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Rituals

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sithari
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Rituals

Post by sithari »

Hail!! I'd like to ask if you know anything about rituals except those in Rlics&Rituals book?? :confused:

Thanx


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Rob-hin
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Post by Rob-hin »

I what context are you interested?
Devil summoning rituals, sacrification rituals, divine rituals...
Also, in what kind of cultures.

A bit more info will make it easier to be concrete to answer your question. :)
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sithari
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Post by sithari »

I'm interested in arcane rituals for any lvl...
I'm wondering if you have in mind any template for sorcerers??????? ;)
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Post by Rudar Dimble »

[QUOTE=sithari]I'm interested in arcane rituals for any lvl...
[/QUOTE]
Still, this isn't very specific. What do you need it for? DM-ing? Writing? Or just for the fun?
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Post by Rob-hin »

Perhaps the Acolyte of the Skin is the direction you are looking for?
This is a arcane ritual where a wizard of sorcerer bond his own skin with that of a demon. This is a prestige class that's easily useable for all kinds of things.
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Post by Rudar Dimble »

[QUOTE=Rob-hin]Perhaps the Acolyte of the Skin is the direction you are looking for?
This is a arcane ritual where a wizard of sorcerer bond his own skin with that of a demon. This is a prestige class that's easily useable for all kinds of things.[/QUOTE]
This really is one of your favorites isn't it? :D
I think it's cool too, btw
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Post by Mr.Waesel »

Give us an example of an arcane ritual of level 1 so we know what you are talking about.
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sithari
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Post by sithari »

If u see THe relics & rituals there are some examples but i want sthing like sacrifising a spell slot to gain sthing or make a pact with somedody... I'm interested for my character(Sorc10/Elemental sorc8)... finally i took the Scion of the Flame template...

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Post by Mr.Waesel »

[QUOTE=sithari]but i want sthing like sacrifising a spell slot to gain sthing[/QUOTE]

Like "casting Mage Armor" or something similar?
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sithari
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Post by sithari »

Nop i mean permanently loosing a spell slot to gain sthing like reduse the cost or casting time of a metamagic feat...
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Post by Fiberfar »

You mean like a deal with the devil kind of thing?
IIRC the Arch mage get to chose a feat that means sacrifising a certain spellslot to gain another spell as a special ability or something like that. You could twist it in that direction. If there isn't any spesific rulebook that says anything about rituals of that kind, just make it a houserule.
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Post by jopperm2 »

Archmage has that sort of thing and I think the Epuic handbook has something similar.
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sithari
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Post by sithari »

ok. i'm going to research this ritual i need some help for balance...
Sorcerer True Ritual
lvl:6
casting time:2days
casters:3
xp cost:3000
material cost:20000
By casting this 2day long ritual on of the casters must permanetly loose one 6th lvl spell slot and have to choose 2 metamagic feats.From that point he casts spells altered by these feats with no increasement to the casting time.




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sithari
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Post by sithari »

ok i'm going to recearch this ritual so i'mgoing to need some help to balance it...
Sorcerer True Ritual
lvl:6
casting time:2days
casters:3
xp cost:3000
material cost:20000
By casting this 2day long ritual on of the casters looses one 6th lvl spell slot permanently and chooses 2 metamagic feats.From that time whenever he casts a spell altered by these feats there is no incresement to the casting time.


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Post by Grimar »

now i'm a bit confused here. is there a longer casting time when casting MM? and this ritual CAN be to powerfull? dont know, 'couse i'm not a big fan of MM, but are there MM that makes the spell more powerful with a drawback that is that the casting time is much longer...?

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Post by Magrus »

[QUOTE=sithari]ok i'm going to recearch this ritual so i'mgoing to need some help to balance it...
<snip>
By casting this 2day long ritual on of the casters looses one 6th lvl spell slot permanently and chooses 2 metamagic feats.From that time whenever he casts a spell altered by these feats there is no incresement to the casting time.
[/QUOTE]

This looks horribly unbalanced to me. If you wanted to do something akin to that, perhaps permanently giving up that spell slot to allow you to use 1 of your known metamagic feats for free once a day, so long as it effects spells of that level. A trade off of one less spell/day for a more powerful spell being cast at that same spell level could balance out I think.
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Post by Rob-hin »

[QUOTE=Magrus]This looks horribly unbalanced to me. If you wanted to do something akin to that, perhaps permanently giving up that spell slot to allow you to use 1 of your known metamagic feats for free once a day, so long as it effects spells of that level. A trade off of one less spell/day for a more powerful spell being cast at that same spell level could balance out I think.[/QUOTE]

I second that.
But truth be told, I have trouble understanding the rutual explenation.
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sithari
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Post by sithari »

sorry for the delay...
well for the metamagic feats i meant known feats obviusly :)
about that casting it for free u said i just want to decrease the casting time,so can use the quicken feat :D
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Post by thekyngdoms »

[QUOTE=sithari]ok. i'm going to research this ritual i need some help for balance...
Sorcerer True Ritual
lvl:6
casting time:2days
casters:3
xp cost:3000
material cost:20000
By casting this 2day long ritual on of the casters must permanetly loose one 6th lvl spell slot and have to choose 2 metamagic feats.From that point he casts spells altered by these feats with no increasement to the casting time.[/QUOTE]

This doesn't make much sense. Firstly, you need to start using the correct conventions when laying out the spell - I know that sounds petty, but it helps the rest of us understand your ideas a little better.

Anyway. Reading through this raises the following questions:

1) Do all 3 casters lose 3000 xp?
2) Does each casting of the spell cost 20000 gp (so, 60k in total? Why would those not getting the benefits of the spell do this)?
3) Which one of the casters gains the benefit of this spell (and why would the others help them, since they gain no benefit)?
4) If you lose a 6th level spell (which really doesn't make any sense at all - I mean, where does it go? Is a part of your brain destroyed upon casting :p ?) is this a spell slot or spells known?
5) Since this spell says Sorcerer does this exclude any other arcane casters from casting it (whether its beneficial for them do so or not)?

Another point, where do all the numbers come from? 2 days casting? 20000 gp cost (on what? Or do the sorcerers just dance around a pile of cash until it just vanishes ;) )? 3000 xp cost? 3 casters? There seems to be an entirely random element to this. But maybe I'm just missing something?

So, what would I do? Well, as it stands, its broken - very overpowered. If you really wanted to run with something like this, then I'd drop the permanent tag, give it a range of personal (so, only one caster involved!), have it affect only one metamagic feat (chosen at time of casting), give it a duration of 1 round/level and a casting time of 1 full round. I'd also drop the xp penalty, but maintain a high cost material component (not sure what, off the top of my head). Oh, and set the spell level to 7th or 8th.

I still probably wouldn't allow it (in the hands of a sorcerer, it'd still be quite potent), but at least it's more balanced (IMO!).
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