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Sith Tomb (spoliers)
Posted: Sat Mar 12, 2005 10:53 pm
by Derek Baker
I've reached the sensor on my way to the Sith tomb on Dxun, and the Mandalorian has said I've made the charge to destroy it okay. But when I get there there's no option to use the explosives, only to repair or leave it.
Is this a bug, or it is a question of my character's demolitions ratings?
Posted: Sat Mar 12, 2005 10:58 pm
by Darth Zenemij
I said screw it,went along with bao-dur through the mines.The sith will know your'e there...We always know where you are....
Posted: Sun Mar 13, 2005 3:09 am
by Crunchy in milk
You still need a high demolitions skill to plant the device (on the character who approaches the sensor).
It was one of the more unusual quests despite its simplicity. The only member of your team with both demolitions and stealth as default class skills is Atton, whom I hate and never 'take out' past Cititdel station. If you have him he's perfect for the 'mission' (pun) but setting off the sensor is no big deal.
Posted: Sun Mar 13, 2005 5:10 am
by Ergophobia
I used my own character for it... paid a single point into stealth and beefed it up to 8 or so, the sensor didn't see me. I could walk past the mines and then use my repair skill to take the thing out. But Mira could do the same thing, I guess, if you pay a point in stealth for her.