Magic Spells in Fable 2
Magic Spells in Fable 2
I'm surprised that no one have thought of mentioning magic spells they wanted to see in Fable 2 so I've decided to start one. If you have any ideas of new spells or existing spells from Fable: TLC to introduce into Fable 2, please post them here.
Thank you.
Thank you.
''They say truth is the first casualty of war. But who defines what's true? Truth is just a matter of perspective. The duty of every soldier is to protect the innocent, and sometimes that means preserving the lie of good and evil, that war isn't just natural selection played out on a grand scale. The only truth I found is that the world we live in is a giant tinderbox. All it takes...is someone to light the match" - Captain Price
My favorite was the Multi-Arrow or Lightning, so if they kept those in I'd be relatively happy. As for new spells, maybe they could have like the Crushing Fist, or something, where insted of shooting your enemies away from you, as in force bubble, it would hold them inspot and deal damage, and by leveling up you can increase this damage and damage rate. Also, I'd like to see Element Casting, instead of just fireballs and lightning, include water and earth into the catagory. Tidal waves are like, pokemon stadium, so maybe a ripple of water would whip out of the ground and slash your enemy? And as for Earth, I'd say you spawn a pit of spiking gravel underneath your opponent.
You sell your soul for enxpendable pain.Ask for the fire, "Exempt my domain." But as the battle echoes your reign, You pray for the Heavens to smother the flame.
Yeah i ment to say that.. LolSlayer_71 wrote:I'd like to see Element Casting, instead of just fireballs and lightning, include water and earth into the catagory. Tidal waves are like, pokemon stadium, so maybe a ripple of water would whip out of the ground and slash your enemy? And as for Earth, I'd say you spawn a pit of spiking gravel underneath your opponent.
There is a cartoon called the avatar and this kid can controll water wind and fire... MayB they should let u choose ur way to go ingame so u can B a element controller.. where u fight with the elements.... Like when there is water in the neighberhood u can cast it and splas ur enemy with it and then freeze the water then let a spike pop out od the ground and with the wind u can pierce it right through him... That would B awsome.. I like magic to stay magic... I never liked this phisical spells anyway.. such as beserk and battle charge...
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- triline beta
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I think that they shuld keep assassin rush, simpy because it is fun to confuse your enimies with it and it helps alot with bosses.
"Of humble birth, he entered the Emperor's service in the lowly status of courier. Dispatched to Balmora in the waning years of the Third Era, he arrived in Morrowind, ignorant of the role he was to play in that nation's history."
They should change it to some Short distance instant transmission...U disapear and appear somewhere else like ninja's do....triline beta wrote:I think that they shuld keep assassin rush, simpy because it is fun to confuse your enimies with it and it helps alot with bosses.
Only then... Druid style
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Physical spells are the first I max out, just because they're fricken awesome to do. Avatar is a bad ass show I love it. Yeah, and like if they had jump, I hated running around a barrel half my height. Jumping would be sweet. Also, I think Fable 2 should have a mage guild, and mounts.
You sell your soul for enxpendable pain.Ask for the fire, "Exempt my domain." But as the battle echoes your reign, You pray for the Heavens to smother the flame.
For new spells, I was thinking of an ice bolt where it will not only damage the opponent but also freeze the opponent in his steps as well.
Yeah. I agree with you on this though since guns are being introduced into Fable 2, I think that spell could also work for the gun as well except its name will change to Multi-Bullet instead when wielding a gun. Don't need to create a separate magic spell just for the gun anyway. It also could fire like that of a shotgun where multiple bullets will fly out of the gun instead of one.Slayer71 wrote: My favorite was the Multi-Arrow or Lightning, so if they kept those in I'd be relatively happy.
''They say truth is the first casualty of war. But who defines what's true? Truth is just a matter of perspective. The duty of every soldier is to protect the innocent, and sometimes that means preserving the lie of good and evil, that war isn't just natural selection played out on a grand scale. The only truth I found is that the world we live in is a giant tinderbox. All it takes...is someone to light the match" - Captain Price
Avatar Rocks, to bad they draw it so childish.. anyway how about having a spell where u can jump just like awn ( from the avatar, ) using air..Slayer_71 wrote: Avatar is a bad ass show I love it. Yeah, and like if they had jump, I hated running around a barrel half my height. Jumping would be sweet. Also, I think Fable 2 should have a mage guild, and mounts.
Yeah agreed. where u can go to diffrent sides of the future albion to train ur way to be something u choose to be... U go to the wood pixy's to train for hunting skills and taming skills, U go to the Arena to train warrior skills ,U can go to the mountens to become a druid and u can go to the cityShootingrange to learn to shoot whit guns..
Also u can join some elite dudes to get trained to Be a slayer who's best friend is the shadow where he hides in.... Also this would B a nice spell.. Shadow melt......( like in WoW )
So only hunters can contain a animal
only will users can use strong magic
only gunfighters can use Barrelguns
Only slayers or assasins ( whatever u want to call it ) can Sneak
So they all have there own strong points and weak points
MayB it would B cool to have a gunshop.. Where u can buy all sorts of bullitsDesR85 wrote: Don't need to create a separate magic spell just for the gun anyway. It also could fire like that of a shotgun where multiple bullets will fly out of the gun instead of one.
Semi Shots, Burst shots, Hail shots, Powershots, silver bullits,
and all these things where ingame depending to what u are going to fight u can change ur bullits to the weakness of the enemy...
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Can I remind people that in the first post in this thread it says
"If you have any ideas of new spells or existing spells from Fable: TLC to introduce into Fable 2, please post them here."
If you would like to discuss things that are not to do with magic spells then can you please post them in a more suitable thread. Thanks.
