Counter to Sneak Attack?
- Thegeneral
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Counter to Sneak Attack?
What is the best way to defend yourself against the sneak attack ability? I have a level 16 druid/shifter. Is there a feat that defends against it? My character is heavy on tumble, hide with lightning reflexes. Level 6 druid as far as spell casting and a level 5 shifter. Is there a shapeshift form that is good against it? Thanks! 
If you can get past level 10 Shifter to get either of the two feats Construct Shape or Undead Shape, those are immune to sneak attacks.
"You can do whatever you want to me."
"Oh, so I can crate you and hide you in the warehouse at the end of Raiders?"
"So funny, kiss me funny boy!" / *Sprays mace* " I know, I know, bad for the ozone"
"Oh, so I can crate you and hide you in the warehouse at the end of Raiders?"
"So funny, kiss me funny boy!" / *Sprays mace* " I know, I know, bad for the ozone"
- Fiberfar
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Having Uncanny dodge or Dwarven Awareness would probably help. Uncanny Dodge (Rogue, Shadow Dancer, Barbarian and Assassin) lets you retain your Dexterity bonus to AC even if caught flat footed. So if a rogue hides and attack you you should retain whatever dex bonus you got. Dwarven Awareness (only the Dwarven Defender Class) also lets you retain your dex to AC even when flat footed. I am not sure that this would work however. But it sounds likely when a rogue attacks as you run by.
[QUOTE=Luis Antonio]ONLY RETARDED PEOPLE WRITE WITH CAPS ON. Good thing I press shift
[/QUOTE]
[QUOTE=Luis Antonio]Bah! Bunch of lamers! Ye need the lesson of the true powergamer: Play mages, name them Koffi Annan, and only use non-intervention spells! Buwahahahahah![/QUOTE]
[QUOTE=Luis Antonio]Bah! Bunch of lamers! Ye need the lesson of the true powergamer: Play mages, name them Koffi Annan, and only use non-intervention spells! Buwahahahahah![/QUOTE]
I've always been curious about that myself. The wording is strange on the ability of the DD. Is it just allowing you to keep your dex bonus to AC, or does it allow you not be flanked whatsoever and therefore negates anyone's ability to get a sneak attack in?
You can MAKE items that make you immune to sneak attacks, but I haven't found anything in the game itself already made. I just know I had a shifter character that I'd picked the undead shape specifically for characters with ability drain and sneak attacks that kept irritating me.
You can MAKE items that make you immune to sneak attacks, but I haven't found anything in the game itself already made. I just know I had a shifter character that I'd picked the undead shape specifically for characters with ability drain and sneak attacks that kept irritating me.
"You can do whatever you want to me."
"Oh, so I can crate you and hide you in the warehouse at the end of Raiders?"
"So funny, kiss me funny boy!" / *Sprays mace* " I know, I know, bad for the ozone"
"Oh, so I can crate you and hide you in the warehouse at the end of Raiders?"
"So funny, kiss me funny boy!" / *Sprays mace* " I know, I know, bad for the ozone"
- Fiberfar
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- Joined: Fri Aug 13, 2004 12:07 pm
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Uncanny dodge lets you retain your dex bonus to AC, even if caught flat footed. Dwarven Awareness however, lets you retain AC and makes you "immune" to flanking.
I take it that this means that the Dwarven Defender can't be attacked from behind giving the enemies any bonuses to attack. And that no rogue can make sneak attack to him. Since sneak attacks require that the opponent can not see or respond to the attacker.
I take it that this means that the Dwarven Defender can't be attacked from behind giving the enemies any bonuses to attack. And that no rogue can make sneak attack to him. Since sneak attacks require that the opponent can not see or respond to the attacker.
[QUOTE=Luis Antonio]ONLY RETARDED PEOPLE WRITE WITH CAPS ON. Good thing I press shift
[/QUOTE]
[QUOTE=Luis Antonio]Bah! Bunch of lamers! Ye need the lesson of the true powergamer: Play mages, name them Koffi Annan, and only use non-intervention spells! Buwahahahahah![/QUOTE]
[QUOTE=Luis Antonio]Bah! Bunch of lamers! Ye need the lesson of the true powergamer: Play mages, name them Koffi Annan, and only use non-intervention spells! Buwahahahahah![/QUOTE]
That's what I thought, just wasn't sure. Good to know, a few levels in DD would be worth taking for just about any dwarf character then.
"You can do whatever you want to me."
"Oh, so I can crate you and hide you in the warehouse at the end of Raiders?"
"So funny, kiss me funny boy!" / *Sprays mace* " I know, I know, bad for the ozone"
"Oh, so I can crate you and hide you in the warehouse at the end of Raiders?"
