Your Ultimate Character
- RebelousDarkElf
- Posts: 326
- Joined: Sat Apr 10, 2004 3:54 pm
- Location: Jersey, please, no insults
- Contact:
Your Ultimate Character
I have officially started a new game...so...show me the perfect character
Show me the stats, race, sign, etc.
Also, show me how to get to that ultimate level (Quests how to get items and all that good stuff)
Show me the stats, race, sign, etc.
Also, show me how to get to that ultimate level (Quests how to get items and all that good stuff)
Summer '07, coming soon...
Surf Jersey
Stay Classy San Diego
Surf Jersey
Stay Classy San Diego
- jopperm2
- Posts: 2815
- Joined: Mon Nov 08, 2004 12:00 pm
- Location: I'm from Iowa, I just work in space.. Okay the Spa
- Contact:
This is something I got from gamefaqs.com, I have tried it though and it is a great build. Not the most fun though.
Race: Dark Elf or Imperial
Class: Adventurer
Specialization: Stealth
Favored Attributes: Strength and Luck
Star Sign: The Atronach
Major Skills Minor Skills
Block Armorer
Heavy Armor Athletics
Marksman Long Blade
Mysticism Mercantile
Security Speechcraft
I think Enchant is better than Armorer though..
Race: Dark Elf or Imperial
Class: Adventurer
Specialization: Stealth
Favored Attributes: Strength and Luck
Star Sign: The Atronach
Major Skills Minor Skills
Block Armorer
Heavy Armor Athletics
Marksman Long Blade
Mysticism Mercantile
Security Speechcraft
I think Enchant is better than Armorer though..
"Those who desire to give up freedom in order to gain security,
will not have, nor do they deserve, either one."
Thomas Jefferson
will not have, nor do they deserve, either one."
Thomas Jefferson
But I hate bumping, Fable, sir.
I'm new to the forums and decided to make a thread where people can name and post their main Morrowind character.
I failed, of course.
This isn't the best, but here's mine.
Adairan Addunidi
Dunmer (dark elf)
Level: 21
Class: Knight-errant
Sign: Serpent (For show, mainly)
Major Skills: Long blade, medium armor, block, mercantile, athletics
Minor Skills: Spear, restoration, speechcraft, heavy armor, blunt weapon
Favored attributes - Strength, Agility
And just for fun, here's a Magic: The Gathering card.
I'm new to the forums and decided to make a thread where people can name and post their main Morrowind character.
I failed, of course.
This isn't the best, but here's mine.
Adairan Addunidi
Dunmer (dark elf)
Level: 21
Class: Knight-errant
Sign: Serpent (For show, mainly)
Major Skills: Long blade, medium armor, block, mercantile, athletics
Minor Skills: Spear, restoration, speechcraft, heavy armor, blunt weapon
Favored attributes - Strength, Agility
And just for fun, here's a Magic: The Gathering card.
Poets know the hearts of Men and Mer
But beasts can't know my heart, you see
This book was written by a bear
It is not a book of poetry.
But beasts can't know my heart, you see
This book was written by a bear
It is not a book of poetry.
Race: Nord
Favorite Attributes: Strength and Endurance
Class: Adventurer (custom)
Specialization: Combat
Major Skills: Axe, Long Blade, Blunt Weapon, Spear, Marksman
Minor Skills: Alchemy, Enchant, Restoration, Athletics, Acrobatics
Sign: The Shadow
Favorite Attributes: Strength and Endurance
Class: Adventurer (custom)
Specialization: Combat
Major Skills: Axe, Long Blade, Blunt Weapon, Spear, Marksman
Minor Skills: Alchemy, Enchant, Restoration, Athletics, Acrobatics
Sign: The Shadow
"They who can give up essential liberty to obtain a little temporary safety, deserve neither liberty nor safety." Ben Franklin
[QUOTE=Sparrow]Race: Nord
Favorite Attributes: Strength and Endurance
Class: Adventurer (custom)
Specialization: Combat
Major Skills: Axe, Long Blade, Blunt Weapon, Spear, Marksman
Minor Skills: Alchemy, Enchant, Restoration, Athletics, Acrobatics
Sign: The Shadow[/QUOTE]
Why have so many weapon skills and no armour skills? Do you really need Axe, Long Blade, Blunt and Spear as major skills? That seems like way too much. I would pull at least 2 weapon skills, put an armour skill in there then fill with something else to help your play style.
