Druid build - any advice/ideas?
Druid build - any advice/ideas?
Ok, after reading Fable's thread about where to find wickwheat I had a thought - I wonder if you could play like a druid-type character in Morrowind? I'm thinking this would have to be a custom class so I was wondering if anyone had any ideas or advice about what skills a druid should have, which race they should probably be, which sign etc. (all from a roleplaying point of view rather than a powergaming point of view).
Thanks.
Edit: Also, are there any mods that people would suggest? I was thinking that grow your own herbs one (can't remember the name) may be good.
Thanks.
Edit: Also, are there any mods that people would suggest? I was thinking that grow your own herbs one (can't remember the name) may be good.
A romanticised Druid:
Race - wood elf/breton/nord
Birthsign - the Apprentice
Specialisation - Magic
Favourite Attributes - 2 of intelligence/willpower/luck
Skills (in no particular order) - restoration, alchemy, blunt weapon/short blade (staff or sickle), conjuration (turn undead), mysticism, unarmoured, alteration, illusion plus maybe some stealth bsed ones. NOT Destruction/armour skills/other weapon skills.
Something similar to a healer maybe?
Mods-wise: Some alchemy ones - alchemy bags and the like. Sounds interesting.
Race - wood elf/breton/nord
Birthsign - the Apprentice
Specialisation - Magic
Favourite Attributes - 2 of intelligence/willpower/luck
Skills (in no particular order) - restoration, alchemy, blunt weapon/short blade (staff or sickle), conjuration (turn undead), mysticism, unarmoured, alteration, illusion plus maybe some stealth bsed ones. NOT Destruction/armour skills/other weapon skills.
Something similar to a healer maybe?
Mods-wise: Some alchemy ones - alchemy bags and the like. Sounds interesting.
- Raven_Song
- Posts: 550
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Actually seeing as in most other fantasy games druids have access to damaging elemental spells, I would suggest that destruction should be included.
Mod wise I just downloaded a mod called Abandonne Treehouse by Stormwyynd (from Planet Elderscrolls) that could provide a suitable base.
Emma's morrowind site (lovkullen.net/emma/index.htm) has several mods that introduce anmal companions (including a wolf)
There is another mod, More Summoning, (I think available at Planet Elderscrolls) that adds summoning spells which allow the player to summon animals (rats, guars, cliff racers etc.)
You might also want to check the Themed mod section at http://www.mwmythicmods.com, which has a monk/druid section (mainly monk but I recall a few druid inspired mods). You could also check out the ranger section while your there.
Can't think of anything else off the top of my head.
Hope this helps.
Mod wise I just downloaded a mod called Abandonne Treehouse by Stormwyynd (from Planet Elderscrolls) that could provide a suitable base.
Emma's morrowind site (lovkullen.net/emma/index.htm) has several mods that introduce anmal companions (including a wolf)
There is another mod, More Summoning, (I think available at Planet Elderscrolls) that adds summoning spells which allow the player to summon animals (rats, guars, cliff racers etc.)
You might also want to check the Themed mod section at http://www.mwmythicmods.com, which has a monk/druid section (mainly monk but I recall a few druid inspired mods). You could also check out the ranger section while your there.
Can't think of anything else off the top of my head.
Hope this helps.
Thanks Greg and Raven, I'll definately check out those mods
I was thinking destruction but go for the element spells only as it seems reasonable that a druid could affect the elements. I was also thinking blunt weapons and only use a staff as a weapon. And unarmoured and stick 100% to not wearing any armour at all.
The conjuration was a concern due to the lack of animal summons but it looks like those mods could solve that problem
I also think I'll go with your suggestion Greg and have wood elf with int and will as her main attributes, and magic as her speciality. I was also thinking of using that alchemy at home mod so she has to brew all her potions at home
Edit: that lovkullen.net/emma site doesn't seem to work
Again, thanks for your help. Its helped clarify a few ideas in my head.
I was thinking destruction but go for the element spells only as it seems reasonable that a druid could affect the elements. I was also thinking blunt weapons and only use a staff as a weapon. And unarmoured and stick 100% to not wearing any armour at all.
