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ToSC Story (Huge Spoilers)

This forum is to be used for all discussions pertaining to BioWare's Baldur's Gate and Baldur's Gate: Tales of the Sword Coast expansion pack.
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dj_venom
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ToSC Story (Huge Spoilers)

Post by dj_venom »

Now, I've played BGI and was victorious. I finished BGII comfortably several times. I grew to my full potential in ToB and became a Lord. However, one thing remains... what happened in that period between killing Sarevok, and being taken hostage?

Now, I would get the game, however I fear I lack the determination to proceed through it all, also, I would have to rebuy the whole set, and I'm not sure that I want to do that. So, what I pose to you is this... I want someone to post the storyline and key encounters throughout ToSC.

To mods, I would check out sites, however I can either find a walkthrough (which doesn't really explain a storyline) or a review (which simply tells the start) so I'm asking a question that I can get a response from.

So if you decide to reply, can you post properly, and make sure that you don't say "You go somewhere and kill this guy" because I will have no idea where or who that was. So, write on...
In memorian: Fiona; Ravager; Lestat; Phreddie; and all of those from the 1500 incident. Lest we forget.
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VonDondu
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Post by VonDondu »

Just to clarify, are you asking for a plot synopsis for BG1?
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Ravager
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Post by Ravager »

TotSC storyline spoilers galore..

I think he's just asking for the TotSC storyline.

Mainly it's a bunch of quests.
I'll only summarise for now.

There's Durlag's Tower. A previously adventuring dwarf who'd got very rich built the tower and he lived in it with family and friends, unfortunately it got attacked by doppelganger foes. They took the guises of those he knew and he couldn't trust anyone anymore, so he trapped up the tower and eventually fell to the doppelgangers himself.
Now tourists go to the tower- but only the first floor as it's still filled with dangers. A Demon Knight has taken residence too, and a dagger that foe carries holds an even more powerful foe- a Glabrezu.

Werewolf Island- Someone asks you to retreive a map from Baldur's Gate and says you should go with the crew to an island (can't remember why, maybe it is rich in materials or something). The ship gets wrecked and the party gets washed ashore (without any of the crew of course :rolleyes: :p ). The local inhabitants ask for your help with the beasts living outside the walls. These turn out to be wolfweres and you find a ship which was once Balduran's (the founder of the city of Baldur's Gate). Talking (and then fighting) with the lead wolfwere it turns out the village you started in is full of disguised werewolfs who wanted strong people in their tribe. Going back, you talk to their leader, they attack, you take the hidden route to a ship they have been building (which they kept concealed), taking it back to the shore you find out the person who sent you off in the first place was in on the whole thing and he attacks too.

I'll write up some more of these quests later probably. :)
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dj_venom
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Post by dj_venom »

Thanks so far, and yes, I only want ToSC, I know all about BGI.

Just a quick question, you said it's basically quests, so it really has nothing to do with your Bhaalspawn powers or Heritage, except that you are a famous hero who can do quests?
In memorian: Fiona; Ravager; Lestat; Phreddie; and all of those from the 1500 incident. Lest we forget.
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Post by Ravager »

I don't think there are any links to the plot at large. It's just an excuse to gain treasure and XP. It doesn't move on the story like ToB does.
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VonDondu
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Post by VonDondu »

Unlike Throne of Bhaal, Tales of the Sword Coast is not a continuation of the game you add it to; all it does is add new areas and items to BG1. The new quests have nothing to do with your character's heritage; you get involved in them just because you're an adventurer. You have to complete the quests before your final showdown with Sarevok--once you defeat him, the game is over. There are no more quests until you start BG2.

To access the new areas in TOTSC, all you have to do is go to a seaside town to the north called Ulgoth's Beard. A tour guide will approach you and ask if you would like a tour of Durlag's Tower. If you pay him, he will meet you there. When you enter the first level, you meet the tour guide and several other tourists. During the tour, a Demon Knight teleports in, shouts, "This is my domain now. Tour is over!" and kills everyone with a fireball (except for your party) and teleports away.

Durlag was a dwarven adventurer whose exploits (and treasure hoard) were legendary. Unfortunately, his domain was invaded by doppelgangers, and he was forced to kill replicas of the people he loved. He went mad. He set traps all over his castle before he died and created puzzles so that only those who understood what happened to him could make their way to the final chambers. In the end, when you have passed all of the tests, you meet the ghost of Durlag's wife, who grants you safe passage out of the dungeons.

