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Can't Summon Creatures ??

Posted: Thu Dec 22, 2005 8:12 am
by carterh
As the game goes on, I'm now just starting the quest of getting out of the asylum, I have always had a problem with summoning creatures. Throughout most of the game, I could only summon 4 before it said you can't have more than 5 or whatever. Well now, I can only summon 1 before it says that. Does anyone have any ideas or solutions?

Posted: Thu Dec 22, 2005 8:40 pm
by dj_venom
Perhaps the spell you are casting several at once. I know animate dead and monster summoning in its low levels has a frequency to summon a few.

Other than that, not sure.

Posted: Fri Dec 23, 2005 12:41 am
by stramoski
Is it actually stopping you from summoning any more? Perhaps it's just a harmless script... Cast again, and see if the message is serious, or just an "early warning".

Posted: Fri Dec 23, 2005 4:23 am
by Arch_Angel
***MINOR SPOILERS***

Have you had any creatures imprisoned via the spell imprisonment? Had you taken on a certain demi-lich before going to the asylum and had a bunch of your summoned creatures imprisoned?? Could be one possible cause........... I've not heard of it happening under any other circumstances.

Hope it helps :confused:

Posted: Fri Dec 23, 2005 8:45 pm
by Deadalready
Imprisoned monsters will stop you from summoning your full count. I noticed this after fighting Kangaxx, the only way to fix this is walk around the areas where one fought high level mages and beholders casting freedom until everthing is freed.

Posted: Sun Dec 25, 2005 12:32 pm
by carterh
I think this is probably the most likely possiblity and will try it out as soon as, well, I'm out of the Underdark, :-(
Haha, Thankyou so much everyone, and, Merry Christmas!

Posted: Mon Dec 26, 2005 7:04 am
by Coot
[QUOTE=Deadalready]Imprisoned monsters will stop you from summoning your full count. I noticed this after fighting Kangaxx, the only way to fix this is walk around the areas where one fought high level mages and beholders casting freedom until everthing is freed.[/QUOTE]In addition, I've also noticed that when your summons are still alive (meaning not killed or unsummoned yet) and if you leave a room, they'll be in existence as long as you don't go back there. Your summons are not able to follow you to other locations (meaning other maps).
I summoned a skeleton once (I think it was in Prebek's house, I'm not sure) and after the fight he was still alive. I left the house and found I couldn't summon more than four monsters. When I got back to that place (by coincidence, and much, much later)the skeleton immediately disappeared and the problem was solved.
Since then, I make it a habit to kill any of my summons before leaving a map :) .

Posted: Mon Dec 26, 2005 11:35 am
by Deadalready
I noticed another interesting oddity, when at high level the spell Project Image tends to last longer than wanted ~ imprisoning the image to free the caster has the unusual side effect of causing the caster to be held immobile when re-entering the map.