The conjuration was a concern due to the lack of animal summons but it looks like those mods could solve that problem
I also think I'll go with your suggestion Greg and have wood elf with int and will as her main attributes, and magic as her speciality. I was also thinking of using that alchemy at home mod so she has to brew all her potions at home
Edit: that lovkullen.net/emma site doesn't seem to work
Again, thanks for your help. Its helped clarify a few ideas in my head.
[QUOTE=mr_sir]
The conjuration was a concern due to the lack of animal summons but it looks like those mods could solve that problem
[/QUOTE]
You could probably mod your game so that someone will sell 'summon bear' and 'summon wolf' from bloodmoon.
This also gives me some ideas for my nature warrior class - like a ranger.
The conjuration was a concern due to the lack of animal summons but it looks like those mods could solve that problem
[/QUOTE]
You could probably mod your game so that someone will sell 'summon bear' and 'summon wolf' from bloodmoon.
This also gives me some ideas for my nature warrior class - like a ranger.
I've downloaded a wolf companion mod by Emma and the More Summoning mod. This means I can have a wolf companion and summon all sorts of creatures, but I will only summon the animals The only downside is you can only summon the animals from the original morrowind but I can live with that. I might have a go at getting one of the mage guild people to sell summon bear/wolf but I'm not sure because I'm still finding my way around the CS and don't want to mess anything up.
Edit: Oh and I got into that Emma's Morrowind Site. The address is http://lovkullen.net/Emma/index.htm
Edit: Oh and I got into that Emma's Morrowind Site. The address is http://lovkullen.net/Emma/index.htm
- dragon wench
- Posts: 19609
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[url="http://www.elricm.com/nuke/html/modules.php?op=modload&name=Downloads&file=index&req=viewdownloaddetails&lid=1283"]This[/url] looks like it might be a nice Druid type of dwelling.
[url="http://www.mwmythicmods.com/hpics/Ndib_e.jpg"]screenshot 1[/url]
[url="http://www.mwmythicmods.com/hpics/Ndib_i.jpg"]screenshot 2[/url]
[url="http://www.mwmythicmods.com/hpics/Ndib_e.jpg"]screenshot 1[/url]
[url="http://www.mwmythicmods.com/hpics/Ndib_i.jpg"]screenshot 2[/url]
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- Skorm_himself
- Posts: 72
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- Location: earth, i hope
- Contact:
Hi!
My idea about druid build :
race : Breton
Specialization : magic
Birthsign : Apprentice
Major Skills :
Conjuration
Alchemy (mainskill)
Enchant
Blunt weapon
Alteration(mainskill)
Minor SKills:
Mysticism
Medium armor
Restoration
Destruction
Axe
In my opinion thatkind of build would fit for a druid
My idea about druid build :
race : Breton
Specialization : magic
Birthsign : Apprentice
Major Skills :
Conjuration
Alchemy (mainskill)
Enchant
Blunt weapon
Alteration(mainskill)
Minor SKills:
Mysticism
Medium armor
Restoration
Destruction
Axe
In my opinion thatkind of build would fit for a druid
555 = human
666 = satan
777 = god
888 = Skorm _ himself
999 = Skorm _ himself
101010 = nothing can go over this!
-----------------------
Dagoth ur wants U! to kill the N'wah from morrowind!. recruiting at nearest sixth house base every day 3:00pm
ps: free coffee every monday
666 = satan
777 = god
888 = Skorm _ himself
999 = Skorm _ himself
101010 = nothing can go over this!
-----------------------
Dagoth ur wants U! to kill the N'wah from morrowind!. recruiting at nearest sixth house base every day 3:00pm
ps: free coffee every monday
Thanks Skorm. I've not included enchant in any of my skills as the kind of druid I imagine would not use enchant, thats more of a mage thing IMO. I'm also not wearing any armour at all - instead I have downloaded some clothing mods and one has a nice ranger/druid robe I'll eventually go and buy.
The kind of druid I'm going for is more of the stereotypical kind of druid from games like BG/BG2 and IWD/IWD2 so I have gone for blunt weapon rather than anything like axe. Other than that your suggestion is pretty close to what I have decided to use
The build I went for is:
Wood Elf, sign of the Apprentice.
Specialisation: Magic
Attributes: Int and Willpower
Major Skills: Blunt Weapon (will be using a staff only, no other melee weapons), Destruction (will only be using element spells, no other destructive spells), Conjuration (only animal summoning spells - for which I have a mod so I can have those), Restoration, Alchemy (together with Alchemy at Home and a mod that means you have to learn how to get ingredients from plants and allows you to grow your own plants from seed).
