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Zarustha and the Dwemer Puzzle Box

Posted: Sun Jan 16, 2005 9:17 pm
by The Great Hairy
Gidday all,

Well, I played quite a lot over the weekend. Unfortunately, fable and dragon wench corrupted me, and I downloaded about thirty mods, all of which I installed. Mod central! :D

Here's an update of Zarustha's progress:

She's now level 10, with STR 85 PER 90 (!), Axe 71, Speech 55, Acrobatics 72 and most other skills between 20-35. (Except some of the weapon & armour skills, which I am ignoring.)

I joined House Hlaalu, but am yet to complete their first quest. Since I do not steal (thievery is against the law, says Zarustha, and I refuse!), I am trying to converse the recipies out of the Alchemist in Vivic. She's send me off on a quest, but I've not done it yet.

I checked out some of the Tombs and Caves, as you people suggested. Bad people. You are all bad. ;) Seriously, most of the caves I went into had some *really* nasty monsters or humans who killed me in one or two hits of a big weapon or spell. I did sort-of clear out Mannammu (south of Pelagriad) but the boss at the end was too tough for me. I'll go back for him later.

I did clear Adanumuran and the Tharys Ancestral Tomb, but then wandered off to Vivic, where I spent most of my time, exploring the whole of that city (except for the Holy Fane). Wow, that place is big. I did a couple of smaller quests (got a ring for an orc in the Fighter's guild, helped the Alchemist find out where the leaflets were coming from - refused to help the other Alchemist who wanted me to put the Dwemer bone in the woman Alchemist's shop).

Several areas of Vivic I avoided - all the tombs, any shrines, the "Telvanni Monster Lab" (which sounds REALLY COOL!!). I'll check them out much later, I think. :)

Finally, after much hassling from my wife, I decided to return to Belmora and chase down this puzzle box Hasphat wanted. (Now that's a name I can remember!! :p ) So, much exploration of Arkngthand followed (and I'm still in there). Anyone got a map??? :D I found the puzzle box pretty easily, and am now systematically looting the entire place. Got 15 Dwemer cogs to take back to Belmora to sell off to the Outfitter (who really likes me).

I think I've pretty much cleared Arkngthand, as I've killed all the human thieves, and laid to rest many Dwemer wights (and a bunch of their mechanical creatures as well). I found the Deep Ore Mine, from which there seems to be no exits, so I think I've covered it all. Now I have to turn this box over to Hasphat, and see what is next! (Although if anyone has a comprehensive map of this ruin, I will wash your car for you! :D )

Damn, this game is a blast. :)

Cheers all,
TGHO

Posted: Sun Jan 16, 2005 11:21 pm
by Wrath-Of-Egg
[QUOTE=The Great Hairy]
Finally, after much hassling from my wife, I decided to return to Belmora and chase down this puzzle box Hasphat wanted. (Now that's a name I can remember!! :p ) So, much exploration of Arkngthand followed (and I'm still in there). Anyone got a map??? :D I found the puzzle box pretty easily, and am now systematically looting the entire place. Got 15 Dwemer cogs to take back to Belmora to sell off to the Outfitter (who really likes me).
TGHO[/QUOTE]

it took me 5 months to find it all alone... and only becuse i had constant night eye.. about 50 points.
would you happen to have any scroll of divine intervention or almsivi intervention?

And do you have Mysticism skill? becuse you could by two spell mark and recal.. those thing might make your life bit easier.

Posted: Mon Jan 17, 2005 10:32 am
by dragon wench
[QUOTE=The Great Hairy]Well, I played quite a lot over the weekend. Unfortunately, fable and dragon wench corrupted me, and I downloaded about thirty mods, all of which I installed. Mod central! :D [/QUOTE]

I've no doubt that Fable is a corrupting force. I, on the other hand, am the epitome of innocence! :p

Seriously, glad you are enjoying the game. Just be careful when you install mods that you don't run into conflicts, or other problems. Always remember to make backups of your Data Files and Saves. That way if you mess up it is really easy to solve the problem. ;)

Posted: Mon Jan 17, 2005 11:46 am
by Wrath-Of-Egg
[QUOTE=dragon wench]I've no doubt that Fable is a corrupting force. I, on the other hand, am the epitome of innocence! :p [/QUOTE]

Well i would say that Fable is spawn of pure evil.. locking 10 thread every day and deleting countless post too.. well mostly those things are my post.. but still...

Dragon Wench i just have hard time beliving that.. seriusly but now i will ignore my bard X/RDD 10/Blackguard 10 way of life and i shall judge you as noble paladin..

Wench if i may call you that.
FIRST thing.. you have DRAGON in your name and as paladin dragons are pure form of evil..
SECOND thing.. you use BOSMERS... Wich can be compared to HITLER..
THIRD thing... you use bows.. no real goodguy or in your case girl would ever use bows.. elfs use bows.. elfs are bad.. they allied themselves with Tannari to kill paladins... [elves rock BTW]
FOURTH thing you have connections with FABLE...


None of this thing should be taken seriusly..

Posted: Mon Jan 17, 2005 3:31 pm
by The Great Hairy
@dragon wench
Ahem, let me present the following as evidence:

[QUOTE=dragon wench]If you want a nice place to stay that does not involve slaughtering people I highly recommend investigating house mods,[/QUOTE]

So you can see, mi'lud, that the defendant is quite guilty! :D :D :D

Seriously though, yep I backed everything up to make sure I could roll-back if required. I am getting a funny error when the White Wolf of Lokken mod initialises at the game startup, going to have to investigate that further. Otherwise, I am enjoying the mods immensely. Some really nice stuff out there. Thanks for your help. :)

@Wrath-Of-Egg
5 months? Really? I spotted it almost straight away, sorry to say. :) My Mysticism skill is 22 at the moment, but I am training it hard. Made a 1 point cost Mysticism spell, and I cast it a lot before sleeping. I do have the Mark and Recall spells, but their chance to cast is very low. Once I get my Mysticism up around 40 or so, I'm hoping that they will become more useful!

