Question about abilities and penalties
Posted: Thu May 26, 2005 8:01 am
I was hoping to get a little more info on this - is there some way to gauge exactly what is needed to overcome a penalty in regards to armor or weapons?
For example, I have some chain mail that is listed as "Light Armor" with a strength of 18 required.
Well, I have level 4 light armor skill, and a strength of 21, but I still have a penalty if I wear the armor.
I've seen the same thing happen with weapons. It just seems that eventually, if I pour enough points into the skill and/or stats, eventually the penalty goes away.
Is there some way to know what the magical formala is? For example, if I'm looking at my character screen, and deciding where to "spend my experience points", it would help if I knew that plugging one more point into "Skill X" would take care of my penalties for a given object.
For example, I have some chain mail that is listed as "Light Armor" with a strength of 18 required.
Well, I have level 4 light armor skill, and a strength of 21, but I still have a penalty if I wear the armor.
I've seen the same thing happen with weapons. It just seems that eventually, if I pour enough points into the skill and/or stats, eventually the penalty goes away.
Is there some way to know what the magical formala is? For example, if I'm looking at my character screen, and deciding where to "spend my experience points", it would help if I knew that plugging one more point into "Skill X" would take care of my penalties for a given object.