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Best weapons for Jaheira?
Posted: Fri Apr 27, 2001 5:58 pm
by Raen
In my current game I'm using Jaheira as the third (light) tank. What do people think are the best weapons for her, especially early on?
I like the fact that with a scimitar or a club she can carry a shield, since she tends to be low on hit points for a tank, but of course you can also buy the Staff of Rynn fairly early and there don't seem to be many good scimitars in the game for later.
What do you think it's best to spend proficiences on for her? There's also spear...
Posted: Fri Apr 27, 2001 6:03 pm
by Yacobod
Impaler +3 Spear (gotta love that piercing damage)
later in the game in Suldanessar
Staff of the Woodlands
Posted: Fri Apr 27, 2001 6:07 pm
by fable
As I recall, she can acquire Blackblood, a Club +3 which also does +3 acid damage, relatively early in the game. Gnasher, a Club +2 which does an additional 2 points of damage each round (for four rounds), is another good, early weapon.
I also like to give Jaheira several staves. Not to wield in battle, but to use for summoning purposes, since the staves recharge. There's the Staff of Thunder and Lightning +2, the Staff of Air +2, the Staff of Earth +2, and the Staff of Fire +2. As I recall, the fire one even holds nearly two dozen summoning charges.
Posted: Fri Apr 27, 2001 6:50 pm
by Drakron Du´Dark
Yes, both Blackblood +3 and gnasher +2 are good weapons, I was did not like that BioWare decided to give her stars in "weapon and shield" and "Clubs", pretty much force us to use those weapons.
Also use a sling, the "Sling of Everard" (buy it from Joluv, copper coronet, bonus merchant) is +5 and does not require ammo.
[ 04-27-2001: Message edited by: Drakron Du´Dark ]
Posted: Fri Apr 27, 2001 7:58 pm
by Zartuul
I had her with two stars in club, scimitar, and shields. At the end of the game she was using Gnasher +2 because of its additional damage which was also handy for interrupting spell casters. There aren't any good scimitars in the game really, I did find a +3 one I think for her to use whenever she fought mobs that were immune to blunt damage or +2 weapons.
Posted: Sat Apr 28, 2001 12:27 am
by Edwin
Originally posted by Yacobod:
<STRONG>Impaler +3 Spear (gotta love that piercing damage)
later in the game in Suldanessar
Staff of the Woodlands</STRONG>
Perfect
Moreover if you don't give her impaler, who will take this powerful weapon???? (i give valygar celestial fury and daystar)
Posted: Sat Apr 28, 2001 7:04 am
by Craig
me!
Posted: Sat Apr 28, 2001 7:31 am
by Hazim ibn Gorion
Originally posted by Zartuul:
<STRONG>There aren't any good scimitars in the game really.</STRONG>
Methinks Zartuul hath been smoking too much Longbottom Leaf. Belm is only +2, granted, but it gives an extra attack, which is like dual-wielding without losing the shield.
I agree that Impaler and Gnasher are good options, but I'm convinced that anybody playing J should do Trademeet/Druid Grove ASAP. It's easy enough to do early, and by the time you're done, you can equip J with Belm, Blackblood (for blunt damage and/or +3 thac0), and Sentinel Shield. This combo makes her superstrong. I used her as my main fighter once with this setup and had zero problems.
Posted: Sat Apr 28, 2001 7:46 am
by koz-ivan
since i don't like most of the lv 2 druid spls, jaheria & flame blade. (for the early chapters at least)
as for weapons, belm is great, but i think it's of much more use off hand w/ celestial fury or FoA, which keeps it out of her hands.
if using jaheria to tank she gets:
blackblood or gnasher (i think are the best) w/ the fortres shield.
i'm also rather fond of the druid staff you can buy from joluv, gives a/c bonus + 5th & 6th lv spells, - but this works better if you use her in a support role, i'll also giver her a magic missle wand for ranged attacks (against most stuff at least)
Posted: Sat Apr 28, 2001 8:56 am
by TheDude
i gave her the impaler but with the club with extra damage vs undead she was also very good.
and later in the game i gave her the staff of woodlands she rocked.
---------------------------------------------
some heroes stand some heroes fall others can't sit 'cause they got hit by a fireball
Posted: Sat Apr 28, 2001 9:20 am
by rapier
The Impaler! But since somehow my characters keep dropping their weapons if affected by magical fear, I had to come back to Blackblood!
(BTW: I lost Carsomyr, Lilarcor, Daystar, Impaler and Wave to magical fear

)
Posted: Sat Apr 28, 2001 10:42 am
by Craig
owch
Posted: Sun Apr 29, 2001 6:49 am
by Loredweller
I have the Staff of Arundel on her. It is +3 all the same and grants one more spell for levels 5 an 6 - it is a spare Insect Plague and one more Fire Elemental.
L.
[ 04-29-2001: Message edited by: Loredweller ]
Posted: Sun Apr 29, 2001 8:34 am
by elting44
I'm convinced that anybody playing J should do Trademeet/Druid Grove ASAP. It's easy enough to do early, and by the time you're done, you can equip J with Belm, Blackblood (for blunt damage and/or +3 thac0), and Sentinel Shield.
You get Sentinel Shield +4 in the Underdark, don't you am I missing one in the grove

Posted: Sun Apr 29, 2001 9:42 am
by Raen
How do you get Belm in Trademeet? I thought Belm came from the Sahuagin city. The scimitar the djinn gives you for Ihtafeer's head is Rashad's Talon, an "ordinary" +2 scimitar...
Posted: Sun Apr 29, 2001 10:07 am
by Raen
Nevermind, I was forgetting about that tower place. I hate that map...
Posted: Sun Apr 29, 2001 5:02 pm
by Rail
Originally posted by elting44:
<STRONG>I'm convinced that anybody playing J should do Trademeet/Druid Grove ASAP. It's easy enough to do early, and by the time you're done, you can equip J with Belm, Blackblood (for blunt damage and/or +3 thac0), and Sentinel Shield.
You get Sentinel Shield +4 in the Underdark, don't you am I missing one in the grove

</STRONG>
In the druid grove you get the shield of harmony, IIRC. It's a great shield with it's attached immunities.