Alignment abilities
Alignment abilities
but can anyone give me a list of what special abilities you get with every alignment?
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- fable
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Come on, now! I may be old as dirt, but there are numerous people here with a far more in-depth knowledge of BG2.
So I've changed your thread title from "Something only Fable would probably know" (or words to that effect) to "Alignment abilities." That way, I won't be the only one answering.
In fact, it's been a while since I read it, but isn't that info in the BG2 SoA manual?
In fact, it's been a while since I read it, but isn't that info in the BG2 SoA manual?
To the Righteous belong the fruits of violent victory. The rest of us will have to settle for warm friends, warm lovers, and a wink from a quietly supportive universe.
From:
http://db.gamefaqs.com/computer/doswin/ ... ate_ii.txt
Special Abilities:
------------------
Your main character (Protagonist) starts the game with the special abilities
that he/she had in Baldur's Gate. THESE ARE NOT SET IN STONE. If you
created a new character from scratch these will be: (based on main
character's Alignment)
Lawful Good: Neutral Good: Chaotic Good:
----------------------- ----------------------- -----------------------
Cure Light Wounds 2 Cure Light Wounds 2 Cure Light Wounds 2
Slow Poison 2 Slow Poison 2 Slow Poison 2
Draw Upon Holy Might 2 Draw Upon Holy Might 2 Draw Upon Holy Might 1
Vampiric Touch 1
Lawful Neutral: (True) Neutral: Chaotic Neutral:
------------------------ ---------------------- -----------------------
Larloch's Minor Drain 2 Cure Light Wounds 2 Cure Light Wounds 2
Horror 1 Horror 1 Horror 2
Slow Poison 1 Slow Poison 1 Draw Upon Holy Might 1
Draw Upon Holy Might 1 Draw Upon Holy Might 2 Vampiric Touch 1
Vampiric Touch 1
Lawful Evil: Neutral Evil: Chaotic Evil:
------------------------ ------------------------ ---------------------
Cure Light Wounds 1 Larloch's Minor Drain 2 Larloch's Minor... 2
Larloch's Minor Drain 1 Horror 1 Horror 2
Horror 1 Slow Poison 1 Vampiric Touch 2
Slow Poison 1 Draw Upon Holy Might 1
Draw Upon Holy Might 1 Vampiric Touch 1
Vampiric Touch 1 (new charts from Death Crow)
http://db.gamefaqs.com/computer/doswin/ ... ate_ii.txt
Special Abilities:
------------------
Your main character (Protagonist) starts the game with the special abilities
that he/she had in Baldur's Gate. THESE ARE NOT SET IN STONE. If you
created a new character from scratch these will be: (based on main
character's Alignment)
Lawful Good: Neutral Good: Chaotic Good:
----------------------- ----------------------- -----------------------
Cure Light Wounds 2 Cure Light Wounds 2 Cure Light Wounds 2
Slow Poison 2 Slow Poison 2 Slow Poison 2
Draw Upon Holy Might 2 Draw Upon Holy Might 2 Draw Upon Holy Might 1
Vampiric Touch 1
Lawful Neutral: (True) Neutral: Chaotic Neutral:
------------------------ ---------------------- -----------------------
Larloch's Minor Drain 2 Cure Light Wounds 2 Cure Light Wounds 2
Horror 1 Horror 1 Horror 2
Slow Poison 1 Slow Poison 1 Draw Upon Holy Might 1
Draw Upon Holy Might 1 Draw Upon Holy Might 2 Vampiric Touch 1
Vampiric Touch 1
Lawful Evil: Neutral Evil: Chaotic Evil:
------------------------ ------------------------ ---------------------
Cure Light Wounds 1 Larloch's Minor Drain 2 Larloch's Minor... 2
Larloch's Minor Drain 1 Horror 1 Horror 2
Horror 1 Slow Poison 1 Vampiric Touch 2
Slow Poison 1 Draw Upon Holy Might 1
Draw Upon Holy Might 1 Vampiric Touch 1
Vampiric Touch 1 (new charts from Death Crow)
Actually, there's some debate about this. I know some people (and the manual) say it's fixed (as in the above post). But for me, it's essentially random. I don't know if it depends on what version you bought, what OS you have or what ...
In any case, the way it works for me is as follows:
'Good' abilities - 2 Cure Light Wounds, 2 Slow Poison, 2 Draw Upon Holy Might
'Evil' abilities - 2 Larlochs Minor Drain, 2 Horror, 2 Vampiric Touch
Lawful Good gets all 6 good, Chaotic Evil gets all 6 evil. Everyone else is random, but closer you are to LG, the more likely you'll get good abilities, and the closer you are to CE, the more likely you'll get evil abilities.
In any case, the way it works for me is as follows:
'Good' abilities - 2 Cure Light Wounds, 2 Slow Poison, 2 Draw Upon Holy Might
'Evil' abilities - 2 Larlochs Minor Drain, 2 Horror, 2 Vampiric Touch
Lawful Good gets all 6 good, Chaotic Evil gets all 6 evil. Everyone else is random, but closer you are to LG, the more likely you'll get good abilities, and the closer you are to CE, the more likely you'll get evil abilities.