Minor Skills: Illusion, Alteration, Unarmoured, Mysticism and Marksmen (makes sense to me that a druid can use a short bow or something - probably makes her more of a cross between a ranger and a druid though lol).
I also have the Wolf Companion mod, the Abandoned Treehouse mod (might swap that for Dragonwench's suggestion though because that looks like a nice place to live ), More Summoning mod, Wolf Companion 2, Alchemy at Home, all the Advanced Herbalism mods, a few clothing mods, then all the usual mods I use like Better Bodies, Morrowind Alive, Animal Behaviour and the one that adds kids to the game.
If anyone has any other suggestions for mods then I'm open for suggestions
The kind of druid I'm going for is more of the stereotypical kind of druid from games like BG/BG2 and IWD/IWD2 so I have gone for blunt weapon rather than anything like axe. Other than that your suggestion is pretty close to what I have decided to use
The build I went for is:
Wood Elf, sign of the Apprentice.
Specialisation: Magic
Attributes: Int and Willpower
Major Skills: Blunt Weapon (will be using a staff only, no other melee weapons), Destruction (will only be using element spells, no other destructive spells), Conjuration (only animal summoning spells - for which I have a mod so I can have those), Restoration, Alchemy (together with Alchemy at Home and a mod that means you have to learn how to get ingredients from plants and allows you to grow your own plants from seed).
Minor Skills: Illusion, Alteration, Unarmoured, Mysticism and Marksmen (makes sense to me that a druid can use a short bow or something - probably makes her more of a cross between a ranger and a druid though lol).
I also have the Wolf Companion mod, the Abandoned Treehouse mod (might swap that for Dragonwench's suggestion though because that looks like a nice place to live ), More Summoning mod, Wolf Companion 2, Alchemy at Home, all the Advanced Herbalism mods, a few clothing mods, then all the usual mods I use like Better Bodies, Morrowind Alive, Animal Behaviour and the one that adds kids to the game.
If anyone has any other suggestions for mods then I'm open for suggestions
- Raven_Song
- Posts: 550
- Joined: Tue Nov 09, 2004 4:02 am
- Contact:
Not that it matters too much now but I've corrected the address for Emma's site.
I also remembered another tree house mod, Telperion, found at
http://www.calislahnsmods.co.uk/index.htm
Although not strictly Druidic have you chacked out the Ultimate Ranger Mod
http://corv.cfkasper.de/, it lets you do all kinds of neat things like make your own bows/arrows. Make poisons etc. It kind of fits the living off the land aspect of the druid.
I also remembered another tree house mod, Telperion, found at
http://www.calislahnsmods.co.uk/index.htm
Although not strictly Druidic have you chacked out the Ultimate Ranger Mod
http://corv.cfkasper.de/, it lets you do all kinds of neat things like make your own bows/arrows. Make poisons etc. It kind of fits the living off the land aspect of the druid.
- dragon wench
- Posts: 19609
- Joined: Tue Apr 24, 2001 10:00 pm
- Location: The maelstrom where chaos merges with lucidity
- Contact:
[QUOTE=Raven_Song]Not that it matters too much now but I've corrected the address for Emma's site.
I also remembered another tree house mod, Telperion, found at
http://www.calislahnsmods.co.uk/index.htm[/QUOTE]
I was thinking of mentioning Telpirion, it's *really* nice. The reason I didn't, though, is because the quest to obtain it could contradict a druid ethos..
spoiler, highlight below:
I also remembered another tree house mod, Telperion, found at
http://www.calislahnsmods.co.uk/index.htm[/QUOTE]
I was thinking of mentioning Telpirion, it's *really* nice. The reason I didn't, though, is because the quest to obtain it could contradict a druid ethos..
spoiler, highlight below:
Spoiler
You need to kill a group of spriggans, unless you have the ability to sneak past them
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- Raven_Song
- Posts: 550
- Joined: Tue Nov 09, 2004 4:02 am
- Contact:
I've decided against the Telpirion mod because I didn't really fancy having to go to Solstheim before I got the house lol. Instead I've decided to use both of the other two housing mods suggested. I'll use the Seyda Neen one at the start then after I have made a name for myself in Morrowind I'll 'upgrade' to the other one
I'm just trying to decide what guilds to join now. I've decided not to join a house (unless I have to for the main quest - is it possible to do the main quest without being in a house?). I think I'm going to join both the Mages and the Fighters, then either the Temple or the Cult or possibly even both (seeing as druids tend to have divine powers).
