this game blows...the end. everyone agree or you shall be destroyed.
there are so many glitches. and doors that are "magnetically sealed" WTF?
maybe the programers should have went throught the game and found all the bugs before me having to pay 50 dollars for it....i mean come on. and wtf no downloadable content like the first one? lucas arts has disappointed me. the gameplay is too siple and i have a list of glitches that might as well make you invincible....i have another one where you can gain as many levels as desired. this game just isn't fun. in my opinion i would rather have my 50 dollars back. i'll be back in 30 minutes imma go sell my game to blockbuster for 35 dollars.
this game blows
Of course, you never ran into any doors you couldn't open in the first one. Maybe you should have read some reviews before buying it. No downloadable content is no big deal. The first one only had a single thing you could download, and it was rather minor. The gameplay is too simple? I'm guessing you haven't played the first one. The gameplay is identical. If not, why did you go out and buy the sequel on a whim?
I understand your frustration with the abundant glitches, but if you're going to come in here whining (what inspired you to do that, anyways? why not go to the Lucasarts forums? or the Obsidian ones?), you aren't going to get a good reception.
I understand your frustration with the abundant glitches, but if you're going to come in here whining (what inspired you to do that, anyways? why not go to the Lucasarts forums? or the Obsidian ones?), you aren't going to get a good reception.
- i<3masterbation
- Posts: 5
- Joined: Sat Jan 01, 2005 12:00 pm
If you want to ***** about the KotOR games, do it as I, a hardened dicechucker, do: KotOR is nothing like the d20 Star Wars RPG!
-Vitality points is just hit points like in D&D, there are no wound points.
-Armour is just a defence boost, like in D&D.
-Combat is a hell of a lot less "big" numerically in the pen'n'paper version. For example, Medpacs heal 1-2 wound points, 4-5 if you really shell out, melee weapons do less damage, ranged weapons do more.
Now that's *****ing. A few glitches and some pointless doors is nothing in comparison.
But, relevantly, KotOR I and II are good games, and they are definately, in my opinion, the most "real" RPG games available for consoles. Most console RPGs are just formulaic garbage churned out by the bucket over in Japan, with characters featuring hair big enough to keep them out of parking garages, and so forth.
On the computer, there's the Fallout games, Baldur's Gate (I, not II, which was a predictable and boring exercise in making a game that sucked all the fun out of the room), Arcanum, etc.
The KotOR games are able to stand next to those sorts of games and say "See, consoles have something approaching computer RPG's!".
Of course, as I am a bitter jerk with nearly 300 dice, I can safely say that pen'n'paper is much better.
-Vitality points is just hit points like in D&D, there are no wound points.
-Armour is just a defence boost, like in D&D.
-Combat is a hell of a lot less "big" numerically in the pen'n'paper version. For example, Medpacs heal 1-2 wound points, 4-5 if you really shell out, melee weapons do less damage, ranged weapons do more.
Now that's *****ing. A few glitches and some pointless doors is nothing in comparison.
But, relevantly, KotOR I and II are good games, and they are definately, in my opinion, the most "real" RPG games available for consoles. Most console RPGs are just formulaic garbage churned out by the bucket over in Japan, with characters featuring hair big enough to keep them out of parking garages, and so forth.
On the computer, there's the Fallout games, Baldur's Gate (I, not II, which was a predictable and boring exercise in making a game that sucked all the fun out of the room), Arcanum, etc.
The KotOR games are able to stand next to those sorts of games and say "See, consoles have something approaching computer RPG's!".
Of course, as I am a bitter jerk with nearly 300 dice, I can safely say that pen'n'paper is much better.
- gstommylee
- Posts: 2
- Joined: Sat Jan 01, 2005 8:37 pm
- Contact:
Back in 2nd ed AD&D, getting to level 20 MEANT something, and took a lot of time and effort.
Now, thanks to power inflation in RPGs, quite a bit of which can be attributed to the influence of electronic games, everything is turning into damn monty haul games.
20th level once meant near to being a god. Now it's just another level on the road to 21st, which is another level on the road to 22nd, etc.
Now, thanks to power inflation in RPGs, quite a bit of which can be attributed to the influence of electronic games, everything is turning into damn monty haul games.
20th level once meant near to being a god. Now it's just another level on the road to 21st, which is another level on the road to 22nd, etc.