Character Concept Problems in game
Posted: Wed Aug 16, 2006 7:56 am
I have a party in mind that I want to try out. The things I want to do with it kind of requires a certain type of character for each role. I want to make a druid, a cleric, and a wizard, all for item creation purposes. Wands, wondrous items, arms and armor. However, I have run into a problem with the concepts I had for my druid and fighter in the party. I wanted to have the druid use a longspear for reach, and the fighter use a spiked chain for reach.
The problem being, I haven't found any type of masterwork or magic version of those two weapons in the game. The party of the druid, cleric, wizard, fighter, and ranger/rogue works incredibly. I killed the evil traders in Homlett at level 1. However, at the end of the game, I am sure I will end up with something that will be resistant to non-magical items. This is my worry. I haven't gotten through the temple yet, but I want to try this so I have a self-sufficient party on my first run through.
Any thoughts on a way to accomplish getting a magic longspear and spiked chain? Or should I redo my party configuration?
The problem being, I haven't found any type of masterwork or magic version of those two weapons in the game. The party of the druid, cleric, wizard, fighter, and ranger/rogue works incredibly. I killed the evil traders in Homlett at level 1. However, at the end of the game, I am sure I will end up with something that will be resistant to non-magical items. This is my worry. I haven't gotten through the temple yet, but I want to try this so I have a self-sufficient party on my first run through.
Any thoughts on a way to accomplish getting a magic longspear and spiked chain? Or should I redo my party configuration?