But before you leave, you may confront the Demon Knight to foil his sinister plot to use the castle as a place to unleash evil upon the land. He explains that he enticed you to follow him so that you would disarm all of the traps, thus saving him the effort of doing it himself. He is armed with a mirror that will destroy all who gaze upon it. But our hero (your character) cunningly shatters the mirror. The act of shattering the mirror releases monsters which are faulty copies of your character and the demon knight, and you have to fight them as well as the demon knight. When you slay the Demon Knight, you find an item called the Soultaker Dagger.

When you return to Ulgoth's Beard, a bunch of cultists attack you and steal the dagger. After you fight your way through their lair, you find that their priests are using the dagger to summon the avatar of the creature they worship, which is impossible to kill until you kill its followers.

Elsewhere in Ulgoth's Beard, you are approached by a stranger who who claims to be an historian who wants you to obtain the sea charts to the island where Balduran himself was marooned. By hook or by crook, you acquire the sea charts from a pirate in Baldur's Gate. The stranger sends you to Werewolf Island on the pretence that he wants you to recover some of Balduran's artifacts. Ravager explains the quest pretty well. On the island, you meet Dradeel (the mad guy in Spellhold who goes on and on about "bad doggies"). The "historian" turns out to be the leader of the werewolves. I think he wanted you to help him find his way back to the island; he cared nothing about Balduran. (Some of the werewolves were living in Balduran's wrecked ship, so presumably they had all of the artifacts they wanted.) I think there were two different factions of werewolves at war with each other, but I can't remember the details.

Elsewhere in Ulgoth's Beard, you meet a powerful Mage named Shandalar. It's possible that you met (and murdered) his three daughters in Baldur's Gate while stealing the components to construct an airship. Regardless, he wants you to recover his cloak from an island where Mages are trapped. No one knows who constructed the island, but it traps Mages who attempt to teleport across the sea. Some of them have been on the island for a very long time, and they are very unfriendly. Shandalar's cloak has powers that you cannot understand (that's why he wants it back), and it enables you to escape from the island (some of the Mages try to kill you to get it). When you return to Ulgoth's Beard, Shandalar pays you and disappears.

I think there's one more quest in Ulgoth's Beard, but I can't remember the details. You meet one of the participants in Brynnlaw in BG2.

After you defeat Sarevok, there's nothing else to tell besides what you hear in the Prologue to BG2 and what Jaheira tells you. She says that you, she, Khalid, and Imoen traveled and fought together. You were hailed as a hero in Baldur's Gate, but you're a nobody to the general populace in Athkatla. Only Irenicus and the Shadow Thieves have any interest in you. Minsc and Dynaheir were not necessarily your traveling companions in BG1, but they came looking for you in Amn when they heard you might be in trouble. The rest is history.
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dj_venom
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Post by dj_venom »

Alrighty then, thanks for all that.

I'm glad to hear that I didn't actually miss out on any storyline, apart from the occasional character that you meet up with, such as the guy in Spellhold.

Cheers all, and thanks mods for not closing :) .
In memorian: Fiona; Ravager; Lestat; Phreddie; and all of those from the 1500 incident. Lest we forget.
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Post by krunchyfrogg »

http://www.sorcerers.net/Games/BG/index.php

The last link on the bottom (Baldur's Gate & TOSC Story by Rhys Hess) gives you a TXT or DOC story version of the game. Very entertaining! :)
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Post by msjenny »

ToSC Story.. A new question

I have both the original Baldur's Gate and BGToSC which I just added. When
I added ToSC I did not remove the original game so I am not sure if this is my problem or not. The thing is I can not get Ulgoth's Beard to appear on the map. I have come at it from every direction but it just will not appear. I am in Chapter 5 and do not want to go any further until I do all the extra quests. I also can not get D's Tower to appear but I figure that is because I can not get to Ulgoth's Beard. Any tips? :confused: ( It seems I stay this way)

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krunchyfrogg
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Post by krunchyfrogg »

I don't think it appears on it's own. I think you need to keep travelling North, either from the Baldur's Gate Bridge area or the map with the Ankheg cave (not positive, give each a try).
A life is not important, except in the impact it has on other lives.
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Ravager
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Post by Ravager »

IIRC they should appear on the map, just grayed out and inaccessible until you get to a close enough area. I remember having the same problem- approaching Ulgoth's Beard and despite trying all the nearby areas not being able to get in.
I think installing the patch solved the problem for me though.
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Kenyon
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Post by Kenyon »

Aye. Also, I remember there being some kind of program installed with ToSC for that problem. MConvert.exe or something? It puts Ulgoth's Beard in your map. Check your manual for more info. :)
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