D20 Mutant Races, Classes, and Skills.
Posted: Sun Jul 03, 2005 11:29 am
First and foremost. PLEASE don't get discouraged that this won't allow all the abilities that X-men had. For
instance, the Transformational (Think Kurt and Mysique) will not be restricted to just those classes. ANY character,
as long as the requirements are met, can take prestige classes. (Thus making Kurt not just a shapechanger). Just
please be patient for me to add the classes and features to the system. This is how it will go.
(Races, Classes, Skills, Feats, Histories, and Prestige Classes.) There are NO spells whatsoever, so religion
is pointless thing to waste time on, and besides, you all should know the religions of the modern world. You
know, Catholic, Buddhist, Christain, Shintoist, and the others. If I finalize this system, use the rules of
everything not mentioned such as combat or adventuring. You will need a copy of either the 3rd or 3.5 core books
for the game.
There are 3 types of creatures in the world, the Humans, the Gifted, and the Mutated. The humans, as they are
not gifted with abilities are restricted to certain professions. The gifted are more on the mental side of the
Mutants, giving them access to professions that manipulate matter or the human mind. The mutated are more physical
and are rather brutal. If they specialize in an energy or matter, it is to a lesser extent to say a Gifted Elementalist.
Gambit is a Mutated creature. Storm and Pyro are Gifted. Rogue is hybrid of a Mutant and a Gifted. She is one of the very few of her kind.
Humans-
Description-
Humans can vary from weight and height from time to time. They can stand from 5 feet to 7 ft tall,
weigh a typical 105 pounds to a tall or obese 300 pounds.
Personality-
Humans are the most versatile, adaptable, flexible creatures of Earth. There is no set personality
of the humans as they were gifted with the most adaptable minds at birth.
Traits-
Medium
Speed 30ft
1 extra feat at first level and 4 extra skill points at 1st level. 1 extra skill point every level afterwards.
Favored class- Any
(Humans are restricted to Fighter, Rogue, or Monk.)
(In terms of traits such as elemental or telekenitic, of the few listed in your ability score bonus, you can take 1 and 1 only)
The Gifted-
Description-
The gifted look exactly like humans. They eat, breath, and sleep as a human does. Stand as tall as a human.
The only difference is there brighter, not neccesarily paler, skin.
Personality-
The gifted are usually smart, cunning, and Optimistic. Hardly any of them are evil, but some have converted to the
corrupt kind. Some of these people other than Jean and X include Storm, Pyro, and Cyclops. Cyclops used to have a
blast of electricity, but that changed as Xavier taught him some ways to control it and change it around somewhat
to a lightning and sound blast.
Traits-
Medium
Speed 30ft
+2 to one Mental ability score, -2 to one physical ability score. (Characters choice)
+2 to Diplomacy, Awareness (Listen and spot combined), and Mechanics (Knowledge: Machinery)
Sect ability-
If +2 to Intelligence:
Elemental- Gain minor elemental touch and a minor skin tint (Fire: Red, Ice: Light Blue, Lightning: Paler flesh, Acid: Green)
Minor elemental touch is a touch that can either do nothing or 1d3 points of damage 2/day (Characters choice)
This also gives you the class Elemental Adept. If you were born with the abiliy to manipulate. You also
gain access to the class Mineral expert, but to a maximum of 10 levels
Transformational- This let's you change your appearence at will and gives you the class option of Shapeshifter. Your
TRUE appearence is a blue skinned human with creases in your skin that take on a meaningless pattern. You also
gain the class option of Speed Demon but to a maximum of 10 levels.
If +2 to Wisdom:
Telepathic- This gives you the ability to sense an exact emotion (No save) in a person and allows you to take the
Telepath class.
Telekenitic- This lets you float small objects (5 Lbs max) near you (5ft max). You can hurl it at someone for
1d3 points of damage 1/day. The floating, is unlimited, but hurling the object at someone takes a great amount
of your energy. This gives you the class choice of Psychoportionast or Mineral Savant.
