Combat Tactics (possible SPOILERS)
- yrthwyndandfyre
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Combat Tactics (possible SPOILERS)
Well, it's been awhile since I actually started a thread, but I had an interesting idea. A thread about combat tactics. I'm not talking here about how best to take out Boss A or Boss B. Just general tactical moves that various readers have found to be effective in various cases.
Obviously, this will vary with Clan, discipline and type of opponent, so if your tactic is useful to, or you have used only with one particular clan then you should note the clan(s) that it is useful for. I typically play Tremere, so obviously for me any tactic that relies on Obfuscate or Celerity is useless. If it's a tactic of general utility in that it doesn't rely specifically on being any particular Clan, then specify that it is 'General'.
Some tactics might be effective against certain kinds of foes, like Kine, Kindred, Zombies, or Freaks (those things that the Tzimisce made), while others might be of general utility against any kind of foe.
Some tactics will only rely on one discipline that might be available to multiple Clans, in which case specifying the Clan is useless, and it is more useful to specify the particular discipline required.
In the spirit of fairness, I would ask respondents to black out their favorite combat tactic so that other readers can choose not to peek. Just lead the post off with the Clan it requires (if it does), the Discipline it requires (if it does), the foe it is effective against (if it only works for specific kinds of foes), and if any specific weapon or armor is required. Basically, just head your post with any specific requirements it may have, and if it has none, then just call it "General Purpose".
Having started the thread, I will post the first example:
Dominate - Kine/Kuei-Jin
The "speed-feed": Sneak up on an opponent until just within Trance range. Trance the opponent, stand up and run to them, and feed. Properly timed, you can be on their neck in an instant from dozens of feet away, and they won't have a chance. With opponents in pairs, if you have Suicide, you can Suicide one, Speed-Feed the other, and be on their neck before their buddy hits the ground, with no loss of blood points.
Obviously, this will vary with Clan, discipline and type of opponent, so if your tactic is useful to, or you have used only with one particular clan then you should note the clan(s) that it is useful for. I typically play Tremere, so obviously for me any tactic that relies on Obfuscate or Celerity is useless. If it's a tactic of general utility in that it doesn't rely specifically on being any particular Clan, then specify that it is 'General'.
Some tactics might be effective against certain kinds of foes, like Kine, Kindred, Zombies, or Freaks (those things that the Tzimisce made), while others might be of general utility against any kind of foe.
Some tactics will only rely on one discipline that might be available to multiple Clans, in which case specifying the Clan is useless, and it is more useful to specify the particular discipline required.
In the spirit of fairness, I would ask respondents to black out their favorite combat tactic so that other readers can choose not to peek. Just lead the post off with the Clan it requires (if it does), the Discipline it requires (if it does), the foe it is effective against (if it only works for specific kinds of foes), and if any specific weapon or armor is required. Basically, just head your post with any specific requirements it may have, and if it has none, then just call it "General Purpose".
Having started the thread, I will post the first example:
Dominate - Kine/Kuei-Jin
The "speed-feed": Sneak up on an opponent until just within Trance range. Trance the opponent, stand up and run to them, and feed. Properly timed, you can be on their neck in an instant from dozens of feet away, and they won't have a chance. With opponents in pairs, if you have Suicide, you can Suicide one, Speed-Feed the other, and be on their neck before their buddy hits the ground, with no loss of blood points.
Sic gorgiamos allos subjectatos nunc
(The Addams family motto: Gladly we feast on those who would subdue us)
Do not meddle in the affairs of Dragons, for you are crunchy, and good with Ketchup.
(The Addams family motto: Gladly we feast on those who would subdue us)
Do not meddle in the affairs of Dragons, for you are crunchy, and good with Ketchup.
I agree greatly with 'yrthwyndandfyre' and their tactic (as listed above).
Considering I also play mostly Tremere, one of my favourite tactics is also using Dominate. This works on Humans mostly, but that is to:
use Possession on a couple of foes (if there are multiple) and then crouch, lay back a bit, and watch the mayhem. If a few get out of hand, then you are already high enough to use Suicide, or even Trance them and wait for another possessed soul to take them out. The fun ensues.
