Going to Solo!
- EternalKnight
- Posts: 66
- Joined: Sat Dec 16, 2000 11:00 pm
- Location: Porterville, CA, USA
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Going to Solo!
I was going to solo through a new game, but I needed some advice first. Mostly in the area of character creation. I want to know which character I should create that wouldn't be pushed around by an army of monsters. I play with parties and I still have trouble taking on some monsters, and groups of powerful monsters, oh my! So, what should I create? I want to steer clear of multi-classing though. Well, old guys, thanks for the help. Since I got to chapter 6, am I an old guy too?
- Caernarvon
- Posts: 53
- Joined: Fri Dec 29, 2000 11:00 pm
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Naw, you aren't old until you've finished the game about 4 times... lol
If you don't want to multiclass, there are 2 options: dual class, with something like a Kensai/Mage. There's even a guide on how to do it on this excellent site.
If you don't want to dual class, there isn't a clear-cut class that you should be. I personally prefer a monk, but it will be tough early on because it seems like every monk level is 200K XP apart, so things are slow early and very fast later on. A sorcerer is good too, provided you don't mind resting in between every battle . An inquisitor can be effective also once you get Carsomyr.
The only classes I wouldn't recommend are theives and clerics. Theives were a viable solo class in BG, but now you can't invest points in hide in shadows, and that greatly weakens backstab. Unlike mage spells, cleric spells are mostly party support or special purpose counter spells, and these generally don't lend themselves well to soloing.
The most important thing for soloing is to get good stats. Dexterity and constitution are very important. Let charisma slide, and then either int or wisdom (depending on character type). You might also want to let strength slide, but be careful--this will make the early game very difficult.
Hope that helps. Have fun soloing!
If you don't want to multiclass, there are 2 options: dual class, with something like a Kensai/Mage. There's even a guide on how to do it on this excellent site.
If you don't want to dual class, there isn't a clear-cut class that you should be. I personally prefer a monk, but it will be tough early on because it seems like every monk level is 200K XP apart, so things are slow early and very fast later on. A sorcerer is good too, provided you don't mind resting in between every battle . An inquisitor can be effective also once you get Carsomyr.
The only classes I wouldn't recommend are theives and clerics. Theives were a viable solo class in BG, but now you can't invest points in hide in shadows, and that greatly weakens backstab. Unlike mage spells, cleric spells are mostly party support or special purpose counter spells, and these generally don't lend themselves well to soloing.
The most important thing for soloing is to get good stats. Dexterity and constitution are very important. Let charisma slide, and then either int or wisdom (depending on character type). You might also want to let strength slide, but be careful--this will make the early game very difficult.
Hope that helps. Have fun soloing!
1. Soloing is kinda hard (no, it is REALLY hard) unless you have a super beefed-up character.
2. If you are not into multiclassing, there are few options. To start from scratch, a Paladin kit would fit the best (they are propably the most strong and all-around class).
If you have one handy, export a kensai-mage and go through the game with him - in other threads you can read how strong those guys are.
3. You can do some experiments in what to do and how to proceed. Dual classing would be a good idea too, but you have to be VERY carefull in the time you choose to do that.
2. If you are not into multiclassing, there are few options. To start from scratch, a Paladin kit would fit the best (they are propably the most strong and all-around class).
If you have one handy, export a kensai-mage and go through the game with him - in other threads you can read how strong those guys are.
3. You can do some experiments in what to do and how to proceed. Dual classing would be a good idea too, but you have to be VERY carefull in the time you choose to do that.
Ubik
Elder God B.P. Pervert
Elder God B.P. Pervert
- Black Hand
- Posts: 150
- Joined: Sun Jan 07, 2001 11:00 pm
- Location: Germany
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Dual classed Fighter/Clerics are excellent warriors, with powerful healing magic and (VERY important) protective spells and combat enhancements.
Especially the 'Call upon Holy Might' spell, is one mighty powerful enchantment, which will give the caster +level/3 to all physical attributes (now who needs the slayer ability??).
Especially the 'Call upon Holy Might' spell, is one mighty powerful enchantment, which will give the caster +level/3 to all physical attributes (now who needs the slayer ability??).
- Caernarvon
- Posts: 53
- Joined: Fri Dec 29, 2000 11:00 pm
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- Black Hand
- Posts: 150
- Joined: Sun Jan 07, 2001 11:00 pm
- Location: Germany
- Contact: