best gear for a sorcerer/wizard?
- Lucian_Garland
- Posts: 172
- Joined: Mon Jun 04, 2001 10:00 pm
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best gear for a sorcerer/wizard?
as i see it, its:
Helmet: Mask of King Strohm
Necklace: Amulet of Power
Cloak: Cloak of Mirroring
Ring1: Ring of Gaxx
Ring2: Ring of Free Action
Robe: Robe of Vecna
Belt: Belt of Inertial Barrier
Boots: Boots of Speed
Weapon1: Staff of the Magi
Weapon2: Everard's sling.
Helmet: Mask of King Strohm
Necklace: Amulet of Power
Cloak: Cloak of Mirroring
Ring1: Ring of Gaxx
Ring2: Ring of Free Action
Robe: Robe of Vecna
Belt: Belt of Inertial Barrier
Boots: Boots of Speed
Weapon1: Staff of the Magi
Weapon2: Everard's sling.
- Lucian_Garland
- Posts: 172
- Joined: Mon Jun 04, 2001 10:00 pm
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- Kyle Marksteiner
- Posts: 86
- Joined: Mon May 28, 2001 10:00 pm
- Location: Carlsbad, NM
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the mask (and every thing else equiped in the head slot) acts as a helm. i.e. averts critical hits.
and for a missle weapon don't overlook the firetooth dagger. (chances are you have a cleric that can make use of the sling)
[ 06-12-2001: Message edited by: koz-ivan ]
and for a missle weapon don't overlook the firetooth dagger. (chances are you have a cleric that can make use of the sling)
[ 06-12-2001: Message edited by: koz-ivan ]
"all around you is tinder for the gods"
A couple of things I'd disagree with.
Ring of Gaxx: Why give it to a mage? Your mages should be out of the battle area. If they ever do get in trouble, then he/she has the staff of magi to cloak and escape to a safer spot. In any case, mages have stoneskin, blur, mirror image, ghost armour etc... they don't need any more protection. Ring of Gaxx is better suited on one of your front line tanks.
Boots of Speed: Same thing applies. Mages don't need it. It doesn't increase the rate at which spells are cast. Only movement rate and rate of weapon attack are effected. Therefore, much better suited to a front line tank. A cavelier weilding Carsomyr would be a good choice.
The others are a good choice. Some alterations I'd go with would be using Firetooth +3 the +3 throwing dagger which adds fire damage instead of the sling of everead. Save the sling also, but use it on enemies requiring greater than +3 to hit, (in SoA, that's only the Demi-Lich) so using firetooth gives more damage and is a better option to go with.
Boots of Avoidance: are probably a good bet too since no matter what, those stray arrows always manage to get your mages. We all know what arrows can do to disrupting spell casting, so boots of avoidance could be a good solid choice here.
Pale Green Ioun Stone: I'd definitely go with this one over the Mask of King Strohm or the other ioun stones too for that matter. The Dusty Rose Ioun Stone would be a close second. Even the Pearly White Ioun Stone has its benefits with it's regeneration ability.
Rings of Wizzardy and Acuity: These would be my choice for rings since it increases the power of your spellcaster. Adding more spell slots so you can choose more defensive spells like blurr, stoneskin etc has a greater benefit than free action.
That's just my choice though... feel free to disagree with any of my choices since they are just that, my choices.
Ring of Gaxx: Why give it to a mage? Your mages should be out of the battle area. If they ever do get in trouble, then he/she has the staff of magi to cloak and escape to a safer spot. In any case, mages have stoneskin, blur, mirror image, ghost armour etc... they don't need any more protection. Ring of Gaxx is better suited on one of your front line tanks.
Boots of Speed: Same thing applies. Mages don't need it. It doesn't increase the rate at which spells are cast. Only movement rate and rate of weapon attack are effected. Therefore, much better suited to a front line tank. A cavelier weilding Carsomyr would be a good choice.
The others are a good choice. Some alterations I'd go with would be using Firetooth +3 the +3 throwing dagger which adds fire damage instead of the sling of everead. Save the sling also, but use it on enemies requiring greater than +3 to hit, (in SoA, that's only the Demi-Lich) so using firetooth gives more damage and is a better option to go with.
Boots of Avoidance: are probably a good bet too since no matter what, those stray arrows always manage to get your mages. We all know what arrows can do to disrupting spell casting, so boots of avoidance could be a good solid choice here.
Pale Green Ioun Stone: I'd definitely go with this one over the Mask of King Strohm or the other ioun stones too for that matter. The Dusty Rose Ioun Stone would be a close second. Even the Pearly White Ioun Stone has its benefits with it's regeneration ability.
Rings of Wizzardy and Acuity: These would be my choice for rings since it increases the power of your spellcaster. Adding more spell slots so you can choose more defensive spells like blurr, stoneskin etc has a greater benefit than free action.
That's just my choice though... feel free to disagree with any of my choices since they are just that, my choices.
Cartoon Law III
Any body passing through solid matter will leave a perforation conforming to its perimeter. Also called the silhouette of passage, this phenomenon is the speciality of victims of directed-pressure explosions and of reckless cowards who are so eager to escape that they exit directly through the wall of a house, leaving a cookie-cutout-perfect hole. The threat of skunks or matrimony often catalyzes this reaction.
Any body passing through solid matter will leave a perforation conforming to its perimeter. Also called the silhouette of passage, this phenomenon is the speciality of victims of directed-pressure explosions and of reckless cowards who are so eager to escape that they exit directly through the wall of a house, leaving a cookie-cutout-perfect hole. The threat of skunks or matrimony often catalyzes this reaction.
My $0.02:
Cloak of Mirroring is only useful on front-liners. Enemy spellcasters are scripted to only target the nearest PC (with some exceptions regarding spell protection removal). If you want to reflect a Beholder's rays or an enemy Mage's spells, you'll have to get up in their face. Of course, if you solo, you are the front line.
Same goes for the Boots of Speed. If you have tanks holding the front, you don't need to be so quick on your feet. Let your tank have it so he can charge or help out faster.
I'd also go for Firetooth. Save Everard's Sling for your Cleric or Druid buddies.
Cloak of Mirroring is only useful on front-liners. Enemy spellcasters are scripted to only target the nearest PC (with some exceptions regarding spell protection removal). If you want to reflect a Beholder's rays or an enemy Mage's spells, you'll have to get up in their face. Of course, if you solo, you are the front line.
Same goes for the Boots of Speed. If you have tanks holding the front, you don't need to be so quick on your feet. Let your tank have it so he can charge or help out faster.
I'd also go for Firetooth. Save Everard's Sling for your Cleric or Druid buddies.
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