Considering I also play mostly Tremere, one of my favourite tactics is also using Dominate. This works on Humans mostly, but that is to:
use Possession on a couple of foes (if there are multiple) and then crouch, lay back a bit, and watch the mayhem. If a few get out of hand, then you are already high enough to use Suicide, or even Trance them and wait for another possessed soul to take them out. The fun ensues.
Sine Pyramide nihil sumus
[url="http://archon-jonus.livejournal.com"]Jonus' Chaos[/url]
[url="http://archon-jonus.livejournal.com"]Jonus' Chaos[/url]
Zombies: When fighting zombies aim for the head. A headshot will blow them into tiny little chunks
Full Auto Guns: are most useful at point blank range against Big enemies or in narrow hallways and chokepoints against 2 or more enemies. !Spoiler! (Chang Bros+Auto Shotgun+Narrow Hallway=Swiss Cheese Kuei-Jin)
Firearms General: Figure out the optimal range for the guns you use. Examples: The Jaimie Sue is best used at long distance in sniper mode while the Utica Shotgun is best used at short range. The Magnum is effective at short and medium distances and you can be fairly accurate at somewhat longer ranges with a high enough Firearms skill.
Manage Your Ammo: You can't always resupply mid-mission. If you're in for the long haul, and ammo is running low, you can use less effective weapons to fill in. Nothing says you can't blast someone with the Utica and finish him off with the .38. If you've just emptied a Magnum into a group odds are they're mostly dead; go on in and finish them in hand to hand combat even if your close quarters skills are poor.
Depending on your clan blood can be easier or harder to come by. Nosferatu get extra blood from rats which are plentiful in a number of levels but Ventrue have a hard time feeding in general. Keep in mind the potential blood supply while working through a level.
Every enemy you can kill outside of combat is more ammunition, blood, and headache you can save yourself. Stealth Kills and powers like Suicide can really make a difference in how hard battles are. Killing one target outright means you can feed without trouble on the other. If you would take damage from and spend ammunition and/or blood on a target anyway, you're actually saving resources by simply removing him with Suicide despite the blood cost. In at least one area, only some of the enemies are mobile and when they give the alarm the rest attack you. In this case it is better to remove the roaming enemy with a Stealth Kill/Suicide and stealth kill and feed off of the rest.
Sometimes environmental hazards can save you a lot of trouble. Knocking an enemy into a fire, off of a cliff, etc. saves you effort and resources.
Just because they aren't supernatural monsters doesn't mean humans can't hurt you. Enough ants can pull down a rat. Especially if the ants have swords and crossbows and automatic weapons. Don't be afraid to break out your "A" game when dealing with hordes of Kine. Focus on the best way to eliminate as many as possible as quickly as possible. Once the number is down to something manageable you'll be fine.
You can't feed off of vampires. As someone who relies upon feeding in combat that is a painful lesson I need to periodically relearn as I automatically head for the "F" key when I'm low on health.
Few battles are hopeless so long as you're willing to get creative.
Full Auto Guns: are most useful at point blank range against Big enemies or in narrow hallways and chokepoints against 2 or more enemies. !Spoiler! (Chang Bros+Auto Shotgun+Narrow Hallway=Swiss Cheese Kuei-Jin)
Firearms General: Figure out the optimal range for the guns you use. Examples: The Jaimie Sue is best used at long distance in sniper mode while the Utica Shotgun is best used at short range. The Magnum is effective at short and medium distances and you can be fairly accurate at somewhat longer ranges with a high enough Firearms skill.
Manage Your Ammo: You can't always resupply mid-mission. If you're in for the long haul, and ammo is running low, you can use less effective weapons to fill in. Nothing says you can't blast someone with the Utica and finish him off with the .38. If you've just emptied a Magnum into a group odds are they're mostly dead; go on in and finish them in hand to hand combat even if your close quarters skills are poor.
Depending on your clan blood can be easier or harder to come by. Nosferatu get extra blood from rats which are plentiful in a number of levels but Ventrue have a hard time feeding in general. Keep in mind the potential blood supply while working through a level.
