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Favorite Party?

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NegitiveZero
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Favorite Party?

Post by NegitiveZero »

When I first got the game, I only played it for about 2 hours ingame time. Just never got around to playing it. I resently reloaded the game and started all over again (not like I was far in heh), and I was just wondering. What you're personal favorite grouping combos?
I cannot tell what you and other men think of this life, but for my single self, I had as lief not be as live to be in awe of such a thing as I myself.
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Dedigan
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Post by Dedigan »

The options for favorite (not best) party are many. I had a party similar to the JUPP (J's ultimate power party... not sure what J stands for, link in links post above) melee party which was very fun and super easy by the end of the game. I'm not sure I lost many hit points in the last section.
But since my new creation, it isn't my favorite party any more.
With my latest party, simplicity is the key.
My first character is a Deep Gnome monk(1)/Priest of Ilmater(x). He is the only character which I wold change. The experience pentalty is not truly necessary. But he runs around with an insane armor class and does decent damage in battle.
My main tank, who was supposed to be a sniper, but things change, is a human fighter(4)/bard(x). Great self buffing, mirror imaging damage dealer. She specializes in axes because the same moment I got the fourth level of fighter I also found a couple of amazing axes for that point in the game.
My second tank and now part time sniper is a female drow Priest of Ilmater. If I started over, I'd go oghma. I love symbol spells.
I'm not sure what role the druid plays. He's currently a human druid with no other levels. After 21, he'll take 2 thief, 3 barbarian and 4 fighter levels, but that is later. The few buffs are great and the fire and lightning spells kick tail. It's fun in the middle of the fight to have enemies suddenly die of a bad case of static charge.
Then I have the typical paladin(2)/Sorcerer(x) and thief(2)/wizard(x) Two characters no party can reasonably do without.

Its a good, well rounded party which can do anything and look good in the process. If I were to change it, I'd make the decoy a deep gnome thief/illusionist and replace the thief/wizard with a single class sorcerer. There's enough healing power with one priest and one druid.
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ammama
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Post by ammama »

i like a party that is good for role playing. the starter parties are quite good, since you dont end up powergaming, presenting wuite a challenge. I remember using the sisters of blood group and turning them into a pretty efficient fighting force. I dual classed them as they levelled up so they became the builds i likes.
my favourite parties built from scratch always include:

a sniper, i.e. a fighter with some other mix ins purely built for using ranged weaponr.y very efficient at taking out enemy spell casters who are guarded by hordes of enemies. You dont have to wade in. If the cast protection from missiles tho, he is just as good at helping the front line tanks, taking out the particularly nasty enemies before they do harm, without actually taking much damage himself.
a soceror. I've always thought sorcerors more able than wizards, simply becuase they can keep chugging outt spells without ever running out. losing a few feats isnt a huge problem.
A bard. they have some useful items and their songs can be handy if a character finds himself with a few extra seconds. I mainly use them for the special items tho, and only as a mix in class.
A druid. i just like them. not sure why.
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Heidrek
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Post by Heidrek »

Well, IMHO a smaller party is more fun. Less micro managing needed and you level up much faster. In any multi member party I'd have a Bard. Either a Rogue/Bard or Fighter/Bard or even a Fighter/rogue/bard. A word of advice though, if you're going to play a Bard either go for 26+ bard levels or 16-17. Taking somehing like 22 Bard levels is a bit of a waste as his spells at 7th level are crap and it takes 26 levels to be able to cast the really good 8th level spells like Wail of the Banshee.

if your going for 4 characters I'f take the following:

Fighter or Paladin of Helm
Cleric
Bard/Rogue
Wizard

these fill all the main roles of tank, healer/disabler, utility and artillery. If you want to go for the full 6 person party I'd add a Sorceror and another tank of some sort, perhaps Fighter/Druid or Barbarian/Druid. a Bard is a really helpfull addition for all his talking skills and other useful tricks. Use him as a sniper or sneak attacker and he's great fun as back up warrior.
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Brynn
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Post by Brynn »

[QUOTE=Heidrek]Well, IMHO a smaller party is more fun. [/QUOTE]
I second that. The party I anjoyed the most consisted of a human hage (of course), a drow priestess, a human fighter and a human pally :)
Up the IRONS!
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winter sorrow
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Post by winter sorrow »

After a long period of no-play, I've restarted again with a 6 member party. This time I've taken a melee heavy approach - only because I'm a bit tired of using summons to do all my fighting.

I've got a paladin, barbarian, fighter, cleric, fighter/thief and specialist wizard. A sorceror is not entirely necessary to be honest in this type of party.

3 of the 6 specialise heavily in long range combat: I've a drow fighter with 20 dex, halfling fighter/thief with 20 dex and tiefling wiz with 20 dex. The fighter and thief picked rapid shot as starting feats. Both are decent melee warriors with the right weaponry -though they lack the HP to last long one-on-one bouts. Having such artillery early to mid game is awesome though.