Though moving things with your mind is the same as moving minerals with your mind, Mineral Savant will allow many more features than simple movement.
Jean was a psychoportianist and Magneto was a mineral Savant.
If +2 to Charisma-
Telepathic- This gives you the ability to sense an exact emotion (No save) in a person and allows you to take the
Telepath class.
Transformational- This let's you change your appearence at will and gives you the class option of Shapeshifter.
Favored class- the two listed with each ability score adjustment.
The Mutated-
Description-
These creatures tend to take on a whole new skin form or stay the same. It depends on what they were born with to begin with.
Personality-
They usually tend towards more brutal or fast talk. There voice is either deep and pressing, or light and fluent. They usually
tend towards the chaotic type, but there are many who are with X-men such as Beast and Colossus. Magneto and Gambit are also
among this list.
Traits-
Medium
Speed 30ft
+2 to one physical ability score, -2 to one mental ability score.
+2 to intimidate, Jump, and Tumble
Extra Mutations- see after class accesses.
If +2 to Strength-
Juggernaut- You are quite the brutal one. You have access to the class Barbarian. You gain the ability
to break things easier. You have a +2 damage against objects permanently. You also take a -10 ft to speed
due to the recklesness and behavior. (Sabertooth, Wolverine, and Juggernaut were all Juggernauts)
Warrior- You were born a fierce and tactical warrior. You gain access to the classes Fighter and Swashbuckler.
If +2 to Dexterity-
Agile- You gain a +10 feet and have access to the class Speed Demon.
Maneuverable- You were born a dodging expert. You can declare an opponent your void target and gain a
+2 to AC against that opponent until he dies or you designate a new opponent. You also gain access
to the class Rogue, Monk, and Swashbuckler.
If +2 to constitution-
Armored- You gain the ability to tighten your skin 1/day and gain a +2 natural armor bonus and
can take the class, The Indestructable.
Adaption- You resist 1 type of energy by 5 points permanently. You gain access to 10 levels of any other class including prestige classes.
Rogue, after she stole the power permanently from someone, took the class asscociated with him.
Extra Mutations-
If your character desires or was forced to be further mutated, you can take these abilities-
Adamantium Body- Fast healing 2 and Claws that deal 1d6 points of adamantium damage each. +1 level adjustment.
(Colossus and Wolverine)
Winged- You grow wings and can fly at a speed of 1.5 times your normal speed at average maneuverability. +1 level Adjustment.
(Archangel)
Deformed body- Depending on your ability score adjustment, you can take that further to +6, -2 for a +1 level adjustment.
(The blob, Juggernaut)
Favored Weapon- you gain literally anything rather small or rather large as a weapon such as a deck of cards or a lead
pipe and gain proficiency and focus in that weapon. It is not counted as an improvised weapon. Furthermore, if you have
a class ability that allows you to imbue your weapon, then you can treat this as a weapon to imbue it with. +1 level adjustment.
A class with this ability is The psychoportianist, elemental adept, mineral savant.
Hybrid Mutant/Gifted-
At the DM's discression, the player can choose to be both a mutant or a gifted. This gives you a +2 to a physical and a mental ability score. This gives you a +1 level Adjustment. You have access to all the classes as well as a exclusive class, Powerthief.
Rogue was a powerthief. She was a hybrid Mutant and Gifted. After having children, which were all the same, they too were powerthiefs. X surpressed Rogue's powerthieving curse for a month and decided to let her do what she wished. She did anything and everything she could think of, even have children with Iceman. Though the gene from Icemans ice didn't carry over, Rogue's did as it was a rather powerful gene.
______________________________________________________________
I am open to ANY and ALL suggestions. Please tell me, is there something I left out, something not quite right, or any adjustments I should make? I would like to know your opinion as I am freely distributing this among you and you should have a say in it.
