Influence: Who do you need?
Posted: Sat Feb 26, 2005 10:35 am
IMHO, working up influence to make your NPCs to become Jedi is pretty much useless. If you make good use of the workbench to upgrade weapons, you can pretty much make anything as good as a lightsaber. There are only a few places where you have to use NPCs anyway, and they are pretty easy.
On the other hand, some NPCs increase your stats or give you experience when you gain enough influence and get them talking. So I think there are only a few NPCs you should try to keep happy, in order of importance:
Hanharr: Pity he is only available to the dark side. If you break his will, you can get strength and constitution bonuses. Talking to Kreia after breaking him also gives another set of bonuses. They add up to at least +2 to each. Definitely the most useful NPC.
HK-47: Gives will and constitution (and maybe intelligence) bonuses when you get him to talk about killing Jedi. Very useful since it can be done with the light side (but you will get dark side points in the process). Unfortunately, you can't climb up his influence ladder on the ship alone, you have to do some stuff around the planets to make him happy.
T3: He only gives you one stat bonus (wisdom), but he does give you experience along the way (when you repair him), gets improvements himself (a lot of them) and when you finish him up, you can use him to meditate. Good thing if your character is male.
Kreia: She only gives experience and force point bonuses (she does give a stat increase, but that's tied to Hanharr). The good thing about her is that you don't need to take her along. It's pretty easy to finish up her influence just talking to her on the ship. You will need to spend some dark side points though.
GO-TO: Only gives you experience (and money, but that's not tied to influence). You also have to take him with you on a few encounters to get him to open up fully. Interesting to learn abuot his story though.
On the other hand, some NPCs increase your stats or give you experience when you gain enough influence and get them talking. So I think there are only a few NPCs you should try to keep happy, in order of importance:
Hanharr: Pity he is only available to the dark side. If you break his will, you can get strength and constitution bonuses. Talking to Kreia after breaking him also gives another set of bonuses. They add up to at least +2 to each. Definitely the most useful NPC.
HK-47: Gives will and constitution (and maybe intelligence) bonuses when you get him to talk about killing Jedi. Very useful since it can be done with the light side (but you will get dark side points in the process). Unfortunately, you can't climb up his influence ladder on the ship alone, you have to do some stuff around the planets to make him happy.
T3: He only gives you one stat bonus (wisdom), but he does give you experience along the way (when you repair him), gets improvements himself (a lot of them) and when you finish him up, you can use him to meditate. Good thing if your character is male.
Kreia: She only gives experience and force point bonuses (she does give a stat increase, but that's tied to Hanharr). The good thing about her is that you don't need to take her along. It's pretty easy to finish up her influence just talking to her on the ship. You will need to spend some dark side points though.
GO-TO: Only gives you experience (and money, but that's not tied to influence). You also have to take him with you on a few encounters to get him to open up fully. Interesting to learn abuot his story though.