Poll....Bhaalpowers add-on
Poll....Bhaalpowers add-on
Just curious to know of anyone has tried using the Bhaalpowers Addition from Kevin Dorner's Page. It sounds pretty cool; recieving special abilities after completeing the quests in the pocket plane. I don't really like using add-ons but it is one that was apparantly intended to be in the original game and left out because they thought with the new high-level abilities it would get confusing. So if anyone has tried em out, post what they are and if you found them unbalancing or not.
I haven't tried them yet, but I've been looking through the script file, here is a list of the powers:
First Challenge: Pocket Plane ability - same as before, allow you to get back to your stronghold
Second Challenge:
Good - Mass Healing
Third Challenge:
Good - Draw Upon Holy Might
Fourth Challenge:
Good - Negative Plane protection and +5% Magic Resistance
Evil - Hand of Murder
Final Challenge:
Good - Resurrection
Edit - The abilities don't too unbalancing to me; well the evil ones are powerful, but what else do you expect from a Bhaalspawn that's following his/her father's footstep as the Lord of Murder. I rather like the Negative plane protection thing, but it's a bit late in the game, could have come in handy it a lot earlier.
[ 07-08-2001: Message edited by: Sabre ]
First Challenge: Pocket Plane ability - same as before, allow you to get back to your stronghold
Second Challenge:
Good - Mass Healing
Evil - RegenerationMass Healing (Necromancy)
Range: Sight of caster
Duration: Permanent
Casting Time: 1
Area of Effect: 30 foot radius
Saving Throw: None
When using this ability, the Bhaalspawn must picture the faces of his fellow party members clearly and focus on the unity of the group. Upon completion, all party members within 30 foot radius of the caster are healed 2d8 + 2/level hit points. Other conditions suffered by the party are cured, as well: fatigue, poison, disease, blindness and deafness.
Regeneration (Necromancy)
Level: 7
Sphere: Healing
Range: Touch
Duration: 1 round/ 2 levels
Casting Time: 7
Area of Effect: Target Creature
Saving Throw: None
This powerful spell enables the priest to imbue 1 creature with the ability to regenerate. This regeneration will heal any wounds and even regenerate lost limbs. The creature affected will regain 3 hit points per second. The effect lasts for 1 round per every 2 levels of the caster or until dispelled. For example, a 14th level priest would regenerate 18 hit points per round for 7 rounds.
Third Challenge:
Good - Draw Upon Holy Might
Evil - Dark TaintDraw Upon Holy Might (Invocation)
Range: 0
Duration: 1 turn
Casting Time: 1
Area of Effect: The caster
Saving Throw: None
The Bhaalspawn calls upon the might of his blood to grant him power for a short period. When he does this, his strength, constitution and dexterity all are raised by 1 point for every 3 levels of the caster. A third level caster would have his abilities raised by 1, while a 12th level caster would have all his abilities raised by 4.
Dark Taint (Necromancy)
Range: 20 feet
Duration: 1 turn
Casting Time: 1
Area of Effect: 1 creature
Saving Throw: Negates
Through this spell, the Bhaalspawn can expel the taint of their evil sire onto a victim, poisoning those who fail their save vs. death. The effects depend upon the caster's level and are detailed below:
7-9th level: 2d8 + 2/round, slow for 12 seconds, save at -2
10-12th level: 3d8 + 3/round, slow for 12 seconds, save at -2
13-14th level: 4d8 + 4/round, slow for 12 seconds, save at -2
15-16th level: 6d8 + 5/round, slow for 24 seconds, save at -2
17-21st level: 8d8 + 6/round, slow for 24 seconds, save at -4
25th level: 8d8 + 6/round, slow for 36 seconds, save at -4, affects group of targets
Fourth Challenge:
Good - Negative Plane protection and +5% Magic Resistance
Evil - Hand of Murder
Hand of Murder (Necromancy)
Range: Caster
Duration: 1 rounds/5 levels
Casting Time: 1
Saving Throw: none
When this power is called upon by the Bhaalspawn, they immediately do extra damage with each hit to their target with any melee weapon they wish (whether it be fist or sword), their dark energies travelling through their weapon and assaulting their victim...and absorb that damage as healing to themselves.
