Please note that new user registrations disabled at this time.

I need some advice on a few dual-classed characters

This forum is to be used for all discussions pertaining to Black Isle Studios' Icewind Dale and its Heart of Winter and Trials of the Luremaster expansions.
Post Reply
User avatar
krunchyfrogg
Posts: 542
Joined: Sun Apr 04, 2004 12:19 am
Location: NY
Contact:

I need some advice on a few dual-classed characters

Post by krunchyfrogg »

I know, I know, another thread by good ol' krunchy. Humor me. ;) :P

I need some advice on some dual-classed characters, namely a Fighter -> Cleric and a Fighter -> Mage. In the party I have brewing in my head, there is a Paladin and Fighter/Druid muliticlass for healing before I have a Cleric, and a BArd to handle the wizardry until my Mage shows up to play. I also will give Insane mode a try, and am playing with "Tales of the Luremaster" installed.

So anyway, I need some advice on when to dual these two over into their spellcasting classes. I would really like the F>M to have *** in bow and be a grandmaster in either greatswords or largeswords. That's all well and good, I think I will dualclass at level 13, gaining maximum attacks. The F>C is where I really have a problem. I was messing around with dalekeeper, giving a fighter enough experience to get to level 9, to see how many proficiency slots I can put into missile (that has been a question I have never found a solid answer to, so I thought I would just figure it out for myself. Surprisingly, it's not like bow, and you can get 5 (*****) slots in missile weapon proficiency! Well, as cool as that is, it totally screws up my plans.

Do I dual the F>C at level 9, as a grandmaster in missile proficiency? Or do I make him a grandmaster in mace? What about level 13, for maximum attacks, and if so, which proficiency is maxed out, and which only has 3? Heck, while I'm at it, should I even consider going to level 18 as a Cleric and becoming a grandmaster in both missile and sling?

My style of play is to pelt bad guys with missile weapons and make them come to me. I don't know if I want a better pelter or a character who is very good with missile weapons, but extremely nasty if the enemy gets too close.

Which is more beneficial?
A life is not important, except in the impact it has on other lives.
- Jackie Robinson
Post Reply