HELP - mind flyers are killing me all the time
- Vicsun
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HELP - mind flyers are killing me all the time
any help on how to kill 'em? They always use some sort of death spell on me (i die no matter of my HP)? Any help will be useful.
Vicsun, I certainly agree with your assertion that you are an unpleasant person. ~Chanak

- Black Hand
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Yes. Chaotic commands will protect you from the mind blast. It's great, because it lasts a LONG time. Cast it on your main tank and have him chop them up. Be sure to watch that character's portrait. If you see the intelligence drain effect show up, back off quick until it wears off. If they hit you with another intelligence drain, they'll eat your brain (a.k.a. instant death).
If you have Keldorn, it ain't that hard (you have to be a bit high at level though). His personal armor grants Free Action, which is great against those Flayers' stunning ability. Ring of Free Action works too.
So just get your "free" guy hasted with the Boots of Speed, and give him about all other bonuses you have by items (Keldorn really needs the Gauntlets of Dexterity!).
Now it's easy. Just get your guy in view of as little Flayers as possible. Only the ones that see him will attack him; you don't want to be totally intelligence drained (it kills you, pretty bad). Your "free" guys should now retreat a few passes and hide in a small passage (which is typical in Mind Flayer dungeons), so only one Flayer will be able to attack (and drain) at a time. Have them slash the Flayer (both the same: he has to die as soon as possible). They'd best be helped by other characters with missile weapons.
Then, if the small group of Mind Flayers is destroyed, wait until the drained intelligence returns before you challenge the next group.
Here are the best things to be used in those darn Flayer dungeons:
Boots of Speed (preferably 2 pairs of them)
Ring of Free Action (& Keldorn's Firecam Armor)
High damage weapons with good abilities (Celestial Fury, Carsomyr, Equalizer, Crom Faeyr, Dragon's Breath...)
As low an armor class as possible (don't give them a chance to hit and thereby drain you)
Hope this was helpful. I did it this way and didn't really have a lot of trouble.
You can also use Wand of Cloudkill: open door with a dude in stealth, immediately retreat (while still in stealth) and go back in stealth to go back to door opening, fire off cloudkill, immediately retreat with mage and shut door with dude in stealth, immediately retreat with dude in stealth. Boots of Speed are great with this tactic!
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-Amen
So just get your "free" guy hasted with the Boots of Speed, and give him about all other bonuses you have by items (Keldorn really needs the Gauntlets of Dexterity!).
Now it's easy. Just get your guy in view of as little Flayers as possible. Only the ones that see him will attack him; you don't want to be totally intelligence drained (it kills you, pretty bad). Your "free" guys should now retreat a few passes and hide in a small passage (which is typical in Mind Flayer dungeons), so only one Flayer will be able to attack (and drain) at a time. Have them slash the Flayer (both the same: he has to die as soon as possible). They'd best be helped by other characters with missile weapons.
Then, if the small group of Mind Flayers is destroyed, wait until the drained intelligence returns before you challenge the next group.
Here are the best things to be used in those darn Flayer dungeons:
Boots of Speed (preferably 2 pairs of them)
Ring of Free Action (& Keldorn's Firecam Armor)
High damage weapons with good abilities (Celestial Fury, Carsomyr, Equalizer, Crom Faeyr, Dragon's Breath...)
As low an armor class as possible (don't give them a chance to hit and thereby drain you)
Hope this was helpful. I did it this way and didn't really have a lot of trouble.
You can also use Wand of Cloudkill: open door with a dude in stealth, immediately retreat (while still in stealth) and go back in stealth to go back to door opening, fire off cloudkill, immediately retreat with mage and shut door with dude in stealth, immediately retreat with dude in stealth. Boots of Speed are great with this tactic!
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-Amen
- Vicsun
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I think that's exactly what's killing me (two intelly drains). I havn't got any genius potioins...Originally posted by Krom:
Yes. Chaotic commands will protect you from the mind blast. It's great, because it lasts a LONG time. Cast it on your main tank and have him chop them up. Be sure to watch that character's portrait. If you see the intelligence drain effect show up, back off quick until it wears off. If they hit you with another intelligence drain, they'll eat your brain (a.k.a. instant death).
Vicsun, I certainly agree with your assertion that you are an unpleasant person. ~Chanak

