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Blink Spell

Posted: Sat Jul 09, 2005 2:24 pm
by myrophine
A couple of questions on Blink and similar spells:

1) how do blink, blur, and Imp invis interact. I doubt that they stack additively 20 + 50 = 70 or 50 + 50 = 100. But I wonder if they stack like "swiss cheese". If you have NWN I mean kind of like having epic dodge high ac and SC5 effect.

In other words a character with all three would have a .8 x .5 x .5 probability that an attack WENT THROUGH all the concealment. Thats about 20% chance. If you have AC 72 it means they have a 1% chance to hit you as even 4/5 of crits should get blocked by concealment.

I could probably test this on my own by taking enough data (have a high AB character hit low AC character with these buffs )

2) Whats the advantage of blink vs imp invis.? I hear on the boards a lot about people using blink but not so much about Imp invis. And imp invis doesn't allow a chance that YOUR attack or spell will fail. So what gives?
Can you heal a blinking character is that it?
Maybe I'm mistaken in my perception that people are talking so much about blink...I don't know.

myro

Posted: Sat Jul 09, 2005 5:42 pm
by Dedigan
I'm not 100% positive, but I think the numbers in your second paragraph are close. AFAIK, the chance of miss due to concealment are checked indipendently.

I don't use blink much for most of my characters because it affects my performance as well. But when my HOF bard gets into trouble, it is a true life saver. When you're being attacked and have low AC, using every advantage possible is just what the doctor orders.

My decoy also doesn't use invisibility much because I want the mobs to attack him. So usually I II everyone else and leave my decoy to take the damage. Then blink helps.

Posted: Sat Jul 09, 2005 6:49 pm
by myrophine
thanks.

I get it now. You put blink on the character you want to get targeted. Nice!

I still have yet to test healing spells cast on a blinking character...

myro

Posted: Mon Jul 11, 2005 1:31 am
by silverdragon72
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Not that you shouldn't use imp.inv.

but there are a few reasons why blink gets mentioned more often:


- blink is level 3 and this way accesible with 5 wiz levels (if you use wiz as a mix in)

- on the long run blink also has the advantage of being level 3 (not that many powerfull spells on L3 in HOF) while imp.inv. is level 4 together with malison, emotion:despair and stoneskin, 3 spells you really will need much!

- also blink gives a set 50% chance that you don't get hit by any type of enemy attack! Imp. inv. doesn't protect against area effect spells and there are a few powerfull enemies not effected by concealment-malis - AFAIK!

- due to the 20% miss chance I don't cast blink in every battle, but if you get sorrunded by multi-attack high BAB enemies - MI just goes down to fast without blink and blur.

- and as stated already above: your melee PCs *should* get attacked by the enemies, to keep them away from your casters - so imp. inv. would be counter-productive in this case!!!


If and how blink and blur stack is hard to say. I would guess that they stack as you assumed - but never tested this, as the difference between 50% and 70% is hard to find out.


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Posted: Mon Jul 11, 2005 3:24 am
by zmeii
According to DnD rules they stack, but not additively - a dice roll is made vs. each protection.

Posted: Tue Jul 12, 2005 7:34 am
by Mr.Waesel
[QUOTE=myrophine]2) Whats the advantage of blink vs imp invis.? I hear on the boards a lot about people using blink but not so much about Imp invis. And imp invis doesn't allow a chance that YOUR attack or spell will fail. So what gives?[/QUOTE]

Blinking cannot be entirely cancelled by True Seeing and the like.

Posted: Tue Jul 12, 2005 8:07 am
by silverdragon72
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that's what I meant - especially as some monsters have true seeing as natural ability in IWD2!

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