Every enemy you can kill outside of combat is more ammunition, blood, and headache you can save yourself. Stealth Kills and powers like Suicide can really make a difference in how hard battles are. Killing one target outright means you can feed without trouble on the other. If you would take damage from and spend ammunition and/or blood on a target anyway, you're actually saving resources by simply removing him with Suicide despite the blood cost. In at least one area, only some of the enemies are mobile and when they give the alarm the rest attack you. In this case it is better to remove the roaming enemy with a Stealth Kill/Suicide and stealth kill and feed off of the rest.
Sometimes environmental hazards can save you a lot of trouble. Knocking an enemy into a fire, off of a cliff, etc. saves you effort and resources.
Just because they aren't supernatural monsters doesn't mean humans can't hurt you. Enough ants can pull down a rat. Especially if the ants have swords and crossbows and automatic weapons. Don't be afraid to break out your "A" game when dealing with hordes of Kine. Focus on the best way to eliminate as many as possible as quickly as possible. Once the number is down to something manageable you'll be fine.
You can't feed off of vampires. As someone who relies upon feeding in combat that is a painful lesson I need to periodically relearn as I automatically head for the "F" key when I'm low on health.
Few battles are hopeless so long as you're willing to get creative.
- yrthwyndandfyre
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Another useful tactic is crouching while attacking your enemies. This way the enemies cannot harm you as much as the time that you are standing.
It will slow you down though, so you better do it if you dont need to be fast. And I dont think there is any need to say that this tactic only works when you are using ranged weapons
It will slow you down though, so you better do it if you dont need to be fast. And I dont think there is any need to say that this tactic only works when you are using ranged weapons
"Two roads diverged in a wood, and I
I took the one less traveled by,
And that has made all the difference."
Robert Frost
I took the one less traveled by,
And that has made all the difference."
Robert Frost
- MalaksBane
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Well, since you mentioned them in another post
Zombies and melee (katana): When you press 's' (move backward) and then immediately follwing it the attack (mouse) button you character jumpes forward and attacks. This attack is (can be) swiftly followed by a normal swing. Most, if not all, zombies will be dead (well, really dead and chopped up) by then.
Hollywood Flesh-critters and unarmed: These critters make jump-attacks. If you time your (unarmed) attack properly in their jump, you can sometimes kill them in one hit. If not, they are usually knocked back and ready to die in their next attempt.
Combat feeding: When there are many opponents you get interrupted too easily, kill a few, using any means available (including liberal use of bloodbuff), then restore health and blood on the last 2 or so. If possible use your victim as shield against ranged attackers. High defense and soak (bloodbuff increases stamina) appears to reduce the chance that you get interrupted.
Large groups: Try to take out a few of the (usually) guards on the outside, preferably with stealth kills. Frequently there are some who patrol or just walk away from their 'pack', try to take out those first. In case you do get swarmed and find you can't handle the abuse, retreat. Go around a corner, behind a rock or into a halway or something. This will cut of the line of sight for ranged attackers and force your opponents to follow you, most likely one by one, or two by two. You might even be able to feed more easily as the victim would automatically be in the right place to be used as shield. Oh, to make retreats possible, take out every opponent while going through an area, even if you can easily sneak by them.
Zombies and melee (katana): When you press 's' (move backward) and then immediately follwing it the attack (mouse) button you character jumpes forward and attacks. This attack is (can be) swiftly followed by a normal swing. Most, if not all, zombies will be dead (well, really dead and chopped up) by then.
Hollywood Flesh-critters and unarmed: These critters make jump-attacks. If you time your (unarmed) attack properly in their jump, you can sometimes kill them in one hit. If not, they are usually knocked back and ready to die in their next attempt.
Combat feeding: When there are many opponents you get interrupted too easily, kill a few, using any means available (including liberal use of bloodbuff), then restore health and blood on the last 2 or so. If possible use your victim as shield against ranged attackers. High defense and soak (bloodbuff increases stamina) appears to reduce the chance that you get interrupted.
Large groups: Try to take out a few of the (usually) guards on the outside, preferably with stealth kills. Frequently there are some who patrol or just walk away from their 'pack', try to take out those first. In case you do get swarmed and find you can't handle the abuse, retreat. Go around a corner, behind a rock or into a halway or something. This will cut of the line of sight for ranged attackers and force your opponents to follow you, most likely one by one, or two by two. You might even be able to feed more easily as the victim would automatically be in the right place to be used as shield. Oh, to make retreats possible, take out every opponent while going through an area, even if you can easily sneak by them.