Favorite Attributes: Strength and Endurance
Class: Adventurer (custom)
Specialization: Combat
Major Skills: Axe, Long Blade, Blunt Weapon, Spear, Marksman
Minor Skills: Alchemy, Enchant, Restoration, Athletics, Acrobatics
Sign: The Shadow[/QUOTE]
Why have so many weapon skills and no armour skills? Do you really need Axe, Long Blade, Blunt and Spear as major skills? That seems like way too much. I would pull at least 2 weapon skills, put an armour skill in there then fill with something else to help your play style.
[QUOTE=Darzog]Why have so many weapon skills and no armour skills? Do you really need Axe, Long Blade, Blunt and Spear as major skills? That seems like way too much. I would pull at least 2 weapon skills, put an armour skill in there then fill with something else to help your play style.[/QUOTE]
I have more fun advancing weapon skills, as I wander around. And I like making and using a variety of weapons.
I always powergame my armor skills, by standing in the water and letting fish hit me... or I just buy armor skills. But I never buy weapon skills.
It's my quirky way of playing, which I've settled on after about 5 restarts.
I have more fun advancing weapon skills, as I wander around. And I like making and using a variety of weapons.
I always powergame my armor skills, by standing in the water and letting fish hit me... or I just buy armor skills. But I never buy weapon skills.
It's my quirky way of playing, which I've settled on after about 5 restarts.
"They who can give up essential liberty to obtain a little temporary safety, deserve neither liberty nor safety." Ben Franklin
[QUOTE=Sparrow]I have more fun advancing weapon skills, as I wander around. And I like making and using a variety of weapons.
I always powergame my armor skills, by standing in the water and letting fish hit me... or I just buy armor skills. But I never buy weapon skills.
It's my quirky way of playing, which I've settled on after about 5 restarts.[/QUOTE]
Powergaming is for the impatient. Why not just be a Bosmer born under the Steed and have 95 frigging speed?
Honestly, though, you should try having one armor type as major, and one as minor. Like Adairan here had Medium armor as a major for the bonemold/Indoril, and Heavy as a minor, for things he finds along the way.
Real warriors, though, stick to one or two types of weapons. Long blade and Marksman is a good combination, for example. Oh, and you should try to see if you can fit a weapon skill in a minor slot, just in case you find a +100 Mighty Battle Axe of Fiercly Roasting and you only have Blunt Weapon and Spear (you damn Argonians).
Basically, a warrior setup that works now for me is:
Spec: Combat
Favored attributes: Strength, Agility (change to your will)
Major Skills
WEAPON (Axe for you Barbarians out there)
FREE (I personally reccomend you put a weapon here, but feel free to improvise)
MED/HEAVY ARMOR (Light armor for you Barbarians out there)
BLOCK
ATHLETICS
Minor skills
WEAPON (Or Acrobatics if you want)
ARMORER
MED/HEAVY ARMOR
MERCANTILE
FREE SLOT (Put whatever you feel like here)
I finally submitted to playing an Imperial character. Female, joined the Imperial Legion.
SPEC: Combat
ATTB: Endurance, Personality
MAJOR:
Long Blade
Spear
Block
Heavy Armor
Athletics
MINOR:
Armorer
Short Blade (Not really required, put anything else here if you want)
Mercantile
Speechcraft
Medium Armor
With a bit of training, she was ready for the Imperial Legions in no time.
