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Best stats ever

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mattegeniet
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Best stats ever

Post by mattegeniet »

Hi, just wondering, what are the best stats you've got after you've made it throught the trilogy: Baldurs Gate 1 (ToSc), SoA, ToB
Mine are:
Half-orc Barbarian

21 Strength
19 Dexterity
20 Constitution
3 Intelligence
19 Wisdom
19 Charisma

And i didn't do Baldurs Gate 1

Did all with a thief but she's gone, but she had pretty god stats to.
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me0w
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Post by me0w »

So far, through like most of the SoA chapter 3 Athkatla quests, so more stats to get.

20 Strength (books of strength+18)
20 Dex (as above)
19 Constitution
19 Intelligence
13 Wisdom
10 Charisma
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Klorox
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Post by Klorox »

matt: how did you get those boosts without playing BGI? what do you mean "trilogy without Baldur's Gate"?

kitty: how'd you get more than one book of strength?

I don't like tutu (tutoo many bugs for me!), but my Half-Elf C/R is almost done with BGI (and TotSC). Here are his stats:

STR: 19 (was 18/92 before)
DEX: 19
CON: 19
INT: 12
WIS: 21
CHA: 11

Pretty powerful IMHO. This is (of course) after finding all of the Tomes in the game.
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Luis Antonio
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Post by Luis Antonio »

I dont like over status characters, but I usually try to have a barbarian like that:

18 st dex con
10 or 9 int wis char

my FMT (currently on BG1 but thinking on bg 2) is a power elf:

st: 16 (gotta carry the stuff and beat a lil bit aye?)
dex: 19 (armor, no other thing, armor)
con: 15 (no need for extra con when you're a high level mage but on bg1 it is a sure need)
int: 18 (I want plenty of spells)
wis: 10 (no wish spell for me, makes game harder)
char: 11 (with book)

With the books he'll be one of my best chars through bg of all times.
Flesh to stone ain't permanent, it seems.
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VonDondu
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Post by VonDondu »

I once rolled a Cleric/Ranger in BG1 with the following starting stats:

STR 18/56
DEX 18
CON 18
INT 10
WIS 18
CHA 16

By the time I finished ToB with that character, she had:

STR 20 (+1 from Tome, +1 from Machine of Lum the Mad)
DEX 19 (+1 from Tome, -1 from Hell Trial, +1 from Machine of Lum the Mad)
CON 21 (+1 from Tome, +1 from Machine of Lum the Mad, +1 from Deck of Many Things)
INT 11 (+1 from Tome, -1 from Dream in Spellhold, +1 from Machine of Lum the Mad)
WIS 23 (+3 from Tomes, +1 from Hell Trial, +1 from Machine of Lum the Mad)
CHA 19 (+1 from Tome, +1 from Hell Trial, +1 from Machine of Lum the Mad)
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Sytze
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Post by Sytze »

I usually start off with:
14 str
18 dex
14 con
14 int
16 wis
16 cha

When reaching SoA I have these stats:
15/19/14/14/16/16
I need 15 strenght for most bows, so that suits me just fine, and those 19 dex actually suits me from a RP perspective.
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mattegeniet
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Post by mattegeniet »

Well, i rolled pretty high when i started SoA:
19 Strength
18 Constitution
19 Dexterity
1-3 Int (don't remember)
18 wisdom
18-17 charisma

It's possible i only have 20 in strength, but i'm almost sure it was 21.
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Qwinn
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Post by Qwinn »

My kensai mage started in BG1 with the following:

Str 18/34
Dex 18
Con 18
Int 18
Wis 7
Cha 15

By the end of an unmodded BG2 game, I had

Str 20 (Tome +1, Lum +1)
Dex 19 (Tome +1, Hell Trial -1, Lum +1)
Con 20 (Tome +1, Lum +1)
Int 21 (Tome +1, Lum +1, +1 Deck)
Wis 11 (Tome +3, Spellhold Dream -1, Hell Trial +1, Lum +1)
Cha 18 (Tome +1, Hell Trial +1, Lum +1)

I was pretty happy with him :)

I'm running through with him again, this time with Revised Hell Trials installed, which may change those numbers around significantly.


HOWEVER, this doesn't hold a candle to the Paladin I still have cooking in BG1, whose starting stats are:

Str 18/84
Dex 18
Con 18
Int 8
Wis 18
Cha 18

By my calculations, once I've gotten him through an unmodded game, he should wind up at:

Str 21
Dex 19
Con 20
Int 9
Wis 23
Cha 21

That's assuming a Paladin gets a +1 Str bonus from the Deck of Many Things, but I'm not positive about that.

Qwinn
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LotharBot
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Post by LotharBot »

Best stats for what purpose?

I tend to play multi parties and give my manuals (etc.) to various party members, rather than hogging them all for one person, so I don't usually have a single "super-stat" person, but rather, several pretty-darn-good-stat people.

For example, I currently have 2 kensai-mages, a berserker-cleric, a wizslayer-thief, a paladin, and a fighter-cleric (multi) in my party.

The Kensai mage stats are:
18/99 18 18 19 3 10
18/93 18 18 18 3 7 (+Angurvudal)

The Wiz Slayer- thief is:
18/76 19 19 16 3 9 (+Crom Faeyr +Axe of Unyielding)

The Berserker-Cleric is:
18/26 18 18 17 19 3

The Paladin is:
18/90 18 18 3 13 19

The Fighter-Cleric is:
19 18 18 11 18 3

If I gave all the stat-enhancing stuff to one character, I'd have someone with really ridiculous stats... but why? They're better used on multiple different characters...
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Nimiety
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Post by Nimiety »

@LotharBot - good point - I went through BG1 with a party of four self-made npcs, so I had spread the manuals as appropriate (wisdom for the cleric, dex for the thief, et al).

My best roll, however, was for a Monk, I think, who got 18-18-18-18-18-3 after maybe 4 or 5 rolls. Damn!

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Luis Antonio
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Post by Luis Antonio »

I never got it, but is it possible to receive a roll bigger than 19?

Because it'll be interesting to roll and see a char with 23 strenght for example.
Flesh to stone ain't permanent, it seems.
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Nimiety
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Post by Nimiety »

Negatory - 19's the max, and only for the stat relevant to that non-human character (str & con for half-orc, dex for elf and halfling, int for gnome, con for dwarf). Other than that, it's 18s.
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DarkAngel
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Post by DarkAngel »

you can have much more than that. there are books to gain mor stats, and you can export/import your charecter and do it over and over again.
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Luis Antonio
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Post by Luis Antonio »

No books dark_angel, you only gain stats on BG1 that way.

Well, if stats is the goal, just shadow keep it.
Flesh to stone ain't permanent, it seems.
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DarkAngel
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Post by DarkAngel »

i mean you can increese your almost all with that macheen in watchers keep (if toy know all the combinations...
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DarkApos
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Post by DarkApos »

Importing the game over and over is worse than shadowkeeping it. you end up the same but you just wasted a few hours!
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