Cheers.
TGHO

Posted: Mon Jan 17, 2005 3:41 pm
by jopperm2
You won't even need it up to 40 really.. It should start getting easier soon. What 1 point spell did you make? Probably the only reason you are having trouble with mark and recall is that your INtelligence is too low. DUMMY! hehe.. Just kidding. ;) You should get Almsivi and Divine intervention, they are pretty useful too.

Posted: Mon Jan 17, 2005 3:46 pm
by The Great Hairy
Zar's INT is 55 - had a couple of level-ups where I could add 5 to INT. She could out-think you jopperm! :p Or hit you with her axe. :)

Her chance to cast Mark & Recall is hovering around the 40%, I think mostly because the cost for the spell is reasonably high (10 or 12 I think, I can't remember). Once I have maxxed STR out (which should be in two more levels, it is at 90 now) I'm going to concentrate on SPE and INT.

Cheers,
TGHO

Posted: Mon Jan 17, 2005 3:48 pm
by jopperm2
I'm wondering why she is having such a hard time then... THat's weird. Those are usually easy spells for me. The INtervention spells are almost as good. I think they are easier, and they are easy to get too.,

Posted: Mon Jan 17, 2005 5:00 pm
by Greg.
SPOILER:

Fighters guild missions - do the ones in Ald'rhun and Sadrith Mora first, as the ones in Vivec and Balmora are slightly corrupt. You can get pretty high by doing those ones. The fighters guild was never a high priority for me - too much trekking - my character was a swordsman who used magic to his advantage.

Posted: Mon Jan 17, 2005 11:50 pm
by Wrath-Of-Egg
[QUOTE=The Great Hairy]
@Wrath-Of-Egg
5 months? Really? I spotted it almost straight away, sorry to say. :) My Mysticism skill is 22 at the moment, but I am training it hard. Made a 1 point cost Mysticism spell, and I cast it a lot before sleeping. I do have the Mark and Recall spells, but their chance to cast is very low. Once I get my Mysticism up around 40 or so, I'm hoping that they will become more useful!
[/QUOTE]

Well.. i just did other things.. like joined hlaalu and such.. finished few quilds and random walking..

Posted: Tue Jan 18, 2005 9:51 am
by dragon wench
[QUOTE=jopperm2]I'm wondering why she is having such a hard time then... THat's weird. Those are usually easy spells for me. The INtervention spells are almost as good. I think they are easier, and they are easy to get too.,[/QUOTE]
Maybe Zarustha's Mysticism skill is still somewhat low???

Posted: Tue Jan 18, 2005 5:04 pm
by The Great Hairy
I just got Zar's Mysticism skill up to 26 last night. It is the main skill I am training at the moment, I am trying to get it up to 30-40 ASAP. Currently I have a 54% chance to cast Recall and Mark, and a 67% chance to cast a 60 second Soul Trap.

I haven't really tried casting Recall and mark at the moment, but I will be using them soon, as I am going to try and finish off the Balmora quests entirely over the next week of playing. This should be fun. :)

Cheers,
TGHO

Posted: Thu Jan 20, 2005 8:51 am
by jopperm2
I still think that's a little hard to cast for that skill level. Maybe it's because I have a higher luck.

Posted: Thu Jan 20, 2005 11:51 pm
by The Great Hairy
Now I've got Mysticism up to 30, and it is a lot easier to cast these spells. I also worked out that it is a lot easier to cast spells if one's Fatigue is full! (D'oh me!)

Cheers,
TGHO

Posted: Fri Jan 21, 2005 9:03 am
by jopperm2
It's a lot easier to do almost anything with full fatigue. I think health may play into it as well.. jopperm2

Posted: Fri Jan 21, 2005 12:58 pm
by Greg.
4 things determine the outcome of every action in MW:

Skill in whatever it is (for example mysticism)
Skill's controlling attribute (in this case intelligence)
Luck
Fatigue

These can all be improved by spells (especially the CE type). If you want any help with CE items private message me - this also could help with your problem with daedric armour.

Posted: Fri Jan 21, 2005 8:36 pm
by The Great Hairy
CE type? What's CE mean?

Cheers,
TGHO

Posted: Sat Jan 22, 2005 12:54 am
by Wrath-Of-Egg
Constant effect.... Well if you soul trap mosnter.. they have their soul value... right? Well some of those mosnters have so high soul value that they can make some enchants permanent.. good sample would be (gondoliers eye of night) personally made constant effect..(well i named it that way.. and i didn't kill gondolier... i bought it)

Constant effects are pretty usefull.. but perhaps not so strong than non constant effects.. but when you have constant effect you dont need to re cast some effects...

I hope this helps..

Posted: Sat Jan 22, 2005 2:30 pm
by RebelousDarkElf
I hate you all, I cant be corrupted, I play on XBox, but i will get oblivion for computer!

Posted: Sat Jan 22, 2005 6:31 pm
by The Great Hairy
Ah, I see. Now I know what CE is. Okay, I think Zarustha is a little bit away from that at the moment! Her Enchant skill is only 26, and every time I try to enchant my Bonemould bow it doesn't work. Although my Enchant does go up rather rapidly. Thanks for the info, Eggy. :)

@RebelousDarkElf
I point my finger and laugh at you.

Bwahahahahahahahahahaha!!! :p :p :p

Cheers,
TGHO