[QUOTE=Joku]Btw, if that is the case, shouldn't he then have 1 spell more per level than normal specialist mages and not 2?[/quote]
Well, I'm not actually sure how many spells/day specialist mages get in BGII. I don't care for playing mages at all, and when I do I dual class to them, so I've never played through a spec mage. The short answer is that Red Wizards would get 1 more spell than a spec mage, and two more than a normal mage. The long answer is thus:
Under 2nd ed rules, spec mages got one more spell/day/level from their school. So, if you got 3 first level spell slots as a normal mage, an illusionist (or invoker, etc) would get 3+1, as long as the extra 1 was an illusion spell.
Red Wizards, following some later 2nd ed rules, were
double-specialists. The benefit of that was one extra spell/day/level/
specialized school. So, if your red wizard specialized in illusion and abjuration, he would get 3+2 spells/day/level, with those two spells coming from the illusion and abjuration schools. Does this make sense?
The main drawback was that they had twice as many barred schools, anywhere from 2 to 4. Red Wizards are, in essence, uber-specialists.
[QUOTE=Joku]Still, it kinda sucks that a NPC is so much better in everything except abusing wish than a PC mage can ever be.. but I guess that ill just forget Edwin and continue playing the game..

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I acutally don't think it is that bad. Edwin is the only straight mage in the game, and as such is a great mage. However, all the other mages come with theif skills (to varying degrees) which includes much broader weapons access, skill sets, and (in the case of Jan) HLAs. Granted, you'll probably never have a single-classes (spec) mage PC that will be as powerful as Edwin, but that is hardly the point- you can dual class, multi-class, or become a sorcerer. My advice- don't miss the forest for the trees