--
"And they know it was you."
"Too many of us migh set them off like fundamentalists on contrary opinion."
"And they know it was you."
"Too many of us migh set them off like fundamentalists on contrary opinion."
- yrthwyndandfyre
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General:
I'm not even certain that this qualifies as a 'tactic', but during hand-to-hand, the combination of ASDW that is pressed at the time that you press the left mouse-button dictates the kind of hand-to-hand attack you will use. By varying these combinations, you increase your combat effectiveness. I find it very effective to randomly 'spider' those keys in hand-to-hand while furiously clicking the left mouse-button. It gives your character strong Kung-Fu.
I'm not even certain that this qualifies as a 'tactic', but during hand-to-hand, the combination of ASDW that is pressed at the time that you press the left mouse-button dictates the kind of hand-to-hand attack you will use. By varying these combinations, you increase your combat effectiveness. I find it very effective to randomly 'spider' those keys in hand-to-hand while furiously clicking the left mouse-button. It gives your character strong Kung-Fu.
Sic gorgiamos allos subjectatos nunc
(The Addams family motto: Gladly we feast on those who would subdue us)
Do not meddle in the affairs of Dragons, for you are crunchy, and good with Ketchup.
(The Addams family motto: Gladly we feast on those who would subdue us)
Do not meddle in the affairs of Dragons, for you are crunchy, and good with Ketchup.
General:
As was said before pressing different directional keys will give you a different melee attack. This is true for unarmed and melee weaponry. Also if you keep using the same attack over and over again (basic attack, using one of the directional keys) your enemy (if they, he, she, it survives long enough:laugh: ) will stop receiving as much damage. As far as i can tell this works for firearms(when trying to take out the big Tzimisce creathions in the sewer using only a Brujah's fists failed, I realised I had an Utica and a bunch of ammo, after a while the damage done began to decrease), as well as melee/unarmed. That means that switching your guns, or moving around in combat, gives you the ability to hurt your foe more.
General (Katana):
When using the Katana or the TMHR blade (even bare fists) try jumping into combat. Not only does this look good
, the AI seem to have difficulty aiming at a flying target.
General :
When fighting a group, and low on blood, health, ammusment, etc try feeding on one of the foe's that is on the perimiter of the group. No-one will have much luck hitting you if you use your meal as a sheild, even the commando's in the La Croix must Die mission can't seem to shoot you in the head (generally the only part exposed to fire) from point blank.
More if I think of them.
As was said before pressing different directional keys will give you a different melee attack. This is true for unarmed and melee weaponry. Also if you keep using the same attack over and over again (basic attack, using one of the directional keys) your enemy (if they, he, she, it survives long enough:laugh: ) will stop receiving as much damage. As far as i can tell this works for firearms(when trying to take out the big Tzimisce creathions in the sewer using only a Brujah's fists failed, I realised I had an Utica and a bunch of ammo, after a while the damage done began to decrease), as well as melee/unarmed. That means that switching your guns, or moving around in combat, gives you the ability to hurt your foe more.
General (Katana):
When using the Katana or the TMHR blade (even bare fists) try jumping into combat. Not only does this look good
General :
When fighting a group, and low on blood, health, ammusment, etc try feeding on one of the foe's that is on the perimiter of the group. No-one will have much luck hitting you if you use your meal as a sheild, even the commando's in the La Croix must Die mission can't seem to shoot you in the head (generally the only part exposed to fire) from point blank.
More if I think of them.
with my tremere:
i have found that against single vampires, like the sabbatt when escaping the warehouse with the bomb ticking, you can take them out by using nothing but blood strike repeatedly while standing still (make sure you are far enough away beforehand or they will hit you with melee). my other fave tactic for groups is to use blood strike and blood purge with some melee but make sure i have enough blood left for one or two trances. then when only two left i trance them both and feed off one, you can drain a bad guy completely dry before the other one comes out of his trance, then trance the other one again and drain him dry too. then you have full blood for the next battle.
i have found that against single vampires, like the sabbatt when escaping the warehouse with the bomb ticking, you can take them out by using nothing but blood strike repeatedly while standing still (make sure you are far enough away beforehand or they will hit you with melee). my other fave tactic for groups is to use blood strike and blood purge with some melee but make sure i have enough blood left for one or two trances. then when only two left i trance them both and feed off one, you can drain a bad guy completely dry before the other one comes out of his trance, then trance the other one again and drain him dry too. then you have full blood for the next battle.