"So funny, kiss me funny boy!" / *Sprays mace* " I know, I know, bad for the ozone"
- Fiberfar
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- Joined: Fri Aug 13, 2004 12:07 pm
- Location: Looking down from ethereal skies
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Too bad you need 6 levels to be immune to flanking. But when multiclassed right, almost nothing can harm the DD.
[QUOTE=Luis Antonio]ONLY RETARDED PEOPLE WRITE WITH CAPS ON. Good thing I press shift
[/QUOTE]
[QUOTE=Luis Antonio]Bah! Bunch of lamers! Ye need the lesson of the true powergamer: Play mages, name them Koffi Annan, and only use non-intervention spells! Buwahahahahah![/QUOTE]
[QUOTE=Luis Antonio]Bah! Bunch of lamers! Ye need the lesson of the true powergamer: Play mages, name them Koffi Annan, and only use non-intervention spells! Buwahahahahah![/QUOTE]
That's very true.
I'm still trying to make a good Monk/DD build that is decent for that reason. One that can zip into a fight, plant himself there, not get nailed with sneak attacks, not get crushed by pure melee fighters and beat the enemy senseless with his fists.
Damage reduction, immunity to flanking, improved evasion, high damage without needing a weapon, great speed, spell resistance.
It's just hard getting the attributes right.
Now I'm wishing my human F/M was a dwarf.
I'm still trying to make a good Monk/DD build that is decent for that reason. One that can zip into a fight, plant himself there, not get nailed with sneak attacks, not get crushed by pure melee fighters and beat the enemy senseless with his fists.
Damage reduction, immunity to flanking, improved evasion, high damage without needing a weapon, great speed, spell resistance.
Now I'm wishing my human F/M was a dwarf.
"You can do whatever you want to me."
"Oh, so I can crate you and hide you in the warehouse at the end of Raiders?"
"So funny, kiss me funny boy!" / *Sprays mace* " I know, I know, bad for the ozone"
"Oh, so I can crate you and hide you in the warehouse at the end of Raiders?"
"So funny, kiss me funny boy!" / *Sprays mace* " I know, I know, bad for the ozone"
- Fiberfar
- Posts: 4196
- Joined: Fri Aug 13, 2004 12:07 pm
- Location: Looking down from ethereal skies
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It is better to try a Ranger/monk/DD then
you can get 12 Dr, 10 attacks per round with Kama. Your AC can be high with the right items.
you can get 12 Dr, 10 attacks per round with Kama. Your AC can be high with the right items.
[QUOTE=Luis Antonio]ONLY RETARDED PEOPLE WRITE WITH CAPS ON. Good thing I press shift
[/QUOTE]
[QUOTE=Luis Antonio]Bah! Bunch of lamers! Ye need the lesson of the true powergamer: Play mages, name them Koffi Annan, and only use non-intervention spells! Buwahahahahah![/QUOTE]
[QUOTE=Luis Antonio]Bah! Bunch of lamers! Ye need the lesson of the true powergamer: Play mages, name them Koffi Annan, and only use non-intervention spells! Buwahahahahah![/QUOTE]
- Thegeneral
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- Joined: Thu May 05, 2005 3:42 pm
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Personally, if I ever have a build that isn't truly in need of specific feats, I take toughness. Just because, it gives you a good amount of HP. It just keeps getting better every time you level too if I'm not wrong. Out of any feat in the game, I have to say that one is a good one to take regardless of when you take it or who takes it.
If it comes up that your at a level where you can't access the feats you need, and can't find one that is a prerequisite or truly important, I'd say take it. Since you'll be in melee a lot, knockdown and improved knockdown would be good for you to take, I'd grab those if you can first. If you can't grab those, or one of the feats as a shifter, or Extend Spell. That's helpful to buff yourself and then shift...take toughness on a level you get a feat like that.
If it comes up that your at a level where you can't access the feats you need, and can't find one that is a prerequisite or truly important, I'd say take it. Since you'll be in melee a lot, knockdown and improved knockdown would be good for you to take, I'd grab those if you can first. If you can't grab those, or one of the feats as a shifter, or Extend Spell. That's helpful to buff yourself and then shift...take toughness on a level you get a feat like that.
"You can do whatever you want to me."
"Oh, so I can crate you and hide you in the warehouse at the end of Raiders?"
"So funny, kiss me funny boy!" / *Sprays mace* " I know, I know, bad for the ozone"
"Oh, so I can crate you and hide you in the warehouse at the end of Raiders?"
"So funny, kiss me funny boy!" / *Sprays mace* " I know, I know, bad for the ozone"