can see what sort of levels to expect. For example, if you take one NPC with you in BG1 (such as Imoen), they'll both have over 600,000 experience points by the time you finish the game. They'll be more than powerful enough to beat the game. If they were any more powerful, it would be a cakewalk. For example, with proper buffing and invisibility, Imoen can backstab anyone to death at 9th Level. She can't do that in Shadows of Amn, which shows that BG1 was not meant to be played with characters over 7th or 8th Level. So I don't think it's desirable for one character to earn over 1 million experience points. By the same token, I don't think you should finish Shadows of Amn with characters who have more than 4 million experience points, because the final battles just aren't challenging enough with characters like that, and Irenicus is not supposed to be a pushover. Of course, if you install the Tactics MOD or other MODs to make the game more challenging, then what I said does not apply. But my point is that even if you have one or two NPCs in your party, your character will become very powerful--powerful enough to suit me, anyway. :)
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Post by Brynn »

Whoa, VonDondu, you really took time to explain this :) Thanks a lot.

I meant that I gave sword proficiency points to my cleric with GateKeeper, which otherwise she couldn't have had. But no matter if she's proficient or not, the swords in general aren't useable by clerics, so the attempt was in vain :( And I'm not gonna edit every single weapon I'd like to use to my liking, that would be too much of cheating :)

I like all the weapons you listed, but not in my own hands :) I think I'll have one or two NPCs by my side, so maybe one of them should be a cleric and could use these.

As for blades: they are not available in BG1, are they? At character generation, I can only choose 'bard', no subclasses are listed.

Apart from the better variety of spells, what are the advantages of F/M over a Bard? I'm afraid a F/M is hard to play b/c the two classes need different ability points, and putting on and off the armour to cast a spell must be very annoying. And I'm very much interested in the Bard's HLAs as well :)
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Post by The Great Hairy »

Yo Brynn,

Firstly, to answer your other question, Drizzt is here: http://www.gamebanshee.com/baldursgate/ ... ar4200.php

Just reading through your posts mate, it seems to me that someone is stuck in a rut, and is trying to get out. Abandon swords my good friend! Let them lie in the gutter and walk on by completely. Have you experienced the joys of warhammers? The *spluggie* noise they make as they crush someone(thing)'s skull? What about staves? Or great big lumps of spiky metal (flails)?

Putting levity aside for a moment, personally I really don't mind what weapons my PC uses - it's more to do with the interactions and relationships with NPCs than the weapon in their hand. Anyway, in BG1 missile weapons rule the roost. You can finish many fights before they even start if you have everyone wielding bows and slings.

Okay, Blades and other Kits are not available in BG1 unless you are using Tutu (which I think you said you were - so you should have access to all the Kits).

F/M vs Bards - the major points are:
a) Bards only get one attack per round, regardless
b) Mages get more spells, and higher level spells (Bards can only cast up to 6th - which you won't see in BG1).
c) a F/M will be lower level than a pure Bard.
d) Hit points will be roughly the same, depending on CON (Bards get d6, a F/M gets d7 {d10 for Fighter, d4 for Mage, divide by 2}).
e) Both can not wear armour and cast spells (unless it is Elven Chain, which you won't get in BG1).

When it comes to stats for a F/M - good STR and good CON will see you through, a high INT (15 or 16) will be all you need to begin with - you can use Potions of Genius to memorise higher level spells when you get into BG 2. Or you can forgo the high STR and CON, and use items instead (Gauntlets of Ogre power cover the STR, the Belt of CON will cover CON).

I would suggest that you do try something completely out-of-the box, a character class you have never played before! Druid? Thief? How about something you'd never done, dude?

Cheers,
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Post by VonDondu »

[QUOTE=Brynn]Whoa, VonDondu, you really took time to explain this :) Thanks a lot.[/QUOTE]
You're welcome. :)


[QUOTE=Brynn]Apart from the better variety of spells, what are the advantages of F/M over a Bard? I'm afraid a F/M is hard to play b/c the two classes need different ability points, and putting on and off the armour to cast a spell must be very annoying. And I'm very much interested in the Bard's HLAs as well :) [/QUOTE]
I assume you're using BG Tutu, correct? Then you should think about what your character will look like when you reach Shadows of Amn and Throne of Bhaal.

A Fighter/Mage equipped with mage robes and/or gauntlets, a helm, a shield, and a girdle should have pretty good Armor Class. Most of the monsters in BG1 have poor THAC0, so all but the most powerful will have trouble hitting you. If the most powerful hit too hard, then don't engage them in melee; use your magic and summoned monsters instead. :) When you start using Stoneskin, you don't really need armor--I'd concentrate on using items like the Belt of Inertial Barrier. Eventually, you'll find some elven chainmail in Shadows of Amn. Look at it this way: Kensai/Mages can't wear armor, but you don't hear anyone complaining about how weak they are, do you? :)

Fighter/Mages can attack like Fighters (proficiency points, attacks per round, and THAC0) and cast spells like Mages (including spells above 6th Level). Bards are higher in level with the same amount of experience (which is nice when you cast spells like Fireball or Dispel Magic which are calculated according to level), but that doesn't really compensate for their weaker melee attacks. Bards have the same THAC0 as Thieves, and it just isn't that great. (That's why I never bother trying to play an Assassin or a single-class Thief.) The Bard High Level Abilities are nice, but a Bard with Use Any Item doesn't really have many advantages over a Fighter/Mage, while the Mage and Fighter High Level Abilities give a Fighter/Mage quite a few advantages over a Bard.

I'm not saying that you ought to play a Fighter/Mage instead of a Blade; I'm just elaborating on the point I made earlier. If you want to play a Blade, it's a great character. So is a Ranger/Cleric or a Swashbuckler. So is Haer'Dalis. So is Imoen. So is Sarevok. So is Aerie. :)

I'd really be happy playing with a Cleric/Ranger, Imoen, and Sarevok again, or a Swashbuckler, Haer'Dalis, and Aerie. But next time I play, I'd like a more Mage-heavy party--unlike you, I haven't gotten enough of that yet. :) I think you just need to decide on a plan and then go for it.
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Post by Vincent Vega »

"As for blades: they are not available in BG1, are they? At character generation, I can only choose 'bard', no subclasses are listed."-quote from Brynn




Brynn, I have a feeling that you may be trying to play TuTu by going to the BG1 launcher, otherwise you would definitely see the BG2 bard Kits, you should go to BG2 to play TuTu. I made this same mistake myself trying to choose an Archer Kit
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