Please note that new user registrations disabled at this time.

Cleric spells bug?

This forum is to be used for all discussions pertaining to Troika Games' Temple of Elemental Evil.
Post Reply
User avatar
Omnivore
Posts: 2
Joined: Fri Feb 10, 2006 11:57 am
Contact:

Cleric spells bug?

Post by Omnivore »

I'm on my first run-through of TOEE, and my cleric has just reached level 5, but she only has the spells she began with.
She did get "Greater Turning" a couple of levels ago, but a cleric who can only heal 1hp per once per day just isn't going to cut it...
Is this a known bug?

I'm using patch 3 with WinXP + SP2

** EDIT **

Never mind - I just found out that you have to use the shift button to access the higher level cleric spells :)
User avatar
Lord Plothos
Posts: 525
Joined: Tue Dec 14, 2004 12:00 pm
Contact:

Post by Lord Plothos »

Well, no, what you need to do is actually put your higher level spells into the relevent spell slots. These can be found from the magic window in the inventory screen. Shift only converts these higher level spells to cure (for good and neutral clerics) or inflict (for evil clerics). It's called spontaneous casting.
Proud user and advocate of [url="http://rptools.net/doku.php?id=maptool:intro"]MapTool[/url]for all my RPing-at-a-distance.
(Use the lastest 1.3 build - it's still beta, but stable and far better than 1.2)
Post Reply