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Combat Too "Action-y"?

This forum is to be used for all discussions pertaining to The Elder Scrolls IV: Oblivion, its Knights of the Nine and Shivering Isles expansions, and any user-created or premium modules.
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The Great Hairy
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Combat Too "Action-y"?

Post by The Great Hairy »

Gidday all,

I read the new preview of Oblivion (linked in the GB News forum) and I'm beginning to wonder - does it sound to you chaps that the combat is heading down the action game style too much? Should we be concerned?

Cheers,
TGHO
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Post by fable »

It does to me, but then, I still discount all PR, positive or negative, that isn't a simple statement of fact at the time of release. That way, I don't get burned, like so many people did screaming over what a great title Fable was going to be, with such revolutionary features.

I'll wait until the early reviews show up, and read a group online. Not so much for the opinions offered, as to see how the core components (combat, dialog, linearity, etc) act.
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Post by The Great Hairy »

I pretty much agree with you, fable, in that we can not be sure of the final form of the game until it is actually released. And regardless of hype, I'm sure the combat will basically "work" within the structure of the game.

I'm just nervous of the combat requiring "special moves" and "key combinations". Being an older gamer, I find this style of combat very much not my thing. Here's fingers crossed that it doesn't turn out to be an action title!

Cheers,
TGHO
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Post by LeoStarDragon1 »

Huh?
fable wrote:It does to me, but then, I still discount all PR, positive or negative, that isn't a simple statement of fact at the time of release. That way, I don't get burned, like so many people did screaming over what a great title Fable was going to be, with such revolutionary features.

I'll wait until the early reviews show up, and read a group online. Not so much for the opinions offered, as to see how the core components (combat, dialog, linearity, etc) act.
You were supposed to have "revolutionary features"? How so? :p ;) :rolleyes: :laugh: :D :)
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Post by fable »

LeoStarDragon1 wrote:You were supposed to have "revolutionary features"? How so? :p ;) :rolleyes: :laugh: :D :)
Oh, go back and read the old Fable press releases Molyneux was spewing. It makes for good entertainment, in a sort of I'm-the-center-of-the-universe-and-I've-just-created-Boston-cream-pies kind of way. :D
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Post by LeoStarDragon1 »

fable wrote:Oh, go back and read the old Fable press releases Molyneux was spewing. It makes for good entertainment, in a sort of I'm-the-center-of-the-universe-and-I've-just-created-Boston-cream-pies kind of way. :D
LOL! :laugh: (Why did you mention food though? My stomach now insists that it is supper time! :o :p :laugh :)
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Post by kanga »

The Great Hairy wrote:Gidday all,

I read the new preview of Oblivion (linked in the GB News forum) and I'm beginning to wonder - does it sound to you chaps that the combat is heading down the action game style too much? Should we be concerned?

Cheers,
TGHO
What action game style are you talking about? GTA4 or something in that stream, or hack and slash in general.

This is the first in the series I have played so I dont know about its predicessors. I would rekon this style would be a nightmare for someone who lives to play those strategy games where you move blocks around like chess pieces and they play out a predetermined sequence while you sit back with a cup of coffee and watch the show from a half mile above. Personally I couldnt think of anything more boring. Thats just my preference though.

I dont think it is possible to slice your way through this game. The leveling system seems set up in such a way as to require alot of strategic play. Your initial character is so weak that you have to hunt for tools just to get the quests done. Honestly if you wanted you could spend months just engaged in alchemy.

Apart from the loading and stuttering between load level (with all those trees what would you expect :) ) and the maddening save scramble system (xbox) this has to be one of the best in D&D genres so far.
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Post by fable »

kanga wrote:What action game style are you talking about? GTA4 or something in that stream, or hack and slash in general.
The person who started this thread did so, 4 years ago. There are few chances they are going to respond. LeoStarDragon1 did because he exists in all times and places at once. :D
This is the first in the series I have played so I dont know about its predicessors. I would rekon this style would be a nightmare for someone who lives to play those strategy games where you move blocks around like chess pieces and they play out a predetermined sequence while you sit back with a cup of coffee and watch the show from a half mile above. Personally I couldnt think of anything more boring. Thats just my preference though.
It's also what is called a strawman argument, since nobody enjoys playing what you're suggesting for typical turn/pause-based combat. I personally like both turn-based and realtime, and there are several good arguments for the former:

It makes it possible to control an entire party during combat if you can stop the action.

It keeps you from laughing yourself sick as the game's combat AI does its magic in realtime on your party.

It makes coordinated strategies between team members possible, the kind of "your ability X over all enemies and my spell Y over all of us, at the same time, then Sam over here drops a couple of fireballs in their dead center while we race inside, and it's over" sort of thing. Which is just what a good team would come up with, and which is impossible to execute if you run things in realtime.

It allows players who aren't fast on the trigger to execute a complex series of commands to a single character in combat, where otherwise their character would be killed at once.
I dont think it is possible to slice your way through this game. The leveling system seems set up in such a way as to require alot of strategic play. Your initial character is so weak that you have to hunt for tools just to get the quests done. Honestly if you wanted you could spend months just engaged in alchemy.
True. But much of the game is combat-oriented, more so than in its predecessor, Morrowind. Because there's less to discover out in the world, away from cities. Where most dungeon/caves in Morrowind had different preset opponents and a fair amount of preset loot to find, Oblivion levels nearly all dungeon/cave inhabitants to you, and scales all the loot. So there's no incentive to try your hand at finding some distant cavern when your character is level 8, because you'll still only find level 8 treasure.
Apart from the loading and stuttering between load level (with all those trees what would you expect :) ) and the maddening save scramble system (xbox) this has to be one of the best in D&D genres so far.
Glad you like it; and please don't perceive my comments as attacks on your enjoyment. :) But I would suggest you might try Morrowind, since it's an excellent game that stutters a lot less, has quite as many trees, and even more mods than Oblivion.
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Post by LeoStarDragon1 »

[quote="fable"]The person who started this thread did so, 4 years ago. There are few chances they are going to respond. LeoStarDragon1 did because he exists in all times and places at once. :D

I'd guess he's referring to the fan-fiction persona! :D

It's also what is called a strawman argument, since nobody enjoys playing what you're suggesting for typical turn/pause-based combat. I personally like both turn-based and realtime, and there are several good arguments for the former:

Before or after a visit to the Emerald City? :laugh:
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Post by kanga »

fable wrote: It's also what is called a strawman argument, since nobody enjoys playing what you're suggesting for typical turn/pause-based combat. I personally like both turn-based and realtime, and there are several good arguments for the former:
Not met the strawman personally, but will look at Morrowind indeed.
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Post by fable »

LeoStarDragon1 wrote:Before or after a visit to the Emerald City? :laugh:
You know, I thought of that just as I was writing "strawman," too. :D
Not met the strawman personally, but will look at Morrowind indeed.
Good going. Be sure you check out the sticky thread on mods. They make a good experience, into a great one. :)
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Post by LeoStarDragon1 »

[quote="fable"]You know, I thought of that just as I was writing "strawman," too. :D QUOTE]

Howdy, Fable!

#00: Well I was watching that new commercial with the electric version of him dancing on the relay station's cables! :laugh:

#01: Headline: "Laser Tag Uncle Sam Flu Snafu!" Funny? Too esoteric?

LSD1.
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