"If you have any ideas of new spells or existing spells from Fable: TLC to introduce into Fable 2, please post them here."
If you would like to discuss things that are not to do with magic spells then can you please post them in a more suitable thread. Thanks.
Sorry but I forgot to add something to that idea. If you upgrade this ice bolt spell to a very high level, you would not only affect one enemy with this but also affect multiple enemies should they stand in a certain radius of the ice bolt. Should they be frozen, you can use your plain fists to break them, thus instantly killing them outright. If you leave them for too long, the spell will wear out and the enemies will be back to normal.DesR85 wrote:For new spells, I was thinking of an ice bolt where it will not only damage the opponent but also freeze the opponent in his steps as well.
I have an idea for a new spell that is the earthquake spell with the radius of the Enflame spell used in Fable: The Lost Chapters. It works like if you cast the spell, it would make enemies within that radius become unbalanced and fall over, damaging themselves either through damage or hitting some object during the course of the fall. I don't mind if the ground cracks or not as a result of the spell but its okay for me if it doesn't.
As for existing spells, I would like to see Enflame make a comeback because it is a very useful spells particularly for melee fighters. On that note, some improvements could be made to Enflame by making the enemy who was hit by the spell to catch fire and deal additional damage while he is burning (and die if the enemy's health is very low).
''They say truth is the first casualty of war. But who defines what's true? Truth is just a matter of perspective. The duty of every soldier is to protect the innocent, and sometimes that means preserving the lie of good and evil, that war isn't just natural selection played out on a grand scale. The only truth I found is that the world we live in is a giant tinderbox. All it takes...is someone to light the match" - Captain Price
yes sir..mr_sir wrote:Can I remind people that in the first post in this thread it says
"If you have any ideas of new spells or existing spells from Fable: TLC to introduce into Fable 2, please post them here."
If you would like to discuss things that are not to do with magic spells then can you please post them in a more suitable thread. Thanks.
But it is kinda difficult to answer to someones idea or trying to improve it in a diffrent thread lol
Ill post links in the future
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That comment wasn't specifically aimed at yourself. It was just a reminder for everyone to try and keep on topic. I realise you were just responding to another post which is why I have left your reply as it is and not moved it or removed itmatthewd wrote:yes sir..
But it is kinda difficult to answer to someones idea or trying to improve it in a diffrent thread lol
Ill post links in the future
Thanks for understanding...mr_sir wrote:That comment wasn't specifically aimed at yourself. It was just a reminder for everyone to try and keep on topic. I realise you were just responding to another post which is why I have left your reply as it is and not moved it or removed it
Now as it is... Back to topic
How about a spell the change urself to somekind of monster or something
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A transformation spell? Good idea. To add to that idea, maybe they can make the spell work like targeting an enemy and when you activate the spell, you will transform into that enemy. Can also try it on friendly units too. That would be a good idea.matthewd wrote: How about a spell the change urself to somekind of monster or something
''They say truth is the first casualty of war. But who defines what's true? Truth is just a matter of perspective. The duty of every soldier is to protect the innocent, and sometimes that means preserving the lie of good and evil, that war isn't just natural selection played out on a grand scale. The only truth I found is that the world we live in is a giant tinderbox. All it takes...is someone to light the match" - Captain Price
And as long as ur mana will provide u will B able to stay that beast...DesR85 wrote:A transformation spell? Good idea. To add to that idea, maybe they can make the spell work like targeting an enemy and when you activate the spell, you will transform into that enemy. Can also try it on friendly units too. That would be a good idea.
Anyway it would B nice to have diffrent spells for diffrent enemys like agumentations... Like u can a transfrom in a three of animals timed right will make u victorious
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Something like the druid shapeshifter spells in the Forgotton Realms games would be pretty good. I'd love to temporarily shapechange into a Hobbe or a Balverine in order to rescue someoneDesR85 wrote:A transformation spell? Good idea. To add to that idea, maybe they can make the spell work like targeting an enemy and when you activate the spell, you will transform into that enemy. Can also try it on friendly units too. That would be a good idea.
I'm not sure about changing into an enemy you target though - would that work on bandits and other humans too? It would be great if there was a spell that has quite a short duration but allows you to look like a bandit (or any other human you target) so you can sneak past a bandit lookout post.
Why not use one spell for all enemies? It would be much simpler that way, or they could impose limits as to what type of enemy you can transform into like at Lv 1, you can only transform into a wasp or hobbe at maximum and when you reach Lv 2, you can transform into a balverine or something at that level for example.matthewd wrote: Anyway it would B nice to have diffrent spells for diffrent enemys like agumentations... Like u can a transfrom in a three of animals timed right will make u victorious
Maybe, though I was thinking of getting a disguise to sneak into enemy territory (like grabbing a suit from a dead enemy) but its slightly off-topic here. I'd much prefer if the spell worked on monsters, though.mr_sir wrote: I'm not sure about changing into an enemy you target though - would that work on bandits and other humans too?
Why not make the spell indefinite? Like once you cast that spell, you will stay as that enemy until you cast that spell again, you will change back to normal? It will be less frustrating that way. Also, I was thinking that if you cast that spell right in front of an enemy, your cover would have been blown.mr_sir wrote: It would be great if there was a spell that has quite a short duration but allows you to look like a bandit (or any other human you target) so you can sneak past a bandit lookout post.
''They say truth is the first casualty of war. But who defines what's true? Truth is just a matter of perspective. The duty of every soldier is to protect the innocent, and sometimes that means preserving the lie of good and evil, that war isn't just natural selection played out on a grand scale. The only truth I found is that the world we live in is a giant tinderbox. All it takes...is someone to light the match" - Captain Price