Please note that new user registrations disabled at this time.

Influence: Who do you need?

This forum is to be used for all discussions pertaining to Obsidian Entertainment's Star Wars: Knights of the Old Republic II.
Post Reply
User avatar
Jon_Irenicus
Posts: 96
Joined: Tue Feb 22, 2005 2:50 pm
Contact:

Influence: Who do you need?

Post by Jon_Irenicus »

IMHO, working up influence to make your NPCs to become Jedi is pretty much useless. If you make good use of the workbench to upgrade weapons, you can pretty much make anything as good as a lightsaber. There are only a few places where you have to use NPCs anyway, and they are pretty easy.

On the other hand, some NPCs increase your stats or give you experience when you gain enough influence and get them talking. So I think there are only a few NPCs you should try to keep happy, in order of importance:

Hanharr: Pity he is only available to the dark side. If you break his will, you can get strength and constitution bonuses. Talking to Kreia after breaking him also gives another set of bonuses. They add up to at least +2 to each. Definitely the most useful NPC.

HK-47: Gives will and constitution (and maybe intelligence) bonuses when you get him to talk about killing Jedi. Very useful since it can be done with the light side (but you will get dark side points in the process). Unfortunately, you can't climb up his influence ladder on the ship alone, you have to do some stuff around the planets to make him happy.

T3: He only gives you one stat bonus (wisdom), but he does give you experience along the way (when you repair him), gets improvements himself (a lot of them) and when you finish him up, you can use him to meditate. Good thing if your character is male.

Kreia: She only gives experience and force point bonuses (she does give a stat increase, but that's tied to Hanharr). The good thing about her is that you don't need to take her along. It's pretty easy to finish up her influence just talking to her on the ship. You will need to spend some dark side points though.

GO-TO: Only gives you experience (and money, but that's not tied to influence). You also have to take him with you on a few encounters to get him to open up fully. Interesting to learn abuot his story though.
Walk among them... these beasts that are less than you are. See their strength, see how easily you fall to their muscle and skill. Why do you stand for this, why do you submit to the flesh when death is bred in your bones?
User avatar
jeremiah
Posts: 330
Joined: Tue Apr 10, 2001 10:00 pm
Contact:

Post by jeremiah »

Yeah I noticed that too. I guess with Hanharr, it helps to make up for the fact that neither of the DS Guardian/Marauder and Consular/Sith Lord classes get any stat bonuses for mastery. Though the +1 to 8 damage is definitely sweet for the marauder. However, increase in force points is the most useless bonus I can think off when extra force points are given to the PC a lot of times thru the game.

Oh and don't forget Handmaiden's bonus of battle precognition and Atton's Will save bonus (especially since Atton is so easy to influence anyway). I don't think you get much out of the other characters. I mean Bao Dur's tech skills are still available to you through out the game whether you antagonize him or not LOL.
Life is an adventure
User avatar
Jon_Irenicus
Posts: 96
Joined: Tue Feb 22, 2005 2:50 pm
Contact:

Post by Jon_Irenicus »

The "mage" classes (Consular, Jedi Master and Sith Lord) are pretty lame overall, since they get more force points then they can spend. I mean, yuo have to increase wisdom with these classes (so enemies don't save vs your powers), further increasing your already bloated force pool. My brother had a light side Jedi Master that used Force Storm as her only offensive, and even then she did not run out of force.

I find that even Sith Assassin and Jedi Watchmen have more force poitns than they can spend...
Walk among them... these beasts that are less than you are. See their strength, see how easily you fall to their muscle and skill. Why do you stand for this, why do you submit to the flesh when death is bred in your bones?
Post Reply