A couple of questions on Blink and similar spells:
1) how do blink, blur, and Imp invis interact. I doubt that they stack additively 20 + 50 = 70 or 50 + 50 = 100. But I wonder if they stack like "swiss cheese". If you have NWN I mean kind of like having epic dodge high ac and SC5 effect.
In other words a character with all three would have a .8 x .5 x .5 probability that an attack WENT THROUGH all the concealment. Thats about 20% chance. If you have AC 72 it means they have a 1% chance to hit you as even 4/5 of crits should get blocked by concealment.
I could probably test this on my own by taking enough data (have a high AB character hit low AC character with these buffs )
2) Whats the advantage of blink vs imp invis.? I hear on the boards a lot about people using blink but not so much about Imp invis. And imp invis doesn't allow a chance that YOUR attack or spell will fail. So what gives?
Can you heal a blinking character is that it?
Maybe I'm mistaken in my perception that people are talking so much about blink...I don't know.
myro
Blink Spell
I'm not 100% positive, but I think the numbers in your second paragraph are close. AFAIK, the chance of miss due to concealment are checked indipendently.
I don't use blink much for most of my characters because it affects my performance as well. But when my HOF bard gets into trouble, it is a true life saver. When you're being attacked and have low AC, using every advantage possible is just what the doctor orders.
My decoy also doesn't use invisibility much because I want the mobs to attack him. So usually I II everyone else and leave my decoy to take the damage. Then blink helps.
I don't use blink much for most of my characters because it affects my performance as well. But when my HOF bard gets into trouble, it is a true life saver. When you're being attacked and have low AC, using every advantage possible is just what the doctor orders.
My decoy also doesn't use invisibility much because I want the mobs to attack him. So usually I II everyone else and leave my decoy to take the damage. Then blink helps.
- silverdragon72
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Not that you shouldn't use imp.inv.
but there are a few reasons why blink gets mentioned more often:
- blink is level 3 and this way accesible with 5 wiz levels (if you use wiz as a mix in)
- on the long run blink also has the advantage of being level 3 (not that many powerfull spells on L3 in HOF) while imp.inv. is level 4 together with malison, emotion:despair and stoneskin, 3 spells you really will need much!
- also blink gives a set 50% chance that you don't get hit by any type of enemy attack! Imp. inv. doesn't protect against area effect spells and there are a few powerfull enemies not effected by concealment-malis - AFAIK!
- due to the 20% miss chance I don't cast blink in every battle, but if you get sorrunded by multi-attack high BAB enemies - MI just goes down to fast without blink and blur.
- and as stated already above: your melee PCs *should* get attacked by the enemies, to keep them away from your casters - so imp. inv. would be counter-productive in this case!!!
If and how blink and blur stack is hard to say. I would guess that they stack as you assumed - but never tested this, as the difference between 50% and 70% is hard to find out.
.
Not that you shouldn't use imp.inv.
but there are a few reasons why blink gets mentioned more often:
- blink is level 3 and this way accesible with 5 wiz levels (if you use wiz as a mix in)
- on the long run blink also has the advantage of being level 3 (not that many powerfull spells on L3 in HOF) while imp.inv. is level 4 together with malison, emotion:despair and stoneskin, 3 spells you really will need much!
- also blink gives a set 50% chance that you don't get hit by any type of enemy attack! Imp. inv. doesn't protect against area effect spells and there are a few powerfull enemies not effected by concealment-malis - AFAIK!
- due to the 20% miss chance I don't cast blink in every battle, but if you get sorrunded by multi-attack high BAB enemies - MI just goes down to fast without blink and blur.
- and as stated already above: your melee PCs *should* get attacked by the enemies, to keep them away from your casters - so imp. inv. would be counter-productive in this case!!!
If and how blink and blur stack is hard to say. I would guess that they stack as you assumed - but never tested this, as the difference between 50% and 70% is hard to find out.
.
[QUOTE=myrophine]2) Whats the advantage of blink vs imp invis.? I hear on the boards a lot about people using blink but not so much about Imp invis. And imp invis doesn't allow a chance that YOUR attack or spell will fail. So what gives?[/QUOTE]
Blinking cannot be entirely cancelled by True Seeing and the like.
Blinking cannot be entirely cancelled by True Seeing and the like.
Beauty is only skin deep, but ugly goes right down to the bone
- silverdragon72
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