Also, does anyone know if there is a way to make a companion teleport with you? Its no big deal if there isn't though, I'll just have to go the long way around sometimes if I want my wolf with me
I'm just trying to decide what guilds to join now. I've decided not to join a house (unless I have to for the main quest - is it possible to do the main quest without being in a house?). I think I'm going to join both the Mages and the Fighters, then either the Temple or the Cult or possibly even both (seeing as druids tend to have divine powers).
Also, does anyone know if there is a way to make a companion teleport with you? Its no big deal if there isn't though, I'll just have to go the long way around sometimes if I want my wolf with me
- dragon wench
- Posts: 19609
- Joined: Tue Apr 24, 2001 10:00 pm
- Location: The maelstrom where chaos merges with lucidity
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[QUOTE=mr_sir] is it possible to do the main quest without being in a house?). I think I'm going to join both the Mages and the Fighters, then either the Temple or the Cult or possibly even both (seeing as druids tend to have divine powers).
Also, does anyone know if there is a way to make a companion teleport with you? Its no big deal if there isn't though, I'll just have to go the long way around sometimes if I want my wolf with me [/QUOTE]
You do not need to join a Great House to do the Main Quest. And yes, I'd definitely suggest the Temple and the Cult, both factions have at least a few healing quests, as I recall.
Yes, Emma (the same site as already listed) has a mod called the "Vvardenfell Travel Agency (VTA). It puts rings for sale at Rav'vir the trader in Balmora that transport you and any companions, both humanoid and animal. They are quite expensive though...
btw, an couple of mods you might like:
* [url="http://planetelderscrolls.gamespy.com/View.php?view=Mods.Detail&id=2093"]Suran Archery Tradehouse[/url] has a very nice selection of bows, arrows, quivers and armor/clothing.
* [url="http://korana.elricm.com/falconer.htm"]Falconer's Leather[/url] is great for a druid/ranger type.
Also, does anyone know if there is a way to make a companion teleport with you? Its no big deal if there isn't though, I'll just have to go the long way around sometimes if I want my wolf with me [/QUOTE]
You do not need to join a Great House to do the Main Quest. And yes, I'd definitely suggest the Temple and the Cult, both factions have at least a few healing quests, as I recall.
Yes, Emma (the same site as already listed) has a mod called the "Vvardenfell Travel Agency (VTA). It puts rings for sale at Rav'vir the trader in Balmora that transport you and any companions, both humanoid and animal. They are quite expensive though...
btw, an couple of mods you might like:
* [url="http://planetelderscrolls.gamespy.com/View.php?view=Mods.Detail&id=2093"]Suran Archery Tradehouse[/url] has a very nice selection of bows, arrows, quivers and armor/clothing.
* [url="http://korana.elricm.com/falconer.htm"]Falconer's Leather[/url] is great for a druid/ranger type.
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- Skorm_himself
- Posts: 72
- Joined: Thu May 25, 2006 11:48 am
- Location: earth, i hope
- Contact:
Mr Sir i think me and u think about druid build wery much the same way!
When i replied to thist thread i was thinking exactly like u ...
... destruction for elemental conjuration for animal summoning etc etc ...
alteration i decided becos it kind of changes natural laws ( levitating , walking on water. etc.
alchemy ofcourse no questions
axe i just took becos its good to own 2 kind of weapon types but the marksama fits even more better and ofcourse u can use destruction!
but i still would took echant at least for minor skill becos
when u have like 90 - 100 echant ur enchanted items will last their magic powers much longer
example:
If ur enchant is 40 and u have silver staff enchanted with fire dmg on strike
Ur charge would be example like 100 and 1 strike costs 30 of the magic power
well then if u have enchant like 80 - 100 the same staff would have 300 magic power and 1 strike would cost 10 magic power
so it would be wery good for u if u would wield some enchanted staffs like
peacemaker's (paralyze when strike)
Oh for a tip :
If u own Bloodmoon expansion Make the mainquest (fits for a druid/shaman)
and in point the shaman of skaal will teach u a spell wich summons a bear!
and if u do the mainquest in the side of skaal u will obtain a ring wich turns u on a werewolf! use it carefully
and tip x2 : i quess u already knew this but if u want Master's alchemy stuffs at the start of the game (all 4/4) go to caldera mages quild and to the room with door closed and then go to the top of the staris and there is alcgemy stuffs on the table all master's and 4/4
When i replied to thist thread i was thinking exactly like u ...
