Hello again,
Dante is getting suspicious and i dont know whats going on... He just say he doenst like me killing ppl, but i just hit after they attack me... Thats pretty annoying. Any help?
thx in advance
Doido
How do i lvl up the npcs disposition?
- Mr. Pastorius
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- Mr. Pastorius
- Posts: 246
- Joined: Sat Dec 31, 2005 11:01 am
- Location: Zagreb, Croatia
- Contact:
[url="http://www.gamebanshee.com/forums/arcanum-of-steamworks-and-magick-obscura-27/help-my-npc-s-are-getting-grumpy-50089.html"]Here[/url] is an old thread on grumpy NPCs that's useful in general.
However, Dante didn't make the list, so there's probably nothing you can buy to make him happy. Either use a fate point and/or raise your Beauty.
However, Dante didn't make the list, so there's probably nothing you can buy to make him happy. Either use a fate point and/or raise your Beauty.
Honestly aside from the "Force Good Reaction" FP, I found nearly all the others to be useless, if a door is locked and you can't pic it, or can't unlock with a spell, smash it down, this game is relatively simple to play in multiple directions, I'm one of those people that by the end of the game I would still have all my FP I've collected, but I think they're like rare, but disposable items, if you never use them, whats the point of collecting them?
I wish Life were more like video games, I always screw up on my first guy and need 2 more to get it right.
- TwoHandedSword
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As long as you've brought it up, I have to admit to a fondness for 'critical success at pick pocket'. I prefer good characters who normally wouldn't learn such a skill, much less apply it; unfortunately, the only way to get the best ending for a certain mastery quest, or certain unique in-game items, requires it.demlex wrote:Honestly aside from the "Force Good Reaction" FP, I found nearly all the others to be useless, if a door is locked and you can't pic it, or can't unlock with a spell, smash it down, this game is relatively simple to play in multiple directions
(Spoiler)
Spoiler
The quest is for Throwing; to finish the quest you have to find and then turn over the best throwing weapon in the game. And unfortunately, if you then kill the Throwing master, you take a huge ding to your reputation and the entire town turns against you. Ergo, spend a fate point to pickpocket it back.
Speak softly, and carry a big stick. Or better yet: a big, sharp blade.
It's been debated frequently whether that is actually the BEST throwing weapon, or the Ariel Decapitator, and while of course that weapon IS indeed faster, I tested it, and it took about 4-5 hits with it, and expert Throwing skill to down a common Brown bear, I think I was like lvl 35 or such, and using a god character, simply just for testing purposes, that same bear I killed in 2 hits with the Ariel Decapitator, BOTH before it was able to strike me, my Dex was at 20 though so my speed was epic... I would prefer the AD over that weapon, despite the fact I DO think that weapon looks cooler.
I wish Life were more like video games, I always screw up on my first guy and need 2 more to get it right.
- TwoHandedSword
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For weapons, I don't just look at power; I look at speed.
For all its coolness factor, the AD has two serious disadvantages: it's slow and has a very limited range. (I'd add a third, that it's loud, except that I don't often play thieves or prowlers where that matters.)
Azram's Star, OTOH, looks like the weapon from Krull, is blazing fast, and (especially at master level) scores a critical hit well over half the time. That makes the difference for me; the Star easily wins over the Decapitator. YMMVAPD.
For all its coolness factor, the AD has two serious disadvantages: it's slow and has a very limited range. (I'd add a third, that it's loud, except that I don't often play thieves or prowlers where that matters.)
Azram's Star, OTOH, looks like the weapon from Krull, is blazing fast, and (especially at master level) scores a critical hit well over half the time. That makes the difference for me; the Star easily wins over the Decapitator. YMMVAPD.
Speak softly, and carry a big stick. Or better yet: a big, sharp blade.