Why is the end so boring/crappy?
Posted: Wed May 04, 2005 8:58 pm
*Spoilers*
Why is the last planet Malachor V so boring for? I mean, it's designed really poorly. It's slow, not much to do, a big clunky map and overly long. And the game's pace sort of dies down even on the ravager. I mean, you have most to all of the best stuff minus a few armors or a second mandalorian disintegrater. You basically breeze through everything. I was at level 28 and the Sith Lord on the bridge died in a few hits. It would have been faster, but the game has some cutscenes in the middle of the battle that slow you down... and it makes no sense because they indicate how hard to battle is when it was a piece of cake.
I guess I was expecting more. I mean, I was thinking of playing through the game again, but the end place is so rediculously easy that trying out different builds isn't going to yeild that much difference in gameplay since I pretty much know what works and what doesn't. Damn efficiency.
Why is the last planet Malachor V so boring for? I mean, it's designed really poorly. It's slow, not much to do, a big clunky map and overly long. And the game's pace sort of dies down even on the ravager. I mean, you have most to all of the best stuff minus a few armors or a second mandalorian disintegrater. You basically breeze through everything. I was at level 28 and the Sith Lord on the bridge died in a few hits. It would have been faster, but the game has some cutscenes in the middle of the battle that slow you down... and it makes no sense because they indicate how hard to battle is when it was a piece of cake.
I guess I was expecting more. I mean, I was thinking of playing through the game again, but the end place is so rediculously easy that trying out different builds isn't going to yeild that much difference in gameplay since I pretty much know what works and what doesn't. Damn efficiency.