Currently this is just the races. I will post 3 threads to this. One of Races, classes, and skills. The next Prestige classes, feats, and other. And finally, a Finalized version of everything.
instance, the Transformational (Think Kurt and Mysique) will not be restricted to just those classes. ANY character,
as long as the requirements are met, can take prestige classes. (Thus making Kurt not just a shapechanger). Just
please be patient for me to add the classes and features to the system. This is how it will go.
(Races, Classes, Skills, Feats, Histories, and Prestige Classes.) There are NO spells whatsoever, so religion
is pointless thing to waste time on, and besides, you all should know the religions of the modern world. You
know, Catholic, Buddhist, Christain, Shintoist, and the others. If I finalize this system, use the rules of
everything not mentioned such as combat or adventuring. You will need a copy of either the 3rd or 3.5 core books
for the game.
There are 3 types of creatures in the world, the Humans, the Gifted, and the Mutated. The humans, as they are
not gifted with abilities are restricted to certain professions. The gifted are more on the mental side of the
Mutants, giving them access to professions that manipulate matter or the human mind. The mutated are more physical
and are rather brutal. If they specialize in an energy or matter, it is to a lesser extent to say a Gifted Elementalist.
Gambit is a Mutated creature. Storm and Pyro are Gifted. Rogue is hybrid of a Mutant and a Gifted. She is one of the very few of her kind.
Humans-
Description-
Humans can vary from weight and height from time to time. They can stand from 5 feet to 7 ft tall,
weigh a typical 105 pounds to a tall or obese 300 pounds.
Personality-
Humans are the most versatile, adaptable, flexible creatures of Earth. There is no set personality
of the humans as they were gifted with the most adaptable minds at birth.
Traits-
Medium
Speed 30ft
1 extra feat at first level and 4 extra skill points at 1st level. 1 extra skill point every level afterwards.
Favored class- Any
(Humans are restricted to Fighter, Rogue, or Monk.)
(In terms of traits such as elemental or telekenitic, of the few listed in your ability score bonus, you can take 1 and 1 only)
The Gifted-
Description-
The gifted look exactly like humans. They eat, breath, and sleep as a human does. Stand as tall as a human.
The only difference is there brighter, not neccesarily paler, skin.
Personality-
The gifted are usually smart, cunning, and Optimistic. Hardly any of them are evil, but some have converted to the
corrupt kind. Some of these people other than Jean and X include Storm, Pyro, and Cyclops. Cyclops used to have a
blast of electricity, but that changed as Xavier taught him some ways to control it and change it around somewhat
to a lightning and sound blast.
Traits-
Medium
Speed 30ft
+2 to one Mental ability score, -2 to one physical ability score. (Characters choice)
+2 to Diplomacy, Awareness (Listen and spot combined), and Mechanics (Knowledge: Machinery)
Sect ability-
If +2 to Intelligence:
Elemental- Gain minor elemental touch and a minor skin tint (Fire: Red, Ice: Light Blue, Lightning: Paler flesh, Acid: Green)
Minor elemental touch is a touch that can either do nothing or 1d3 points of damage 2/day (Characters choice)
This also gives you the class Elemental Adept. If you were born with the abiliy to manipulate. You also
gain access to the class Mineral expert, but to a maximum of 10 levels
Transformational- This let's you change your appearence at will and gives you the class option of Shapeshifter. Your
TRUE appearence is a blue skinned human with creases in your skin that take on a meaningless pattern. You also
gain the class option of Speed Demon but to a maximum of 10 levels.
If +2 to Wisdom:
Telepathic- This gives you the ability to sense an exact emotion (No save) in a person and allows you to take the
Telepath class.
Telekenitic- This lets you float small objects (5 Lbs max) near you (5ft max). You can hurl it at someone for
1d3 points of damage 1/day. The floating, is unlimited, but hurling the object at someone takes a great amount
of your energy. This gives you the class choice of Psychoportionast or Mineral Savant.