The effects vary by level as follows:
10th: 2 rounds, 4 hp extra damage, 4 hp healed
15th: 3 rounds, 6 hp extra damage, 6 hp healed
20th: 4 rounds, 8 hp extra damage, 8 hp healed
25th: 5 rounds, 10 hp extra damage, 10 hp healed
30th: 6 rounds, 12 hp extra damage, 12 hp healed
Final Challenge:
Good - Resurrection
Evil - +25% resistance to slashing, crushing, piercing and missile attacksResurrection (Necromancy)
Range: Touch
Duration: Permanent
Casting Time: 1
Area of Effect: Creature Touched
Saving Throw: None
Like the 5th level spell Raise Dead, Resurrection will return a character back to life. However, Resurrection also heals the character so that they are ready for the adventuring life once more.
Edit - The abilities don't too unbalancing to me; well the evil ones are powerful, but what else do you expect from a Bhaalspawn that's following his/her father's footstep as the Lord of Murder. I rather like the Negative plane protection thing, but it's a bit late in the game, could have come in handy it a lot earlier.
[ 07-08-2001: Message edited by: Sabre ]
Looks nice Much better than that stupid Slayer thing. The Good/Evil part means your Alignment (as opposed to a choice such as in Hell)?
[url="http://www.sorcerers.net/Games/BG2/SpellsReference/Main.htm"]Baldur's Gate 2 Spells Reference[/url]: Strategy, tips, tricks, bugs, cheese and corrections to the manual.
The Good and Evil things are similar to the Good and Evil rewards from Hell. But these are determine while you're talking to the Solar, before you actually start the challenge. If you choose responses that are good - truthful, honest, correct, etc. - you'll get the good reward; if you choose evil responses - mean, deceitful, etc. - you'll get the evil reward.
Example - contain spoiler
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This is how it applies to the example above:
Option 1: -1
Option 2: -2
Option 3: 0
Option 4: +1
Option 5: +2
[ 07-08-2001: Message edited by: Sabre ]
Example - contain spoiler
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Solar: Would Sarevok be in your place, now, if but for the smallest twist of fate? Is there a debt between you, then, that is yet unpaid?
Dialogues such as the one above occurs before you begin the challenge, chosing good response increase a global variable, while evil responses decrease the variable. After the challenge, if the variable is higher than 0 you get the good reward, if it's lower than 1 you get the evil reward.Your choices:
1. If there was a debt, then it was Gorion's...and it has been paid.
2. There is no debt. Gorion had no choice...and I wouldn't have ended up like Sarevok.
3. Sarevok made his own fate. Neither Gorion nor I are responsible for it.
4. Sarevok paid for what he did...as for now, I don't know...perhaps there is a debt.
5. Yes, there is a debt. I could have just as easily have had his life, and he mine.
This is how it applies to the example above:
Option 1: -1
Option 2: -2
Option 3: 0
Option 4: +1
Option 5: +2
[ 07-08-2001: Message edited by: Sabre ]
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THanks for the great info Sabre. I think that the idea of getting divine abilities is a really great idea. I wish they could have implemented ii inot the final release of the game. At least they gave us the patch to try it out though.
BTW...Are these abilities only useably once per day or does that increase with levels also?
BTW...Are these abilities only useably once per day or does that increase with levels also?
Dammit, that's so cool. Why couldn't they have put that in the ToB expansion?
I mean, I'm not going nuts here over the powers themselves. They're alright, but nothing to write home about. I wish they had made the fact that you're unlocking your dark heritage more apparent. I would much prefer gaining a new bhaal power to the appearance of three giant stone heads.
I mean, I'm not going nuts here over the powers themselves. They're alright, but nothing to write home about. I wish they had made the fact that you're unlocking your dark heritage more apparent. I would much prefer gaining a new bhaal power to the appearance of three giant stone heads.
Behold the Metatron - Herald of the Almighty and Voice of the One True God!
