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class suggestions please

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Albrecht
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class suggestions please

Post by Albrecht »

well I have played through the game quite a few times though never quite finishing it (upto the ravager).
I mostly played with a sorcererr which was really fun
I tried to play as a ranger and paladin and quite frankly I got bored quite early.
with the sorc I didn't like the fact that I couldn't use any weapons and against tough foes I was mainly a spell-protection remover.
with the ranger/paladin I was frustrated with not being able to do anything against dragons other then be a smack-me-dummy while the mages do the work and that it doesn't involve a whole lot of thinking.. melee

so what I'm saying is I want a class which would be fun to play, I was thinking about the 'avenger'. is a druid viable without dual-classing?
any other suggestions would be most welcome, I don't intend to solo through the game and I wanna play it from begining to end

wish me luck, and suggestions would be most welcome
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Post by dj_venom »

You say you had tried a paladin, they can become really good once you get a sword called Carsomyer, then you will be able to kill dragons.

But, if you want someone who can cast spells and deal melee damage, one of the most powerful combinations is a kensai dualed to a mage. That way you can fight, and have magic supplementing you.

As for the avenger build, I have never played through with an Avenger, so I wouldn't be able to give you advice.
In memorian: Fiona; Ravager; Lestat; Phreddie; and all of those from the 1500 incident. Lest we forget.
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Albrecht
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Post by Albrecht »

when I say 'tried' I mean I did all quests possible prior to going off to the underdark... so I have Carsomyr and such... I simply don't like the playstyle much
I guess a Kensai/mage would be ideal, to tell the truth though I have played as one and found it overwhelmingly cheezy... too much powermunching.
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Post by dj_venom »

Yes, the Kensai-Mage is a rather large cheese. If you are looking for a new kind of gameplay, I do believe a druid would be quite good. I am at the moment going through with a bard, and it is so fun to play a completly different way, as I can cast spells, fight and sing to help my team (I'm playing a Skald).

So if you try the avenger good luck.
In memorian: Fiona; Ravager; Lestat; Phreddie; and all of those from the 1500 incident. Lest we forget.
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Post by Yeltsu »

Well, assasin is fun, kind of a sneaky bastard :D
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Post by fable »

Moving to SoA, where this topic seems to belong.
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Post by Sytze »

Why do people call something that is powerful (like an ability, class or spell) automatically cheese? The word is being abused here. :rolleyes:

Anyway, yes, the Kensai-Mage is a powerful class, but at the same time reasonable fun to play (although I prefer the Archer-Mage). You could always try a multiclass character for both diversity and a bit of power, like the Fighter-Thief/Mage/Druid. Or perhaps the Ranger-Cleric, who makes an excellent fighter even though he has such a restricted choice of weapons.

I'm currently playing a Fighter-Swashbuckler who's focussing on longbow and katana and I'm actually having fun with it. With the right equipment, his AC gets to -12 very easy, very early. Combine that with the damage bonuses, his scouting, trap setting and illusion disabling abilities and you've got yourself a very useful, not overly powerful character.
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Post by boo's daddy »

My only venture through ToB to date has been with a single-class Avenger (party included Sarevok, Minsc, Jan and Aerie), which proved to be very challenging (though that might be down to my dodgy game-play) and fun. Some nice HLAs, useful to have a few choice Mage spells (inc Chain Lightning), and I think the RP element is stronger.

In SoA it would have the added benefit of the stronghold.

Have fun!
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Post by dj_venom »

[QUOTE=Sytze]Why do people call something that is powerful (like an ability, class or spell) automatically cheese? The word is being abused here. :rolleyes: [/QUOTE]
I know what you mean about people over using the word cheese, however I think it is a good way to describe Kensai-Mage. When you look at the description of the Kensia, one weakness is CANNOT CAST SPELLS. By dualing to a mage you are breaking one of the fundamental rules that prevent the Kensai naturally an extremely powerful character.