- Vicsun
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Not enough dmg and life. I still can't summon skeleton warriors. My curreny battle is vs 3 of them (of the mind flyers). My skelletons die pretty fast.
P.S. Thanx for all the advise!
[This message has been edited by Vicsun (edited 01-11-2001).]
P.S. Thanx for all the advise!
[This message has been edited by Vicsun (edited 01-11-2001).]
Vicsun, I certainly agree with your assertion that you are an unpleasant person. ~Chanak

- Vicsun
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TheDude, why did you post here? This topic is 5/6 months old. How did you find it? I'm my 3rd time through my game now (when I created it it was my first time...). Just amazing, aroze from the death like a Phoenix (or a vampire).
Vicsun, I certainly agree with your assertion that you are an unpleasant person. ~Chanak

LOL thats funny but I think akkar is the guilty party not TheDude.Originally posted by Vicsun:
TheDude, why did you post here? This topic is 5/6 months old. How did you find it? I'm my 3rd time through my game now (when I created it it was my first time...). Just amazing, aroze from the death like a Phoenix (or a vampire).
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"Four thousand throats may be cut in one night, by a running man."
- Klingon Crewman "Day of the Dove"
"Four thousand throats may be cut in one night, by a running man."
- Klingon Crewman "Day of the Dove"
- Klingon Crewman "Day of the Dove"
1. Chaotic Commands does not help too much - it's a halucination. Chaotic Commands can protect you from confusion-like effect but your killers are INT-draining and stun. What can be done at low levels? Almost nothing.
a) Try to lure out the Mind Flayers one by one.
b) Try "door-blocker" strategy: Place an invisible non-attacking character into a door (so that the Mind Flayers cannot follow you) and try to get them with a bow. Well the Mind Flayers can stun you (their stun is ranged) but they cannot drain you (the INT-draining is a "touch" attack). Wait if you are stunned. Beware! the Umber Hulks can confuse you - use Chaotic Commands.
c) Retreat (you must be in the Sewers - your level should be enough high in the Underdark) and return latter.
2. At high levels you can do more:
a) Use Greenstone Amulets pickpocketed from the Mordekainen's Swords - they give you a very good resistance to stun and, perhaps, some resistance to INT-draining even if you CAN be still INT-drained with them.
b) Summon Skeleton Warriors - they are not completely immune but highly immune. They usually fall because of Umber Hulks accompanying the Mind Flayers.
c) Summon Mordekainen Swords - they are almost completely immune to both Mind Flayers and the Umber Hulks. Well, almost...
d) Send Ras - it is even more resistant than the Mordekainen Sword.
a) Try to lure out the Mind Flayers one by one.
b) Try "door-blocker" strategy: Place an invisible non-attacking character into a door (so that the Mind Flayers cannot follow you) and try to get them with a bow. Well the Mind Flayers can stun you (their stun is ranged) but they cannot drain you (the INT-draining is a "touch" attack). Wait if you are stunned. Beware! the Umber Hulks can confuse you - use Chaotic Commands.
c) Retreat (you must be in the Sewers - your level should be enough high in the Underdark) and return latter.
2. At high levels you can do more:
a) Use Greenstone Amulets pickpocketed from the Mordekainen's Swords - they give you a very good resistance to stun and, perhaps, some resistance to INT-draining even if you CAN be still INT-drained with them.
b) Summon Skeleton Warriors - they are not completely immune but highly immune. They usually fall because of Umber Hulks accompanying the Mind Flayers.
c) Summon Mordekainen Swords - they are almost completely immune to both Mind Flayers and the Umber Hulks. Well, almost...
d) Send Ras - it is even more resistant than the Mordekainen Sword.