... destruction for elemental conjuration for animal summoning etc etc ...
alteration i decided becos it kind of changes natural laws ( levitating , walking on water. etc.
alchemy ofcourse no questions
axe i just took becos its good to own 2 kind of weapon types but the marksama fits even more better and ofcourse u can use destruction!
but i still would took echant at least for minor skill becos
when u have like 90 - 100 echant ur enchanted items will last their magic powers much longer
example:
If ur enchant is 40 and u have silver staff enchanted with fire dmg on strike
Ur charge would be example like 100 and 1 strike costs 30 of the magic power
well then if u have enchant like 80 - 100 the same staff would have 300 magic power and 1 strike would cost 10 magic power
so it would be wery good for u if u would wield some enchanted staffs like
peacemaker's (paralyze when strike)
Oh for a tip :
If u own Bloodmoon expansion Make the mainquest (fits for a druid/shaman)
and in point the shaman of skaal will teach u a spell wich summons a bear!
and if u do the mainquest in the side of skaal u will obtain a ring wich turns u on a werewolf! use it carefully
and tip x2 : i quess u already knew this but if u want Master's alchemy stuffs at the start of the game (all 4/4) go to caldera mages quild and to the room with door closed and then go to the top of the staris and there is alcgemy stuffs on the table all master's and 4/4
555 = human
666 = satan
777 = god
888 = Skorm _ himself
999 = Skorm _ himself
101010 = nothing can go over this!
-----------------------
Dagoth ur wants U! to kill the N'wah from morrowind!. recruiting at nearest sixth house base every day 3:00pm
ps: free coffee every monday
666 = satan
777 = god
888 = Skorm _ himself
999 = Skorm _ himself
101010 = nothing can go over this!
-----------------------
Dagoth ur wants U! to kill the N'wah from morrowind!. recruiting at nearest sixth house base every day 3:00pm
ps: free coffee every monday
- Skorm_himself
- Posts: 72
- Joined: Thu May 25, 2006 11:48 am
- Location: earth, i hope
- Contact:
yes thanks for adding that gregthesleeper
didnt remember whole thing
didnt remember whole thing
555 = human
666 = satan
777 = god
888 = Skorm _ himself
999 = Skorm _ himself
101010 = nothing can go over this!
-----------------------
Dagoth ur wants U! to kill the N'wah from morrowind!. recruiting at nearest sixth house base every day 3:00pm
ps: free coffee every monday
666 = satan
777 = god
888 = Skorm _ himself
999 = Skorm _ himself
101010 = nothing can go over this!
-----------------------
Dagoth ur wants U! to kill the N'wah from morrowind!. recruiting at nearest sixth house base every day 3:00pm
ps: free coffee every monday
Ok, one last question regarding my druid. I've decided that instead of using the standard spells in the game I'll make my own spells once I have enough gold to do so. I was thinking of a lightning storm spell (target, shock damage over a wide area) and I have a mod allowing me to purchase animal summoning spells. Any one have any suggestions for other spells a druid is likely to have? I was also thinking of a shield spell to kind of imitate barkskin from the BG games, and I have hearth heal which will do as a healing spell.
- dragon wench
- Posts: 19609
- Joined: Tue Apr 24, 2001 10:00 pm
- Location: The maelstrom where chaos merges with lucidity
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Maybe a frost spell?
Along the lines of restoration, probably some cure disease spells wouldn't be bad. You'll find them useful if you work for the Temple and Cult anyway.
I often make a custom spell that I call "Elemental Blast." It combines fire, shock and cold. That might be too much destruction for you though
Along the lines of restoration, probably some cure disease spells wouldn't be bad. You'll find them useful if you work for the Temple and Cult anyway.
I often make a custom spell that I call "Elemental Blast." It combines fire, shock and cold. That might be too much destruction for you though
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