When fighting multiple enemies with guns:
Position yourself so that when they aim at you they conveniently shoot their buddie(s) in the back.
General (barriers):
You can sometimes hit/shoot enemies while they cannot yet touch you, e.g. the headrunners in the sewers run up to the grates when they see you but cannot touch you; some situations in Hallowbrook. Specific case: bamboo traps in temple. They can work to your advantage if they close behind you (when running). Turn around and start shooting/hitting the Kuei-jin at the other side, they usually can't get past and this way you get to fill your Odious Chalice.
Auspex:
Devilishly useful in combination with a reasonable firearms skill: use it to raise perception and thus ranged combat when aiming is important. The aiming in sniping mode becomes about manageable from 8 on, and almost stable at 10. Ideal with Jaime Sue!
Axe & knife:
Though an axe does more damage, it's slower than a knife. In certain situations a knife might be better, e.g. against a single quick opponent. An axe is more useful against multiple opponents, since you can often deal (serious) damage to multiple opponents simultaneously
Blunt weapons/fists versus edged weapons
Though blunt weapons/fists might record as doing a higher damage, this is not counting the innate resistance against blunt weapons of most supernaturals. Take it into account when choosing your weapons.
Animalism:
The lower levels might not be really worth having, but "Communion of the Bloodsuckers" (level 4) alone is worth investing up to that level. At a cost of 3 bloodpoints you get in 9 out of 10 cases 4 points back and one dead mortal (lesser effect on vampires, though it sometimes takes out the Sabbat Brujah in one hit). Ideal for taking out the sabbat thugs in hotel Hallowbrook or the hunters in the Society quest. But it takes nerve to remain still until the little bloodsucker comes back. To be combined with good "line of sight" tactics.
Explosives:
Shooting at explosives can be fun! And it might take out or soften up your enemies. (warehouse underneath the watertank, several places at society). But keep your distance
.
Shotgun:
A shotgun blast from close by sends your enemy flying back, so let them come close (3 or 4 feet), and fire just before they hit you, and repeat the process, you might kill them before they even place a single blow. Moreover: damage is significantly higher if fired from close by.
Sleeping Kuei-jin
With high enough sneaking feat you can suck'em dry before they raise the alarm. Sneak up to them and hit the F button.
Auto renewal of disciplines (Options menu):
Before I played without it, but now I prefer to play with it. It makes using multiple passive disciplines (say Fortitude+Protean or Celerity+Potence+Presence) in the boss fights that much easier. You can concentrate on the hacking and active disciplines and don't have to keep your eye on the timer. But don't forget to hit the F8 button to switch off.
Position yourself so that when they aim at you they conveniently shoot their buddie(s) in the back.
General (barriers):
You can sometimes hit/shoot enemies while they cannot yet touch you, e.g. the headrunners in the sewers run up to the grates when they see you but cannot touch you; some situations in Hallowbrook. Specific case: bamboo traps in temple. They can work to your advantage if they close behind you (when running). Turn around and start shooting/hitting the Kuei-jin at the other side, they usually can't get past and this way you get to fill your Odious Chalice.
Auspex:
Devilishly useful in combination with a reasonable firearms skill: use it to raise perception and thus ranged combat when aiming is important. The aiming in sniping mode becomes about manageable from 8 on, and almost stable at 10. Ideal with Jaime Sue!
Axe & knife:
Though an axe does more damage, it's slower than a knife. In certain situations a knife might be better, e.g. against a single quick opponent. An axe is more useful against multiple opponents, since you can often deal (serious) damage to multiple opponents simultaneously
Blunt weapons/fists versus edged weapons
Though blunt weapons/fists might record as doing a higher damage, this is not counting the innate resistance against blunt weapons of most supernaturals. Take it into account when choosing your weapons.
