There is a feat that adds the dex modifier to the damage bonus.
Thus strength is totally useless. (Or is it?)
EDIT: No, it is attack only.
There is feat/skill(?) that adds wisdom to the defense bonus. (Later in the game.)
Thus in terms of defense wisdom is just as good as dexterity.
I'm thinking of something like
Strength - 10
Dexterity - 14
Constitution - 12
Intelligence - 14
Wisdom - 14 (Main Attribute)
Charisma - 14
Is this good, or rubbish? I'm thinking this could be consular (which I might make instead) stats as well, but I'm totally ignorant on attributes.
Clarification on Stats
Originally Posted by Ergophobia
My suggestion for a consular would be 8, 12, 15, 10, 16, 14. Be male, so you get the Handmaiden's feat that will help a lot when you have a high Wisdom.*
8 + 12 + 16 + 10 + 18 + 14 = 78
Strength - 10
Dexterity - 14
Constitution - 12
Intelligence - 14
Wisdom - 14 (Main Attribute)
Charisma - 14
10 + 14 + 12 + 14 + 14 + 14 = 78
Sorry, but I think there is a disturbance in your math skills.
Upon second thought I should transfer 2 of the points from Intelligence to 1 in Wisdom.
My suggestion for a consular would be 8, 12, 15, 10, 16, 14. Be male, so you get the Handmaiden's feat that will help a lot when you have a high Wisdom.*
8 + 12 + 16 + 10 + 18 + 14 = 78
Strength - 10
Dexterity - 14
Constitution - 12
Intelligence - 14
Wisdom - 14 (Main Attribute)
Charisma - 14
10 + 14 + 12 + 14 + 14 + 14 = 78
Sorry, but I think there is a disturbance in your math skills.
Upon second thought I should transfer 2 of the points from Intelligence to 1 in Wisdom.
- Ergophobia
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STR: Take either this or DEX to a reasonable level. Str gives the bonus of added damage.
DEX: Take either this or STR to a reasonable level. Dex gives the bonus of also able to use ranged weapons, added defense and added reflex saves (not really needed) but requires you to put two feats in finesse for melee and sabers.
CON: Constitution is good for staying alive longer and getting good implants, so I suggest taking it to 18. (16 if DS, since you get +2 for free then, from certain characters)
INT: It really depends on how skilled you want to be. I like taking a sentinel with 16 Intelligence so I can really do everything myself, but you might not.
WIS: Should be as high as possible for a consular.
CHA: Might be useful, but since wisdom also gives defense, I don't think this really should be too high.
DEX: Take either this or STR to a reasonable level. Dex gives the bonus of also able to use ranged weapons, added defense and added reflex saves (not really needed) but requires you to put two feats in finesse for melee and sabers.
CON: Constitution is good for staying alive longer and getting good implants, so I suggest taking it to 18. (16 if DS, since you get +2 for free then, from certain characters)
INT: It really depends on how skilled you want to be. I like taking a sentinel with 16 Intelligence so I can really do everything myself, but you might not.
WIS: Should be as high as possible for a consular.
CHA: Might be useful, but since wisdom also gives defense, I don't think this really should be too high.