I always powergame my armor skills, by standing in the water and letting fish hit me... or I just buy armor skills. But I never buy weapon skills.
It's my quirky way of playing, which I've settled on after about 5 restarts.[/QUOTE]
Powergaming is for the impatient. Why not just be a Bosmer born under the Steed and have 95 frigging speed?
Honestly, though, you should try having one armor type as major, and one as minor. Like Adairan here had Medium armor as a major for the bonemold/Indoril, and Heavy as a minor, for things he finds along the way.
Real warriors, though, stick to one or two types of weapons. Long blade and Marksman is a good combination, for example. Oh, and you should try to see if you can fit a weapon skill in a minor slot, just in case you find a +100 Mighty Battle Axe of Fiercly Roasting and you only have Blunt Weapon and Spear (you damn Argonians).
Basically, a warrior setup that works now for me is:
Spec: Combat
Favored attributes: Strength, Agility (change to your will)
Major Skills
WEAPON (Axe for you Barbarians out there)
FREE (I personally reccomend you put a weapon here, but feel free to improvise)
MED/HEAVY ARMOR (Light armor for you Barbarians out there)
BLOCK
ATHLETICS
Minor skills
WEAPON (Or Acrobatics if you want)
ARMORER
MED/HEAVY ARMOR
MERCANTILE
FREE SLOT (Put whatever you feel like here)
I finally submitted to playing an Imperial character. Female, joined the Imperial Legion.
SPEC: Combat
ATTB: Endurance, Personality
MAJOR:
Long Blade
Spear
Block
Heavy Armor
Athletics
MINOR:
Armorer
Short Blade (Not really required, put anything else here if you want)
Mercantile
Speechcraft
Medium Armor
With a bit of training, she was ready for the Imperial Legions in no time.
Poets know the hearts of Men and Mer
But beasts can't know my heart, you see
This book was written by a bear
It is not a book of poetry.
But beasts can't know my heart, you see
This book was written by a bear
It is not a book of poetry.
- Isillur Thorne
- Posts: 12
- Joined: Fri Dec 07, 2007 1:57 pm
- Contact:
Name: Isillur Thorne
Race: Breton
Sign: Lady
Class: Bard (custom)
Specialty: Magick
Fav. Attributes: Strength and Intelligence
Major Skills: Long Blade, Destruction, Light Armor, Sneak, Illusion
Minor Skills: Conjuration, Alteration, Enchant, Alchemy, Acrobatics
Important misc. skills: mysticism to 30ish (for mark, recall, soultrap, and interventions)
**Issy relies heavily on enchanted items for things like healing and access to certain spells earlier than he would otherwise be able to cast them. However, this fits nicely into the roleplay style (at least D&D based) for a bard. He's exceptionally well balanced, surprisingly powerful, and NEVER boring to play)**
Race: Breton
Sign: Lady
Class: Bard (custom)
Specialty: Magick
Fav. Attributes: Strength and Intelligence
Major Skills: Long Blade, Destruction, Light Armor, Sneak, Illusion
Minor Skills: Conjuration, Alteration, Enchant, Alchemy, Acrobatics
Important misc. skills: mysticism to 30ish (for mark, recall, soultrap, and interventions)
**Issy relies heavily on enchanted items for things like healing and access to certain spells earlier than he would otherwise be able to cast them. However, this fits nicely into the roleplay style (at least D&D based) for a bard. He's exceptionally well balanced, surprisingly powerful, and NEVER boring to play)**
"Fear cuts deeper than swords." - George R. R. Martin
- Jekyll-Hyde
- Posts: 19
- Joined: Fri Dec 07, 2007 6:41 pm
- Location: Huntington, WV
- Contact:
The Best Warrior
I made my own class of Warriors Called Legend Warrior
He is atm a lvl 105 Imperial Warrior.....don't ask me how I lucked out and got past 100, but it's something to do w/the xbox glitches. anyway i would say just make a warrior unless you've done that already, then make an archer they are pretty good too. mine is a lvl 21 dark elf archer, and he is decent as well. I don't remember all his stats but next time I post ill be sure to get them.