As for the class that suits you, I suggest you do choose one of the different charcters, as in characters that aren't simply click and hit. Use a character that is special, and really make the most of their strengths.
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Post by Thrifalas »

Playing bards are always fun since they're not masterful att anything, but adept in everything. :) They're not very skilled with weapons, nor do they have any "annihiliate-everything-in-sight" spells, but used wisely they don't really need them.

And I wouldn't call dualing to Kensai/Mage for cheese. Cheese to me is exploiting the things that obviously wasn't meant to be possible since you get so powerful that it's not even funny, but you're not breaking any rules or cheating in anyway.

For example, using a familiar to get the Rift Device out and then using Simulacrum to be able to punch through any magical protection and dealing 90% damage each time you meet someone strong. ^^ Or pickpocketing the first Kangaxx for duplicates of the Ring of Gaxx. That's cheese to me. Or to uglificate yourself to a whopping 25 charisma... Whatever. I could go on and on forever ^^
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Post by Malykor »

I'm playing a Gnome Illusionist at the moment, and having great fun with it. The 19 Int is nice. Only downside is....no necromancy spells. ~Gnomercy~
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Albrecht
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Post by Albrecht »

after putting some more thought into it I think I might go for a multi classed fighter/mage, taking ToB into account, is it a good idea? viable that is?
thanks in advance
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Malykor
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Post by Malykor »

It's somthing different anyways..........This multi-class can be pretty powerful if built right.
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Post by dj_venom »

It depends who your companions are. You would want at least one more spell caster, a thief, a priest and defenitly another fighter type person.

While true that a cheese is something that exploits the game engine, a cheese can also be classified as insanely powerful, and something that makes the game extremely easy. But I guess every class could be powerful, if only everyone discovered the perfect strategies (such as casting armour spells on the Kensai).
In memorian: Fiona; Ravager; Lestat; Phreddie; and all of those from the 1500 incident. Lest we forget.
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Thrifalas
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Post by Thrifalas »

[QUOTE=Albrecht]after putting some more thought into it I think I might go for a multi classed fighter/mage, taking ToB into account, is it a good idea? viable that is?
thanks in advance[/QUOTE]

This is one of the classes that can be pretty powerful. First of all, you can get Robe of Vecna that doesn't just improve your spellcasting abilities but also gives AC5 (same as a Chain Mail), and voila! You now have a fighter wearing armor and being able to cast mage spells insanely fast ;) .

Go dualwield some Crom and FoA/AoU or something like that, add some prots. from magical weapon, get some Simulacrums and... Well... have fun ;)

This is somewhat of a semi-bard, being able to use any weapon and still cast spells, though I believe this one can become stronger. I've not used one to get myself through the game though, but I think it can be pretty fun to play one. :)
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Albrecht
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Post by Albrecht »

I prefer blades to be honest, I created the fella
str: 18/00
dex: 17
cons:17 (elf)
int:18
wisdom:10
charisma:10

I really liked the fact that I got 18/00 so I sticked with this array.
anyways I will go with the whole bladesinger elvish concept. which swords do you think would work out best?
Celestial fury, foebane, spectral brand and other swords come into mind
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Thrifalas
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Post by Thrifalas »

Now I'm confused to be honest, since you're speaking of bards but have 18/00 in str, so I'll take it as you're going fighter/mage. Oh, and the fact that you're an elf.

In case you dual-wield (not sure about the amount of prof. slots the fighter/mage can use) I'm thinking Dak'kons Zerth Blade for some reason... Oh yes, an extra 1-4 mage level spells. Going in off-hand, ofc. Main hand, the answerer perhaps? Lowering 15% mag res fits the mage pretty nice. ;)

Ugh, when you have the answerer you probably doesn't want the Zerth Blade anymore though ^^. Well, there's a lot of good blades out there, go get 'em!
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Post by pgroves »

[QUOTE=Thrifalas]
This is somewhat of a semi-bard, being able to use any weapon and still cast spells, though I believe this one can become stronger. I've not used one to get myself through the game though, but I think it can be pretty fun to play one. :) [/QUOTE]

A bard would level up much faster, though....
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