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Problems you've found with the story?

This forum is to be used for all discussions pertaining to Obsidian Entertainment's Star Wars: Knights of the Old Republic II.
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The Reaper
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Problems you've found with the story?

Post by The Reaper »


Now we all know KOTOR II has it's fair share of glitches and unfinished quests. I wondered if anyone has actually discovered anything wrong with the story line..? Maybe somthing someone has said that contridicts with anothers tale? Or somthing that just didn't add up?

Here's one thing I've noticed:

POSSIBLE SPOILER!

Atton tells in his little history tale that he once served Revan in the war as one of his/her best man. Yet at the start of the game when he tells the Exile about the past of Revan and Malak he can not seem to remember whether Revan was male/female... Which is a little strange regaurding his relationship.

I know Attons first chat was created so the game could get a better understanding of Revan's position in the players eyes. But if Bioware had been smart they would have either not given the past Atton has or the more easier approach would be to leave this conversation between Kriea and the Exile in the Morge.


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Vic20
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Post by Vic20 »

first off....bioware dident develop TSL obsidian entertainment did secondly tou don't neceseraly get to know his past, i dident the first time i played TSL, but your right it is kind of strange
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mr_sir
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Post by mr_sir »

it would make no sense having the conversation about revan with kreia either as she knows revan too. it would make more sense if they just gave 2 options in the conversation with the same wording except him in one and her in the other and use that to decide revan's gender. that way there would be no conflict as the other characters would not have got confused about the gender.
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The Reaper
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Post by The Reaper »


Yes, correct Mr Sir. I had forgoten about that... See it's hard isn't it.

Well has anyone else found other problems like this?

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Greg.
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Post by Greg. »

When you crash on Telos you could have had a conversation with Bao-Dur about serving with Revan...

It could have been to check that you didn't hit your head too badly...

Bao-Dur: General, do you remeber seeing Revan for the first time? How she looked?

PC: Revan was male...

Bao-Dur: Just checking, General... Don't think I can't remember...
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ianpaul1
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Post by ianpaul1 »

worst thing is the game not taking into account your alignment. for example, if you turn your characters to darkside, they still like lightside deeds etc.
most annoying bit is on korriban when atton says ''get away from her, she's a dark jedi''.... so is he, bao-dur and myself
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The Reaper
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Post by The Reaper »

[QUOTE=GregtheSleeper]When you crash on Telos you could have had a conversation with Bao-Dur about serving with Revan...

It could have been to check that you didn't hit your head too badly...

Bao-Dur: General, do you remeber seeing Revan for the first time? How she looked?

PC: Revan was male...

Bao-Dur: Just checking, General... Don't think I can't remember...[/QUOTE]


Huh. There's one possibility...
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The Reaper
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Post by The Reaper »

[QUOTE=ianpaul1]worst thing is the game not taking into account your alignment. for example, if you turn your characters to darkside, they still like lightside deeds etc.
most annoying bit is on korriban when atton says ''get away from her, she's a dark jedi''.... so is he, bao-dur and myself[/QUOTE]


Yes... You would think the character's intentions would change. Maybe even their voices... Maybe slightly angry, or maybe the dialog should change all together.


POSSIBLE SPOILER!

For Example: On Nar Shaddaa when your compainions are approached by a couple of Duros's - the Zurg family I think. If Atton were to be on the Dark path instead of what he usually says, he'd say somthing else like:

"I will slaughter you for even suggesting we hand over the Exile!"

Just to make it more realistic, then players would have to play on both sides with themselves and their companions to see what can happen in different alignments. Of course this would not occur if the information they impart is cruical to the game.
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Alcina
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Post by Alcina »

Another annoying thing is the (second) battle with Darth Sion. In order to kill him, the designers plainly intend for you to say things that shake his faith in himself and his path, so that you can kill him. But in every dialogue between 'rounds' of the fight, there's always at least one option which doesn't attack his belief system, which I always pick. Nevertheless, after 3 rounds, he tells you you have defeated him spiritually, and dies...
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mr_sir
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Post by mr_sir »

the fact that revan is both male and female in the same conversation. had a conversation with someone, can't remember who and his first sentence revan was female and the sentence that continued on (before i even had any dialogue choices) had revan as male. also, got a bit confused as i am playing it this time with revan being a good guy and yet in one conversation i had with disciple he talked about revan destroying the republic instead of saving it when defeating malak, when everyone else says revan saved the republic, if only temporarily lol.
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Alcina
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Post by Alcina »

Oh, and if you equip Kreia with laser pistols when she first joins your party, they mysteriously change into a vibroblade as soon as she confronts Darth Sion on the harbinger. Even if you remove all vibroblades from your inventory. Guess she must be related to Bastila, who had the same weapon switching when she faced Malak, again to weapon no longer in your inventory :)
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Lobo13
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Post by Lobo13 »

I have some major story issues with the ending.

