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CE/1.5 Manual Changes

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dlowrey
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CE/1.5 Manual Changes

Post by dlowrey »

CE comes with a new printed manual. However, the PDF version of the manual is still the one that came with 1.1

After comparing the two, I have noted the following changes in the printed manual:
[INDENT]Target Cone: (Options) This will place an indicator over the head of the curent target creature or NPC to identify it's location,

Tree and Grass Detail: (Options) Set the detail of Trees and grass.

Influence: All of the races start with influence of 5 instead of 10

Rogue: The Thief character class has been renamed to Rogue (Fix to typo in 1.1 manual)

The Astrologer You can start with this Heraldry - Celestial Magic +10% (Fix to typo in 1.1 manual)

Shadow Lord: New Class:Learning Bonus - Nether Magic, Magic Weaponry, Skills/Heraldry - Sneak, Alchemy, Shadow Mode, Magic Weaponry

Shaolin Master: The Shaolei Master has been renamed to Shaolin Master (Typo in CE Manual)

Magic Weaponry Skill: Moved from Magic to Weaponry (Typo in CE Manual)

Scout Skill: Moved from Thief to General

Spellfire: No longer listed as a Magic skill (Still is a Diabolic skill)

Backstab: (Thief and Diabolic skill) The ability to deal additional damage to an enemy when attacking from behind. Requires a sneak skill of 3 or greater.

Shadow Lord: (Diabolic skill) The ability to transform into "Shadow Mode". In this mode, the character is difficult for enemies/monsters to see and target.[/INDENT]

Note that there could quite possibly be typos in the new CE manual, and the changes listed above aren't necessairily unique to CE.

If anyone finds any other changes, please note here and I will update the list.

Dave
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swcarter
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Post by swcarter »

I didn't get a copy of the manual with my copy of the CE, so this is all new to me... but it's also odd.

[QUOTE=dlowrey]
Rogue: The Thief character class has been renamed to Rogue
The Astrologer You can start with this Heraldry - Celestial Magic +10%
[/QUOTE]
The rogue was the rogue before, and the astrologer was available. So far I haven't noticed any new heraldries in the CE.

[QUOTE=dlowrey]
Shadow Lord: New Class:Learning Bonus - Nether Magic, Magic Weaponry, Skills/Heraldry - Sneak, Alchemy, Shadow Mode, Magic Weaponry
Shadow Lord: (Diabolic skill) The ability to transform into "Shadow Mode". In this mode, the character is difficult for enemies/monsters to see and target.
[/QUOTE]
Is this a typo, or is there really a class and a skill with the same name. FWIW, I haven't seen either, but it sounds like it would be a rogue class, and I'm not playing a rogue in my current game. Has anybody actually seen these?

[QUOTE=dlowrey]
Shaolin Master: The Shaolei Master has been renamed to Shaolin Master
Magic Weaponry Skill: Moved from Magic to Weaponry
[/QUOTE]
Bzzzt. The shaolei master is still the shaolei master, and magic weaponry is still under magic.

So it looks like the big change to the engine was the shadow lord class, and most of the changes in the CE have to do with new content (quests, chests, enemies) in the campaign.

SWC
Sir Edmund: "Should you obey the lord who asks you to put a village of innocents to the torch? Is that chivalrous? Is it noble?"
Me: "It's a great way to get promoted, I know that much."
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dlowrey
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Post by dlowrey »

As I said, all I compared were the manuals...

[QUOTE=swcarter]
The rogue was the rogue before, and the astrologer was available.
[/QUOTE]

So these must have been typos in the original 1.1 manual.

[QUOTE=swcarter]
Bzzzt. The shaolei master is still the shaolei master, and magic weaponry is still under magic.
[/QUOTE]
Typos in the NEW manual, I guess...

I will add these notes to my original post.

Thanks!
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