I was hoping to get a little more info on this - is there some way to gauge exactly what is needed to overcome a penalty in regards to armor or weapons?
For example, I have some chain mail that is listed as "Light Armor" with a strength of 18 required.
Well, I have level 4 light armor skill, and a strength of 21, but I still have a penalty if I wear the armor.
I've seen the same thing happen with weapons. It just seems that eventually, if I pour enough points into the skill and/or stats, eventually the penalty goes away.
Is there some way to know what the magical formala is? For example, if I'm looking at my character screen, and deciding where to "spend my experience points", it would help if I knew that plugging one more point into "Skill X" would take care of my penalties for a given object.
Question about abilities and penalties
hi toddhd, if u have a new peice of weaponry or armor that shows a peneltay EXAMPLE: platemail -3 u would need to invest 3 points into the heavy armor ability. Or a greataxe -2 u would need to invest 2 points into heavy weapon ability. SO i belive that if you dont have those ability's then u will always have those penaltys. Hope that helped.
-Axis420
-Axis420
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As far as I have figured it out, the more sophisticated a Weapon/Armour is (ie. the more protection/damage it does) the higher the required skill.
For example the Barbtongued Runeblade (Heavy Weapon, Damage 5-19, Strike Bonus +5) actually requires a Heavy Weapon Skill of 7 (or maybe even 8) to use without penalty. The same goes for Plate Armour which requires a Heavy Armour Skill of around 5 if I remember correctly.
I agree that it would have been simpler to let the players know how much in a Skill such Items need.
The amount of Penalty shows how many more points you need to invest until you can use that Item without penalty.
For example the Barbtongued Runeblade (Heavy Weapon, Damage 5-19, Strike Bonus +5) actually requires a Heavy Weapon Skill of 7 (or maybe even 8) to use without penalty. The same goes for Plate Armour which requires a Heavy Armour Skill of around 5 if I remember correctly.
I agree that it would have been simpler to let the players know how much in a Skill such Items need.
The amount of Penalty shows how many more points you need to invest until you can use that Item without penalty.