Hello everyone,
I encountered a problem while going through BG again. When I first encountered the assasin Marek, I killed him in order to quickly obtain the antidote.
However, after finishing the Geas quest to get the the other half of the antidote from Marek's associate, I realized the antidotes didn't cure me. Reading through these forums, I discovered that it's not the antidote that cures you, but a trigger in Marek's dialogue when you meet him in the Blushing Mermaid... I have already finished the Geas quest and am told to go meet Marek, but he is not there, likely because I have already killed him when I wasn't supposed to.
The question is; Is there a way to overcome this problem? I'm afraid I didn't take the saying "Save early, Save often" (- Al Lowe) to heart while playing this game...
An error in the Marek's Poison Quest
- Cellardoor
- Posts: 3
- Joined: Sat Jan 01, 2005 12:02 pm
- Contact:
- Cellardoor
- Posts: 3
- Joined: Sat Jan 01, 2005 12:02 pm
- Contact:
Ctrl-Space calls up the command line in Baldur's Gate 2. To call up the command line in BG1, you have to press Ctrl-Tab. Bit annoying, really.
I'd try the following command:
CLUAConsole:CreateCreature("MAREK")
However, I'm not sure if "MAREK" is the correct creature code for Marek. (In BG2, the creature codes for most of the characters are different from their names, but BG1 tends to be simpler in that respect.)
You can also create the antidote that Marek is supposed to give you. I'm not sure if it will work if you don't talk to Marek (dialogues change variables at play in many of the quests), but here is the command:
CLUAConsole:CreateItem("POTN47")
Good luck!
I'd try the following command:
CLUAConsole:CreateCreature("MAREK")
However, I'm not sure if "MAREK" is the correct creature code for Marek. (In BG2, the creature codes for most of the characters are different from their names, but BG1 tends to be simpler in that respect.)
You can also create the antidote that Marek is supposed to give you. I'm not sure if it will work if you don't talk to Marek (dialogues change variables at play in many of the quests), but here is the command:
CLUAConsole:CreateItem("POTN47")
Good luck!
- Cellardoor
- Posts: 3
- Joined: Sat Jan 01, 2005 12:02 pm
- Contact:
Alright, I got the cheat console to open, thanks! Spawning Marek didn't work, though, since the newly spawned Marek used the dialogue of the first encounter, in which he introduces himself.
However, I had come across a debug that I couldn't use earlier when I couldn't access the console: CLUAConsole:SetGlobal("PartyCured","GLOBAL",1). This one appears to work like a charm.
Thanks for the help, and happy new year!
However, I had come across a debug that I couldn't use earlier when I couldn't access the console: CLUAConsole:SetGlobal("PartyCured","GLOBAL",1). This one appears to work like a charm.
Thanks for the help, and happy new year!
VonDondu wrote:You can also create the antidote that Marek is supposed to give you. I'm not sure if it will work if you don't talk to Marek (dialogues change variables at play in many of the quests), but here is the command:
CLUAConsole:CreateItem("POTN47")
Talked to and then killed Marek in the Blushing Mermaid without getting the antidote in a BG:EE multiplayer game, but figured it was just a glitch, so we dropped Lothander's half of the antidote on the floor next to Marek and continued playing.
Then we got the "Lothander wasn't lying!" message.
We returned to the Blushing Mermaid, picked up Lothander's Antidote, saved and quit the game, enabled debug mode and loaded the savegame, used the quoted command -- and it fixed the problem for us. Got the "Gulp!" text, 10k XP and a message saying we were cured.
Might be crucial that we waited for the "Lothander wasn't lying!" message.