Which do you prefer for a fighter/mage multiclassed character?
There seem to be advantages to both, IMHO.
For instance, with two handed weapons, you can switch from the coolest sword or halberd to the Staff of the Magi to a bow if need be!
But with dual weilding, you can get some great weapon combos, like using the Equalizer, Crom Faeyr or Defender of Easthaven in the offhand, along with some great axes throughout the entire series, the Flail of Ages, or Celestial Fury in the main hand!
Fighter/Mage: dual weild or use two handed weapons?
- krunchyfrogg
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Fighter/Mage: dual weild or use two handed weapons?
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- fable
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Dual wield, no question. Two weapons means two chances to have extra effects or spells going or able to be cast. Barring that, I'll go for single-hand weapons with excellent shields that carry notable protections.
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- krunchyfrogg
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- fable
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Also, as you advance in the game, the chance of killing major opponents with one shot of a two-hander diminishes. Instead, survival depends on having the greatest number of spells for enhancements and protections going, as well as extra tricks up your sleeve. So extra items, and a second weapon with a good, operative spell on it, really does it for me.
To the Righteous belong the fruits of violent victory. The rest of us will have to settle for warm friends, warm lovers, and a wink from a quietly supportive universe.
Ultimately to maximize your power, dual wielding is the way to go. Fable is right. The extra effects really can make or break a battle.
However, with that said, I'd probably worry more about the sort of role playing image you've created for your character. If you think wielding a two-hander fits the image better, that's a respectable option. And, certainly, several of the two-handers are quite powerful in the hands of a capable fighter. Moreover, being able to switch to ranged weapons and other weapons like the Staff of the Magi effortlessly, is convenient.
However, with that said, I'd probably worry more about the sort of role playing image you've created for your character. If you think wielding a two-hander fits the image better, that's a respectable option. And, certainly, several of the two-handers are quite powerful in the hands of a capable fighter. Moreover, being able to switch to ranged weapons and other weapons like the Staff of the Magi effortlessly, is convenient.
- krunchyfrogg
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Staves are very powerful in the hands of F/Mages or IMO F/Druids...and the Stave of The Magi is as good a weapon as you'll ever get, and it's hard to find.!!(Get!!)
As the Paladin relies on his 'Holy Sword', the mage wielding the 'Of Power Staff' relies on his 'walking stick' in most situations. When need be, switch to another staff, and you're ready for most challenges..
The "Staff Of Magi" is supposed to be one of the "ultimate" weapons for a staff-wielding PC, along with Crom Feyr, Corsomyr and Flail of the Ages..also "ultimate" weapons..
Building your PC mainCHR along lines of theese weapons should bring you to wictory, even when soloing..
Live Hard , Figth Fast .. and Hit Very HARD..
Mull.
As the Paladin relies on his 'Holy Sword', the mage wielding the 'Of Power Staff' relies on his 'walking stick' in most situations. When need be, switch to another staff, and you're ready for most challenges..
The "Staff Of Magi" is supposed to be one of the "ultimate" weapons for a staff-wielding PC, along with Crom Feyr, Corsomyr and Flail of the Ages..also "ultimate" weapons..
Building your PC mainCHR along lines of theese weapons should bring you to wictory, even when soloing..
Live Hard , Figth Fast .. and Hit Very HARD..
Mull.
I would say the "power-gaming" way to go is absolutely dual-wielding - as has been mentioned already. Two separate weapons, each with special effects, makes a battle very easy.
I would also say that the "role-playing" way to go is more likely wielding two-handed weapons, as portayed by the image of the burly fighter carrying his two-handed sword or weary wizard and his walking staff.
I play it by the style of game I'm in - power-gaming too hard can make the game fairly easy unless you're soloing on core rules with many mods, so I try to role play my weapon choices, or even purposefully choose the rarer ones (like a ranger/cleric dual-wielding clubs or a fighter/druid wielding spears).
Either way, have fun with it!
N...
I would also say that the "role-playing" way to go is more likely wielding two-handed weapons, as portayed by the image of the burly fighter carrying his two-handed sword or weary wizard and his walking staff.
I play it by the style of game I'm in - power-gaming too hard can make the game fairly easy unless you're soloing on core rules with many mods, so I try to role play my weapon choices, or even purposefully choose the rarer ones (like a ranger/cleric dual-wielding clubs or a fighter/druid wielding spears).
Either way, have fun with it!
N...
from role-playing perspective, there's nothing more handsome than to wield a big, bad Ravager.
Personally I would to two-handed weapon since the ability to switch fast. Depends on whether you're soloing or not though.
But, as said, the power-gaming alternative is to dual-wield. It's pretty much always that unless you can handle Carsomyr.
Personally I would to two-handed weapon since the ability to switch fast. Depends on whether you're soloing or not though.
But, as said, the power-gaming alternative is to dual-wield. It's pretty much always that unless you can handle Carsomyr.
- Deadalready
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Well it depends on the character, I don't like my mages getting too close in battle so they stay in the back... and cast spells, isn't that what they're supposed to do?
So for mages I use two handed weapons like staves and if possible a shortbow (if multiclass).
Duel wielding is fancy and cool, but personally I prefer mages to have more armour class using a shield and sling rather than duel wielding. This way the better weapons are actually in the hands of more powerful fighters and I don't have to unequip and reequip items. Two handed weapons are much, much easier to deal with in soloing because of the inventory space as well.
So for mages I use two handed weapons like staves and if possible a shortbow (if multiclass).
Duel wielding is fancy and cool, but personally I prefer mages to have more armour class using a shield and sling rather than duel wielding. This way the better weapons are actually in the hands of more powerful fighters and I don't have to unequip and reequip items. Two handed weapons are much, much easier to deal with in soloing because of the inventory space as well.
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