Animalism:
The lower levels might not be really worth having, but "Communion of the Bloodsuckers" (level 4) alone is worth investing up to that level. At a cost of 3 bloodpoints you get in 9 out of 10 cases 4 points back and one dead mortal (lesser effect on vampires, though it sometimes takes out the Sabbat Brujah in one hit). Ideal for taking out the sabbat thugs in hotel Hallowbrook or the hunters in the Society quest. But it takes nerve to remain still until the little bloodsucker comes back. To be combined with good "line of sight" tactics.
Explosives:
Shooting at explosives can be fun! And it might take out or soften up your enemies. (warehouse underneath the watertank, several places at society). But keep your distance
Shotgun:
A shotgun blast from close by sends your enemy flying back, so let them come close (3 or 4 feet), and fire just before they hit you, and repeat the process, you might kill them before they even place a single blow. Moreover: damage is significantly higher if fired from close by.
Sleeping Kuei-jin
With high enough sneaking feat you can suck'em dry before they raise the alarm. Sneak up to them and hit the F button.
Auto renewal of disciplines (Options menu):
Before I played without it, but now I prefer to play with it. It makes using multiple passive disciplines (say Fortitude+Protean or Celerity+Potence+Presence) in the boss fights that much easier. You can concentrate on the hacking and active disciplines and don't have to keep your eye on the timer. But don't forget to hit the F8 button to switch off.
I think that God in creating man somewhat overestimated his ability.
- Oscar Wilde
The church is near but the road is icy; the bar is far away but I'll walk carefully.
- Russian proverb
- Oscar Wilde
The church is near but the road is icy; the bar is far away but I'll walk carefully.
- Russian proverb
- yrthwyndandfyre
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Shotguns Hurt and Practical Thaumaturgy
Shotgun:
Shotguns hurt. No surprise, however, they hurt a lot from short range. If you've snuck up to a foe and you're right by them, but they won't do you the courtesy of turning their back so you can stealth-kill them, the next best thing is to whip out a shotgun and put a wad in their head from 2 feet away. Ouchie!
Tremere, Supernaturals:
Have you been someplace (like the Hollowbrook, for example) where you've got a narrow space to go through and there is a supernatural standing squarely in the middle of it looking your way? Shoot or fight, right? Wrong. For the Tremere Clan, you can hit them with Purge, and if you haven't been seen before you use purge, there is a short period of time when the supernatural is vulnerable to a stealth kill from the front. It's like Trance for vampires and has the extra added benefit of incapacitating anything nearby.
Shotgun:
Shotguns hurt. No surprise, however, they hurt a lot from short range. If you've snuck up to a foe and you're right by them, but they won't do you the courtesy of turning their back so you can stealth-kill them, the next best thing is to whip out a shotgun and put a wad in their head from 2 feet away. Ouchie!
Tremere, Supernaturals:
Have you been someplace (like the Hollowbrook, for example) where you've got a narrow space to go through and there is a supernatural standing squarely in the middle of it looking your way? Shoot or fight, right? Wrong. For the Tremere Clan, you can hit them with Purge, and if you haven't been seen before you use purge, there is a short period of time when the supernatural is vulnerable to a stealth kill from the front. It's like Trance for vampires and has the extra added benefit of incapacitating anything nearby.
Sic gorgiamos allos subjectatos nunc
(The Addams family motto: Gladly we feast on those who would subdue us)
Do not meddle in the affairs of Dragons, for you are crunchy, and good with Ketchup.
(The Addams family motto: Gladly we feast on those who would subdue us)
Do not meddle in the affairs of Dragons, for you are crunchy, and good with Ketchup.
- MalaksBane
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- Joined: Mon Jul 05, 2004 12:13 pm
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I am going off topic here
[QUOTE=yrthwyndandfyre]
In the spirit of fairness, I would ask respondents to black out their favorite combat tactic so that other readers can choose not to peek.[/QUOTE]
Looking back and thinking about it, this may be a bit overdone and missing it's purpose. By putting everything in black, the reader only has a choice between skipping everything, or seeing everything and risk reading a spoiler.
[QUOTE=yrthwyndandfyre]
In the spirit of fairness, I would ask respondents to black out their favorite combat tactic so that other readers can choose not to peek.[/QUOTE]
Looking back and thinking about it, this may be a bit overdone and missing it's purpose. By putting everything in black, the reader only has a choice between skipping everything, or seeing everything and risk reading a spoiler.