Spoilers!

I think the story was great until the
Spoiler
2nd trip to the enclave
.
There were several things wrong with the choices and dialogs that I think could be a lot better and actually make sense in the story, which the current endings in the game does not at all.
It is something I hope the Restoration project straightens out.
For example :
Spoiler
When the Exile returns to the enclave, the light side options have him/her speaking really weak wimpy choices. And the Dark side options leave no room for maneuvering. I think there should be an option that says, " Excuse me? I have been out there defending against the threat, while you have been sitting around doing nothing, not even training new jedi, and you dare to accuse ME of causing what is happening? Your inaction allowed this threat to get this bad."
Not to mention, there is a sith threat at telos that the PC is heading out to help in, and these morons are trying to strip him/her of their powers and abilities. Not my idea of wise jedi masters.
The cut scene could then go to the angry/arrogant masters attempting to strip the exile of his/her power as it does now, with kreia to the rescue as it is now, and it would make more sense. Or an option to spur the masters into action, taking off to help rebuild the damaged worlds in the Republic's space and beyond.
Or better yet, a conversation option that leads to them making a promise to reopen the academy, changing the teaching to avoid the errors of before, which were discussed so many times in the game, as to why Revan, Exur Kun, and so forth fell.
Personally, I would like to see "Get your arrogant head out of your ...." as a lightside option, but this may be a little strong for some folk.
There should also be an option to resurrect the fallen masters, as Scion and Kreia seem to be able to do, with the vitality power the PC has, if they chose it. Then they could get the tongue lashing and head off to teach, or fight or what ever.
The end is even worse, and makes even less sense, which is sad since the main story and previous chapters were so well written and enjoyable.
Speaking of which, I would like to give two thumbs up to the crew here for the game patches. They opened up game options and cutscenes I did not see before, and removed some really annoying game bugs. Thanks folks.
If they are anything to go by, then the complete Restoration project is going to rock! :D

Anyway, on the ending....
Spoiler
The way the main story runs, Nihil is basically sucking the life out of everything, while the other two are killing anyone that is contrary to their aims. So Kreia should of told the PC that her reason for training was to counter the new sith powers that threatened the extinction of life in that sector. (I know, galaxy in the game, but that is a little much). So it makes sense that way. The rambling speech on wound in the force and killing the force makes absolutely no sense and is contrary to the entire force concept in everything star wars related.
The force runs through all living things, therefore, in order to kill it, you have to kill all living things. Which explains the need to stop that hoover of hoovers, Darth Nihil, and his minions, whether the pc is jedi or sith.
As you can see, the original ramblings of the masters in the enclave and Kreia at the core make no sense nor are they related to the story as presented.
In the final confrontation with Kreia, I think there should be a few changes.
First her answers should reflect that the PC's training prepared him/her to take on Nihil, since Nihil's powers were so strong they could wipe out a normal jedi in one go, and normal jedi/sith had no counter for those powers.
By removing the reliance on the force, as per several earlier conversations with Kreia, you remove the weakness Nihil exploited. This works dark or light.
Next, her background revelation should stress that she started as a jedi historian as Atris did also, and while researching the sith side, was captured and/or turned, then later renounced both extremes as two sides of the same thing. This she implied in earlier conversations and would fit in nicely here, plus also explains what happened with Atris as well. It would also explain Revan dropping out of sight after the first game, since he/she also experiance both extremes and probably looked for some sort of balance.
Finally, after knocking Kriea down to zip, There should be an option to recruit Kreia as a master teacher. In other words, tell her that her knowledge and wisdom are too important to lose, so surrender and return to either the enclave or korriban, depending on the PC alighnment, and instruct the instructors so the mistakes of the fallen jedi are not repeated.
Thus setting the stage to usher in what would become the refined Jedi code of the Skywalker time.
This could work either dark or light.
And of course keep the existing fight to the death in as an option as well.
Well, that is my two (or three) cents worth. I just feel that it was a good game, with lots of options for tactics, conversations and so forth, and deserves a better ending. A much better ending.
I wish I knew how to mod, because I would already be rewriting the end with new options and so forth.
But I don't and the folks here are already working on the restoration project, which I am so looking forward to playing when it come out.

Thanks for listening and thanks for having this site.
;)
:cool: Life is too short to live slow.
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Dottie
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Post by Dottie »

@Lobo13: I've taken the liberty to move your post to a thread with a more suitable topic.

Welcome to gamebanshee by the way.
While others climb the mountains High, beneath the tree I love to lie
And watch the snails go whizzing by, It's foolish but it's fun
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Lobo13
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Post by Lobo13 »

Thank you, Dottie!
And I hope all had a Merry Christmas and Happy New Year!

Nice Site Yall have here.
:cool: Life is too short to live slow.
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