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Character Concept Problems in game

Posted: Wed Aug 16, 2006 7:56 am
by Magrus
I have a party in mind that I want to try out. The things I want to do with it kind of requires a certain type of character for each role. I want to make a druid, a cleric, and a wizard, all for item creation purposes. Wands, wondrous items, arms and armor. However, I have run into a problem with the concepts I had for my druid and fighter in the party. I wanted to have the druid use a longspear for reach, and the fighter use a spiked chain for reach.

The problem being, I haven't found any type of masterwork or magic version of those two weapons in the game. The party of the druid, cleric, wizard, fighter, and ranger/rogue works incredibly. I killed the evil traders in Homlett at level 1. However, at the end of the game, I am sure I will end up with something that will be resistant to non-magical items. This is my worry. I haven't gotten through the temple yet, but I want to try this so I have a self-sufficient party on my first run through.

Any thoughts on a way to accomplish getting a magic longspear and spiked chain? Or should I redo my party configuration?

Posted: Wed Aug 16, 2006 5:43 pm
by Magrus
Alrighty, nevermind. I decided to just go into the console and cheat to spawn the items I need.

Posted: Thu Aug 17, 2006 5:43 am
by Lord Plothos
That's one way to go. Also, if you have the co8 mod, you can get Brother Smyth in Hommlet to produce several types of masterwork items. Normally, there's no masterwork or magic longspear in the game (no crossbows either), but there is a +1 holy spiked chain.

Posted: Thu Sep 14, 2006 1:26 pm
by Sokaijin
One of my fighters has a MwK spikedchain. Damned if I can't remember if he got it off Bro. Smyth, or from Allyx's shopmap. No longspears, but there are MwK ranseurs and glaives in the temple.