The other 3 consist of a main tank (barbarian) and secondary tank (pally). The Cleric has high strength but relatively modest HP and Armour Class so he just picks off the enemy from the flanks.

I've boosted Str and Con as much as possible without syphoning off too much Cha and Int. I've even taken Wis scores to sub 10 in some cases - I am relying on luck, stategy / computer AI and cleric protection spells to make up for lower than average Will saves.

This kind of part is good enough for normal play but don't even think about advancing to HOF mode with a melee focused party.
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ishuman
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Post by ishuman »

[QUOTE=Heidrek]if your going for 4 characters I'f take the following:

Fighter or Paladin of Helm
Cleric
Bard/Rogue
Wizard
[/QUOTE]

Heidrek- in a small party like that do you ever have the problem of your wizard not finding the right level scrolls as fast as you level up?

-ishuman
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Heidrek
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Post by Heidrek »

[QUOTE=ishuman]Heidrek- in a small party like that do you ever have the problem of your wizard not finding the right level scrolls as fast as you level up?

-ishuman[/QUOTE]

Absolutely. Because small parties level faster there have been many times that I can cast 4th level spells without being able to actually find any, let alone the ones I want! This is a frustrating aspect of the game, and one reason that many people choose Sorcerors over Wizards. On the plus side though, many of the good low level spells can be found early. In a small party though, Wizards are handy because of their vesatility.

I generally take Wizard as an off class (3 or 5 levels) for the Mirror Images, Haste etc.
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ishuman
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Post by ishuman »

wizard scroll issue

Brynn, what about you? I know you have a well-publicized and unquestioning love of human mages. How do you deal with this problem?

-ishuman
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Brynn
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Post by Brynn »

[QUOTE=ishuman]Brynn, what about you? I know you have a well-publicized and unquestioning love of human mages. How do you deal with this problem?

-ishuman[/QUOTE]
Lol, you mean I shouldn't announce it anymore? :D

I just keep casting lower lvl spells, what else could I do (I also had a group of four). It's really annoying. There should be merchants who spell high lvl spells (make them expensive, all the same, just make them available). Well, obviously we can't hope for any changes in IWD :-\ so we just have to put up with it :)
Up the IRONS!
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Dedigan
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Post by Dedigan »

I just never level up to a level which I haven't found the scrolls for.

The game is well written in that respect (IMO). A wizard only has the spells that he needs. If you play a six character party without ECL classed wizards and no level squatting, you should find all the scrolls right as you can cast them.
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Sumdumbum420
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Post by Sumdumbum420 »

I don't know, maybe I'm weird, but I've always liked the four char party. Normally I just set all the alignments to good (or lawful neutral for the mage) because I like being a halfway decent person in the game.

Paladin 15/Fighter x
Wizard
Theif
Cleric

I've fund that you can do just about anything with a party like this one. It's always easier to specialize my chars and let them have fun.
Take high level rogue, sneak attack large group, then hit them with delayed blast fireball from wizard, then greater command or sunfire from cleric, with paladin/fighter as tank.
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sparhawk_tr
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Post by sparhawk_tr »

IMO it is not possible to play IWD2 by role playing idea. Because it is a powergame anyway. And there is not much conversation like any other game. Such as BG. So i played it with;
a human Paladin of Helm, Paladin X/Fighter4
a rogue
A dwarf cleric (Fighter favored i can't remember by now)
a wizard
Monk with evasion ability
And a Pure fighter (may be a barbarian).
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zmeii
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Post by zmeii »

Aasimar Paladin of Helm
Human Fighter
Drow Cleric (with heal as special)
Thiefling Rogue
Human Mage Enchantment
Drow Mage Evocation
That was the party with which I finished the game for the first time. With the 2 wizards I killed a whole army without even touching me.

The second time I played with four characters - Half-Ork fighter, Drow Cleric (with heal), Thiefling Rogue and Human Mage.

With the human mage enchanter + spell focus ench + impr. spell focus -- the game is really easy! I also tried playing single drow fighter - with carefully chosen feats - it is not very hard.
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ammama
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Post by ammama »

i like being a right **** in the game. i make them all evil. one is a bully, the other a snitch, the other a suck up...u get the idea. but the problem is that there is so little roleplaying that this hardly affects anything. u can still do a lot of things gd guys do, and u dont gain much, and the story line is identical. i'd prefer a roleplaying game. *sigh* if only there was a mod that could do that...
fight for the horde instead of targos, fight with the legion of chimera. i'd love that.
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Heidrek
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Post by Heidrek »

Yes I'm surprised you can't join the Leigon of the Chimera. Considering you can play Half Elves, Half Orcs, Asamiir's and Tieflings all of which are 'half breeds', they'd be prefect candidates for the Legion.

From a storyline point of view it doen't make sense not to let these characters join the Legion, particulrly if they are evil aligned.
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