Just some monsters who have the power of regeneration: Trolls, Wolfwere... Druids (doing nothing -true neutral- is almost as bad as being evil)Originally posted by Armadin of Clan Geddin:
<STRONG>I nay be seein' how Regeneration can be evil.</STRONG>
The door magic mouths "Touch me and die"
Mage (int 18): "Yeah, right..."
The door: (Power Word Kill)
Mage (int 18): Dies....
Mage (int 18): "Yeah, right..."
The door: (Power Word Kill)
Mage (int 18): Dies....
Thanks Sabre!Originally posted by Sabre:
<STRONG>Dialogues such as the one above occurs before you begin the challenge, chosing good response increase a global variable, while evil responses decrease the variable. After the challenge, if the variable is higher than 0 you get the good reward, if it's lower than 1 you get the evil reward.</STRONG>
Leaves me one small but obnoxious question... What happens if your variable = 0?
[url="http://www.sorcerers.net/Games/BG2/SpellsReference/Main.htm"]Baldur's Gate 2 Spells Reference[/url]: Strategy, tips, tricks, bugs, cheese and corrections to the manual.
Oh yeah... Duh.
Strange that there are three alignments in the game, but only two choices...
And not even to mention the Law/Chaos part.
Strange that there are three alignments in the game, but only two choices...
And not even to mention the Law/Chaos part.
[url="http://www.sorcerers.net/Games/BG2/SpellsReference/Main.htm"]Baldur's Gate 2 Spells Reference[/url]: Strategy, tips, tricks, bugs, cheese and corrections to the manual.
No, but these dialogues also effect the outcome at the end of the game.
Spoiler
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At the end of the game, you'll at the choice of either becoming a god or give up the Bhaal essence and be a mortal. If you choose to be a god, what type of god (Good or Evil) you'll become will depends on the dialogues as well.
Spoiler
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At the end of the game, you'll at the choice of either becoming a god or give up the Bhaal essence and be a mortal. If you choose to be a god, what type of god (Good or Evil) you'll become will depends on the dialogues as well.
It seems that way, I'll check the scripts again.
Edit - Ok, this works the same way as the challenges, but the global is set by your reward from the challenges.
First challenge: this depends on alignment/rep; if you're evil or below 8 rep, then the evil global will increase; if not the good global will increase.
Other challenges: the global is set depending on your reward: good reward - good global increase, evil reward - evil global increase.
Whether you become a good or evil god will depend on the evil global: <2 - good, >1 - evil. There's nothing about an alignment change.
[ 07-11-2001: Message edited by: Sabre ]
Edit - Ok, this works the same way as the challenges, but the global is set by your reward from the challenges.
First challenge: this depends on alignment/rep; if you're evil or below 8 rep, then the evil global will increase; if not the good global will increase.
Other challenges: the global is set depending on your reward: good reward - good global increase, evil reward - evil global increase.
Whether you become a good or evil god will depend on the evil global: <2 - good, >1 - evil. There's nothing about an alignment change.
[ 07-11-2001: Message edited by: Sabre ]
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What is the variable name???
I really want dark taint and hand of murder, but want as the last reward resuurection.
Hmmmm.....maybe I can add them via shadow keeper? Then when I get them via the game will it crash the character file?
Sigh, maybe I should figure out how to get them via add innate power in shadowkeeper, and remove patch.
nah, I actually think these powers add to the story line.
Well, maybe when I reinstall for tob/soa and play thru soa again, with viccy, the hottie, I'll add them in manually. I can think of just how useful dark taint and hand of murder would be in he underdark. Afterall, being the child of god of death should net you some cool perks and transcendent abilites
I really want dark taint and hand of murder, but want as the last reward resuurection.
Hmmmm.....maybe I can add them via shadow keeper? Then when I get them via the game will it crash the character file?
Sigh, maybe I should figure out how to get them via add innate power in shadowkeeper, and remove patch.
nah, I actually think these powers add to the story line.
Well, maybe when I reinstall for tob/soa and play thru soa again, with viccy, the hottie, I'll add them in manually. I can think of just how useful dark taint and hand of murder would be in he underdark. Afterall, being the child of god of death should net you some cool perks and transcendent abilites
They call me Darth...
Darth Gizka!
Muwahahahahhahahha!!!
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Muwahahahahhahahha!!!