I made my own class of Warriors Called Legend Warrior
He is atm a lvl 105 Imperial Warrior.....don't ask me how I lucked out and got past 100, but it's something to do w/the xbox glitches. anyway i would say just make a warrior unless you've done that already, then make an archer they are pretty good too. mine is a lvl 21 dark elf archer, and he is decent as well. I don't remember all his stats but next time I post ill be sure to get them.
- bait_bludgeon
- Posts: 3
- Joined: Tue Dec 25, 2007 5:46 pm
- Contact:
alright heres my char...
Urza Planeswalker
Lvl 70 breton
sign: the steed
mjr skills (all maxed out)
long blade
heavy armor
athletics
acrobatics
block
minor skills (almost all maxed out)
security
enchant
destruction
speeechcraft
mercantile
Armor (all really spicy stuff)
helm of oreyn bearclaw
necromancers amulet
curiass of the saviours hide
some crazy robe with awesome constant effects
daedric pauldrons (right and left)
enchanted daedric greaves with 8 speed constant effect
boots of the apostle
fists of randgulf (both of them)
phymasters ring
marara's ring
mehrune's razor (for fun)
goldbrand
eleidon's ward
thats my char
Urza Planeswalker
Lvl 70 breton
sign: the steed
mjr skills (all maxed out)
long blade
heavy armor
athletics
acrobatics
block
minor skills (almost all maxed out)
security
enchant
destruction
speeechcraft
mercantile
Armor (all really spicy stuff)
helm of oreyn bearclaw
necromancers amulet
curiass of the saviours hide
some crazy robe with awesome constant effects
daedric pauldrons (right and left)
enchanted daedric greaves with 8 speed constant effect
boots of the apostle
fists of randgulf (both of them)
phymasters ring
marara's ring
mehrune's razor (for fun)
goldbrand
eleidon's ward
thats my char
i know its an old thread, but i feel like posting this and i dont want to make a new one
dark elf male
combat
strength
luck
the lady
sneak
short blade
long blade
alteration
security
illusion
conjuration
light armor
heavy armor
restoration
though illusion and conjuration were there for training purposes
short blade for dwemer jinkblade and later for devastating crits with a high sneak
long blade for head to head - toe to toe battles
alteration, to open locks, walk on water, breath water and levitate a bit now and then
security, cause i dont have spell points to throw at every 10 point lock i meet
sneak, because its so usefull, picking your enemies for one thing
restoration: cure dissease on self. too bad you need 100 mana for a cure blight on self, as far as i've seen, which is almost impossible with a dark elf and the lady as sign
light armor in the beginning, when heavy armor is too, well, heavy. Heavy later on, cause i like daedric armor
i always end up training speechcraft, mysticism and block too, for influenceing, mark/recall and (surprise) blocking
dark elf male
combat
strength
luck
the lady
sneak
short blade
long blade
alteration
security
illusion
conjuration
light armor
heavy armor
restoration
though illusion and conjuration were there for training purposes
short blade for dwemer jinkblade and later for devastating crits with a high sneak
long blade for head to head - toe to toe battles
alteration, to open locks, walk on water, breath water and levitate a bit now and then
security, cause i dont have spell points to throw at every 10 point lock i meet
sneak, because its so usefull, picking your enemies for one thing
restoration: cure dissease on self. too bad you need 100 mana for a cure blight on self, as far as i've seen, which is almost impossible with a dark elf and the lady as sign
light armor in the beginning, when heavy armor is too, well, heavy. Heavy later on, cause i like daedric armor
i always end up training speechcraft, mysticism and block too, for influenceing, mark/recall and (surprise) blocking
If something can go wrong, it will go wrong
Always prepare for the worst
Never let experience guide you: every day is different
Antagonist
Always prepare for the worst
Never let experience guide you: every day is different
Antagonist