Though moving things with your mind is the same as moving minerals with your mind, Mineral Savant will allow many more features than simple movement.
Jean was a psychoportianist and Magneto was a mineral Savant.
If +2 to Charisma-
Telepathic- This gives you the ability to sense an exact emotion (No save) in a person and allows you to take the
Telepath class.
Transformational- This let's you change your appearence at will and gives you the class option of Shapeshifter.
Favored class- the two listed with each ability score adjustment.
The Mutated-
Description-
These creatures tend to take on a whole new skin form or stay the same. It depends on what they were born with to begin with.
Personality-
They usually tend towards more brutal or fast talk. There voice is either deep and pressing, or light and fluent. They usually
tend towards the chaotic type, but there are many who are with X-men such as Beast and Colossus. Magneto and Gambit are also
among this list.
Traits-
Medium
Speed 30ft
+2 to one physical ability score, -2 to one mental ability score.
+2 to intimidate, Jump, and Tumble
Extra Mutations- see after class accesses.
If +2 to Strength-
Juggernaut- You are quite the brutal one. You have access to the class Barbarian. You gain the ability
to break things easier. You have a +2 damage against objects permanently. You also take a -10 ft to speed
due to the recklesness and behavior. (Sabertooth, Wolverine, and Juggernaut were all Juggernauts)
Warrior- You were born a fierce and tactical warrior. You gain access to the classes Fighter and Swashbuckler.
If +2 to Dexterity-
Agile- You gain a +10 feet and have access to the class Speed Demon.
Maneuverable- You were born a dodging expert. You can declare an opponent your void target and gain a
+2 to AC against that opponent until he dies or you designate a new opponent. You also gain access
to the class Rogue, Monk, and Swashbuckler.
If +2 to constitution-
Armored- You gain the ability to tighten your skin 1/day and gain a +2 natural armor bonus and
can take the class, The Indestructable.
Adaption- You resist 1 type of energy by 5 points permanently. You gain access to 10 levels of any other class including prestige classes.
Rogue, after she stole the power permanently from someone, took the class asscociated with him.
Extra Mutations-
If your character desires or was forced to be further mutated, you can take these abilities-
Adamantium Body- Fast healing 2 and Claws that deal 1d6 points of adamantium damage each. +1 level adjustment.
(Colossus and Wolverine)
Winged- You grow wings and can fly at a speed of 1.5 times your normal speed at average maneuverability. +1 level Adjustment.
(Archangel)
Deformed body- Depending on your ability score adjustment, you can take that further to +6, -2 for a +1 level adjustment.
(The blob, Juggernaut)
Favored Weapon- you gain literally anything rather small or rather large as a weapon such as a deck of cards or a lead
pipe and gain proficiency and focus in that weapon. It is not counted as an improvised weapon. Furthermore, if you have
a class ability that allows you to imbue your weapon, then you can treat this as a weapon to imbue it with. +1 level adjustment.
A class with this ability is The psychoportianist, elemental adept, mineral savant.
Hybrid Mutant/Gifted-
At the DM's discression, the player can choose to be both a mutant or a gifted. This gives you a +2 to a physical and a mental ability score. This gives you a +1 level Adjustment. You have access to all the classes as well as a exclusive class, Powerthief.
Rogue was a powerthief. She was a hybrid Mutant and Gifted. After having children, which were all the same, they too were powerthiefs. X surpressed Rogue's powerthieving curse for a month and decided to let her do what she wished. She did anything and everything she could think of, even have children with Iceman. Though the gene from Icemans ice didn't carry over, Rogue's did as it was a rather powerful gene.
______________________________________________________________
I am open to ANY and ALL suggestions. Please tell me, is there something I left out, something not quite right, or any adjustments I should make? I would like to know your opinion as I am freely distributing this among you and you should have a say in it.
Currently this is just the races. I will post 3 threads to this. One of Races, classes, and skills. The next Prestige classes, feats, and other. And finally, a Finalized version of everything.