After reading that when creating a new spell it is the last added spell that decides the school of the new one. So, now I wonder if the same goes for the order in which the effects are applied.
To clarify, a custom spell containing:
- Fire weakness
- Fire damage
This spell would be useless if the damage is applied before the weakness.
Order of effects on custom spell?
- Siberys
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I think they apply at the same time gaining both benefits. Therefore increasing the damage because of the weakness addition.
Listen up maggots, Mr. Popo's 'bout to teach you the pecking order.
It goes you, the dirt, the worms inside of the dirt, Popo's stool, Kami, then Popo.
~Mr. Popo, Dragonball Z Abridged
It goes you, the dirt, the worms inside of the dirt, Popo's stool, Kami, then Popo.
~Mr. Popo, Dragonball Z Abridged
- Rane
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[QUOTE=Siberys]I think they apply at the same time gaining both benefits. Therefore increasing the damage because of the weakness addition.[/QUOTE]
Sadly, that's not how it works. The target must have the Weakness effect before the spell with the Damage effect hits. So, you'd need to create two different spells; The first with the Weakness effect and the second with the Damage effect.
Adding the effects in a different order to a spell won't help either, that will only change what school the spell will "belong" to.
Sadly, that's not how it works. The target must have the Weakness effect before the spell with the Damage effect hits. So, you'd need to create two different spells; The first with the Weakness effect and the second with the Damage effect.
Adding the effects in a different order to a spell won't help either, that will only change what school the spell will "belong" to.
[QUOTE=Fer'or]All I know is when you create a spell and (for instance) you first add fire dmg X points and then you add heal X points, the spell counts as a restoration spell.[/QUOTE]
Actually I just discovered it doesn't really work that way.
The following spell is Illusion, not Destruction:
Paralyze 1 sec
100% weakness magicka
100% weakness fire
100% weakness frost
100% weakness shock
My guess is that it's rather the most diffictult spell that counts.
[QUOTE=Rane]Sadly, that's not how it works. The target must have the Weakness effect before the spell with the Damage effect hits. So, you'd need to create two different spells; The first with the Weakness effect and the second with the Damage effect. [/QUOTE]
Now this is remarkable indeed. While it may seem bad at first glance there's also one major benefit to it.
First cast 100% weakness to ... for 3 seconds
Then cast ... dmg for 10 seconds.
And during the whole 10 seconds of damage the actual damage is doubled, not only during the first 1-2 seconds before the weakness spell wears off. It also opens up for some rather disturbing side effects if you feel like breaking the game.
Actually I just discovered it doesn't really work that way.
The following spell is Illusion, not Destruction:
Paralyze 1 sec
100% weakness magicka
100% weakness fire
100% weakness frost
100% weakness shock
My guess is that it's rather the most diffictult spell that counts.
[QUOTE=Rane]Sadly, that's not how it works. The target must have the Weakness effect before the spell with the Damage effect hits. So, you'd need to create two different spells; The first with the Weakness effect and the second with the Damage effect. [/QUOTE]
Now this is remarkable indeed. While it may seem bad at first glance there's also one major benefit to it.
First cast 100% weakness to ... for 3 seconds
Then cast ... dmg for 10 seconds.
And during the whole 10 seconds of damage the actual damage is doubled, not only during the first 1-2 seconds before the weakness spell wears off. It also opens up for some rather disturbing side effects if you feel like breaking the game.