--
"And they know it was you."
"Too many of us migh set them off like fundamentalists on contrary opinion."
"And they know it was you."
"Too many of us migh set them off like fundamentalists on contrary opinion."
- yrthwyndandfyre
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[QUOTE=MalaksBane]I am going off topic here
Looking back and thinking about it, this may be a bit overdone and missing it's purpose. By putting everything in black, the reader only has a choice between skipping everything, or seeing everything and risk reading a spoiler.[/QUOTE]
Not really, but I do see your point. If you look at my last post, and the posts of some others, the tactic is blacked out, but the situation(s) in which it is useful need not be, so there is a 'teaser'. However, point taken, and the blackout request is rescinded. Only blackout your tactic if you suspect it may be a genuine spoiler.
Looking back and thinking about it, this may be a bit overdone and missing it's purpose. By putting everything in black, the reader only has a choice between skipping everything, or seeing everything and risk reading a spoiler.[/QUOTE]
Not really, but I do see your point. If you look at my last post, and the posts of some others, the tactic is blacked out, but the situation(s) in which it is useful need not be, so there is a 'teaser'. However, point taken, and the blackout request is rescinded. Only blackout your tactic if you suspect it may be a genuine spoiler.
Sic gorgiamos allos subjectatos nunc
(The Addams family motto: Gladly we feast on those who would subdue us)
Do not meddle in the affairs of Dragons, for you are crunchy, and good with Ketchup.
(The Addams family motto: Gladly we feast on those who would subdue us)
Do not meddle in the affairs of Dragons, for you are crunchy, and good with Ketchup.
- MalaksBane
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[QUOTE=MalaksBane]It adds, I believe, your dexterity to defense, so it would be more usefull for characters with high dexterity and a waste of time for low dexterity characters.[/QUOTE]
Hmm. That would make a bit of sense. It's still more than I can manage in the heat of battle- most times. I suppose if you reset the key to something more convenient it might be easier to use.
This isn't so much a combat strategy, but if you're haggle is low and you're relying on buying a lot of expensive blood or ammo, here's a cheap trick for generating cash (thanks to my Bloodlines pal, who is far more clever and patient than I):
Once you finish the stealth missions for Mitnick, any of the guys in the Metalhead shop (or elsewhere) are free game. If you have a .45 (Colt Anaconda, I think- IMO the best gun) sell it and go back to the Metal Head shop in Hollywood. Go in stealth kill one person, pick up his .45 and go back out and sell it. Go back in and get them one at a time untill they're all dead. Keep the last one for yourself, if you want. It's a ton of loads but there are at least 5 guys in there and at about ~150 a pop it adds up!
It's a quick way to get an extra buck if you're going back to the red spot anyway, too.
Hmm. That would make a bit of sense. It's still more than I can manage in the heat of battle- most times. I suppose if you reset the key to something more convenient it might be easier to use.
This isn't so much a combat strategy, but if you're haggle is low and you're relying on buying a lot of expensive blood or ammo, here's a cheap trick for generating cash (thanks to my Bloodlines pal, who is far more clever and patient than I):
Once you finish the stealth missions for Mitnick, any of the guys in the Metalhead shop (or elsewhere) are free game. If you have a .45 (Colt Anaconda, I think- IMO the best gun) sell it and go back to the Metal Head shop in Hollywood. Go in stealth kill one person, pick up his .45 and go back out and sell it. Go back in and get them one at a time untill they're all dead. Keep the last one for yourself, if you want. It's a ton of loads but there are at least 5 guys in there and at about ~150 a pop it adds up!
It's a quick way to get an extra buck if you're going back to the red spot anyway, too.
- yrthwyndandfyre
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[QUOTE=MalaksBane]It adds, I believe, your dexterity to defense, so it would be more usefull for characters with high dexterity and a waste of time for low dexterity characters.[/QUOTE]
I've found it to be highly effective if you can use it. I agree, the key is badly placed. You've already got three fingers of that one hand spidering the movement keys, and to consciously get your pinky involved on the tab key is a bit much, being that for people who weren't fans of "The Invaders", even being able to consiously divorce your pinky from the rest of your fingers is a bit of a trick - it takes training. For my money, I'd switch the jump to the tab key and the block to the space key. The thumb is much more independent, and it's fairly easy to place your pinky and then ignore it than it is to engage it in reactive movement.
