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Karma question - military base

Posted: Tue Feb 15, 2005 7:20 am
by Eldomm
Do you know why blowing up the military base with the nuke results in a 100 points karma loss?!?!

Posted: Tue Feb 15, 2005 9:35 am
by Kipi
[QUOTE=Eldomm]Do you know why blowing up the military base with the nuke results in a 100 points karma loss?!?![/QUOTE]
:confused:
I didn't know you could blow it up with nuke. IIRC I always used self-destruction (or something like that, it has been a year since I played it last time).

Well, the only thing I can think of is that you used nuke. Maybe, after the nuclear war, using nuke is considered as a VERY BAD thing. That's what I can think of. Maybe I should install F1 again and see what I can find out

Posted: Wed Feb 16, 2005 3:02 am
by Eldomm
Actually I am not sure about nuke... I completed the game a few years ago, this is a question coming from a friend that just finished playing. I am checking with him and will come back with more precise information.
Thanks for now,
Eldomm

Posted: Wed Feb 16, 2005 8:14 am
by Eldomm
Ok, I checked and I was wrong about the nuke. It was the self-destruction procedure. Anyway, the karma loss was there. Any idea why?!?! :confused:

Posted: Sun Mar 20, 2005 3:09 pm
by Erenor
You get several options from the base computer about how to destroy the base. You have the option to have a longer time period before the self destruct sequence blows the hell out of everything. I think your friend chose the option that has a silent destruct sequence. This would mean that any mutants left in the base would automatically die, b/c they wouldn't know what was going on and that they were about to die. Try loading a previous save and use the longest loudest destruct sequence you can. I think that should fix things, but I'm not 100% sure.

Posted: Thu Mar 24, 2005 5:07 am
by Eldomm
Thanks Erenor!!!!

Posted: Fri Mar 25, 2005 2:21 pm
by Erenor
[QUOTE=Eldomm]Thanks Erenor!!!![/QUOTE]

No problem, Eldomm! ;) Did it work out?