Conflicting Mod problem :(
Posted: Wed Jun 22, 2005 5:40 am
most people reading this probably know what Balmora expanded is (that mod that doubles the size of Balmora), and that is the mod my question is based around. While running Balmora Expanded, I was also runing "Balmora Waterfall" which adds a waterfall to the north bridge of balmora, but it also seems to remove a single rock that is used for reference in Balmora Expanded.
My problem is that every time I walk into the exterior of balmora, it says that said rock is missing, and about 30% of the time, my game CTD's.The rock is always gone even when the waterfall mod goes off, so I left it on for aesthetic value.
I did have a few ideas on how to fix the problem, but I don't know which one would be best. I thought I could:
A.) Use TESAME to merge the mods, and thereby remove the rock reference in Balmora Expanded
B.) Enter TESCS and remove the rock reference from Balmora Expanded
Or...
C.) Entre TESCS and ADD the rock to the waterfall mod
If anyone can tell me which idea is best, or if you have a better one, give me a hand here.
My problem is that every time I walk into the exterior of balmora, it says that said rock is missing, and about 30% of the time, my game CTD's.The rock is always gone even when the waterfall mod goes off, so I left it on for aesthetic value.
I did have a few ideas on how to fix the problem, but I don't know which one would be best. I thought I could:
A.) Use TESAME to merge the mods, and thereby remove the rock reference in Balmora Expanded
B.) Enter TESCS and remove the rock reference from Balmora Expanded
Or...
C.) Entre TESCS and ADD the rock to the waterfall mod
If anyone can tell me which idea is best, or if you have a better one, give me a hand here.