I've found it to be highly effective if you can use it. I agree, the key is badly placed. You've already got three fingers of that one hand spidering the movement keys, and to consciously get your pinky involved on the tab key is a bit much, being that for people who weren't fans of "The Invaders", even being able to consiously divorce your pinky from the rest of your fingers is a bit of a trick - it takes training. For my money, I'd switch the jump to the tab key and the block to the space key. The thumb is much more independent, and it's fairly easy to place your pinky and then ignore it than it is to engage it in reactive movement.
Sic gorgiamos allos subjectatos nunc
(The Addams family motto: Gladly we feast on those who would subdue us)
Do not meddle in the affairs of Dragons, for you are crunchy, and good with Ketchup.
(The Addams family motto: Gladly we feast on those who would subdue us)
Do not meddle in the affairs of Dragons, for you are crunchy, and good with Ketchup.
Wrath
Well when I was playing a Brujah (good at unarmed combat and ranged combat too) I had no problem beating Bach... I used no guns, just used my fists (of course I was using celerity all the time). But as I've never played a Gangrel before (got the game just a couple weeks ago) I don't know if I'm the right person to help ya... anyway here we go:
Remember that you character isn't only good at ranged or close combat (melee and unarmed) you also have your disciplines (which you'll find it as a really important stuff in the whole game...). If you were smart (in my opinion) you focused your experience points in only one discipline (two maybe..). (If you didn't don't worry I did it in my first time too :S ). You should have several points at Protean, so just using it and punching Bach' face should do just fine... (still you gotta know that Protean favours using Unarmed combat, not Melee). If you still can't beat him (even using all your blood packs) some stupids tricks might help... like hiding behind those 'Paper Werewolves' and waiting for Bach shoots all his bullets out. That shall give you some valuable seconds to aproach him while he reloads his weapon. This tatic works at the 3 Bach's 'campspots' (upstairs, at the entrance and in a plataform). Of course when Bach is upstairs you won't hide behind the Werewolves, 'cause it's hella far from him... you should look for different spots to hide and then attack... BTW maybe you can find some good tips on the walkthrough at [url="http://www.gamebanshee.com/vampirebloodlines"]http://www.gamebanshee.com/vampirebloodlines[/url] (search for it in the left toolbar.)
Anyway, like I said before, I consider myself a newbie in this game, and surely an Exalted Member will answer this thread soon and you'll get a lot of hints (more than you need) :laugh:
Well when I was playing a Brujah (good at unarmed combat and ranged combat too) I had no problem beating Bach... I used no guns, just used my fists (of course I was using celerity all the time). But as I've never played a Gangrel before (got the game just a couple weeks ago) I don't know if I'm the right person to help ya... anyway here we go:
Remember that you character isn't only good at ranged or close combat (melee and unarmed) you also have your disciplines (which you'll find it as a really important stuff in the whole game...). If you were smart (in my opinion) you focused your experience points in only one discipline (two maybe..). (If you didn't don't worry I did it in my first time too :S ). You should have several points at Protean, so just using it and punching Bach' face should do just fine... (still you gotta know that Protean favours using Unarmed combat, not Melee). If you still can't beat him (even using all your blood packs) some stupids tricks might help... like hiding behind those 'Paper Werewolves' and waiting for Bach shoots all his bullets out. That shall give you some valuable seconds to aproach him while he reloads his weapon. This tatic works at the 3 Bach's 'campspots' (upstairs, at the entrance and in a plataform). Of course when Bach is upstairs you won't hide behind the Werewolves, 'cause it's hella far from him... you should look for different spots to hide and then attack... BTW maybe you can find some good tips on the walkthrough at [url="http://www.gamebanshee.com/vampirebloodlines"]http://www.gamebanshee.com/vampirebloodlines[/url] (search for it in the left toolbar.)
Anyway, like I said before, I consider myself a newbie in this game, and surely an Exalted Member will answer this thread soon and you'll get a lot of hints (more than you need) :laugh:
"Feel my wrath!"
- Zeratul
- Zeratul